MOD NOTE: Hi all. The following post talks about minority representation in video games. I'm expecting some passionate debate from this and there's a chance you will disagree with the OP here. I'm leaving this thread open for now but I want to remind everyone to debate the topic and not resort to personal insults against either groups or individuals. I will be monitoring this thread carefully.
Wandering Mist.
“The personal is the political.” - Audre Lorde
Siyo/Osiyo/Chokma/Hello,
I wanted to take some time and write this morning to the developers. I am very happy with Ashes of Creation so far, and I want to learn more about it. I have history from EQ, WoW, and the EQNext community/landmark. All of these games have depreciated in quality and or have disappeared entirely. I am here to critique and help opinionate some topics and themes that are important to me. If anything I post violates the Forum Rules & Code of Conduct in a blatant way I do not understand please take this post down and talk with me.
That said,
Representation is a big deal to me. I study intergenerational trauma, indigenous language, sexuality, gender, and histories of women and indigenous peoples.
Pantheon RoTF late creator Brad McQuaid wanted to portray the women in Pantheon in such a way that his own daughter would be able to play. This directly targets the softcore nature of feminin models in Korean and Japanese mmorpg markets such as Tera or just about any anime styled game. Knowing the struggles of women and the disparity of women and girls who play 'games', being able to see yourself in a serious way and not just as a pin-up model is important.
So far I am happy to see bodies fully covered in armor and idle stances that are not overtly different from other models and the diminutive nature that creators seem to use for differentiating genders isn't as over the top--Bravo.
For those that want the perfect bodies, I get Roman/Greek styled art that is more about perfection and making things in a way to deny the idea of 'time' (specifically greek art). However there are already too many games like this that home in on these outdated and troublesome societies.
I want AoC to...
continue to think about the portrayal of women in their games in a way that does not placate to men but instead placates to women and girls in what they want to look like in reference to the gameworld.
think about representation of LGBTQ2spirit people and the best way to let our bodies exist in these spaces and stories. If you need help you can e-mail me: my studies have a lot to do with this and I can get you resources.
place people of color and LGBTQ2spirit people in limelights, stay away from tropes (Our bodies don't need to be cast aside for the sake of other stories, we don't need to be any more tragic, we need to be heroic and survive.)
Treat indigenous-like cultures in your game with respect and care. Don’t take the step out of representation into appropriation as so many have done in the past.
The Tauren from World of Warcraft are a playable race of indigenous Cow people. I just got done watching a Tauren be choked out and thrown off a cliff dead. Previously I saw that same Tauren chained up in some horrible prison. This is from the newest content at World of Warcraft. This character was supposed to be the leader of his people but instead is being cast as “The Crying Indian” from 1971’s recycling commercials. The Tauren are appropriated indigenous peoples made into 'cows' that are struggling to keep their land. And if you think Cows are not directly referencing the slaughter of cows for meat and you don't need to be shocked at the tameness of such a correlation for indigenous players, let me prepare you for rucking fediculous as there is dialogue that exists today of Tauren being referenced as a food item for the fair-skinned blood-elves.
Why I am referencing this
AoC I don’t want you to do this. I don’t want you to rip off of struggling cultures and I don’t want you to portray your indigenous as ‘dumb’ and ‘savage’. We are wise and strong just like Indigenous women and we should be respected.
https://www.npr.org/sections/live-updates-protests-for-racial-justice/2020/06/29/884824236/dungeons-dragons-tries-to-banish-racist-stereotypes
In this NPR story you can read how historically problematic things like races can be and how under the surface of a game there are more things at work that actually do affect all of us (I am referencing representation here).
Here is a quote 5 paragraphs in.
"It's hard to see yourself in any role playing D&D if you're a person of color — specifically Black and brown people," she says. "A lot of the characters that are black or brown or blue ... they're evil, they're very one dimensional. And D&D is a game about being yourself and being anyone you want to be."
This quote means a lot to me because it is a gateway for some readers who may think that some of these difficult to quantify and under discussed things aren't important when they are, and then to see that veil lifted by Dungeons and Dragons which is one of the fathers of RPG games we all love. All of this opens up perceptions. A lot of things that don't affect us affect other people, and we need more empathy and more understanding across the board to bring us together so we are stronger and happier. That would make this game really fun to play with others.
Thanks for letting me share,
Wado,
-Todd