unknownsystemerror wrote: » https://ashesofcreation.wiki/Template:Esports
Ralms wrote: » Historically, MMOs don't do well with ESports.
Sck wrote: » @AntVictus @Nagash @Ralms MMO stands for Massive Multiplayer Online. By definition MOBA's are MMOs.
Nagash wrote: » Sck wrote: » @AntVictus @Nagash @Ralms MMO stands for Massive Multiplayer Online. By definition MOBA's are MMOs. Not really, the only thing they have in common is online multiplayer. MOBA's share more with RTS games than any other genre
maouw wrote: » ^^^ @sarkado has a good point. I can totally see Sieges becoming an eSport, but first our community needs to be interested in spectating sieges - and I think that depends on whether a siege is utter chaos or if it has a tactical ebb and flow to victory/defeat.
Jamation wrote: » maouw wrote: » ^^^ @sarkado has a good point. I can totally see Sieges becoming an eSport, but first our community needs to be interested in spectating sieges - and I think that depends on whether a siege is utter chaos or if it has a tactical ebb and flow to victory/defeat. I think spectating sieges was actually brought up in one of the livestreams before and was shut down due to the possibility that the spectators could share information with the people participating in the siege and give them an advantage they otherwise wouldn't have been able to have. And due to the scale they'll be on I don't think it'd be possible to have the participants in a "closed box" scenario either.
Wandering Mist wrote: » At the very least I'd like to see a recording function in place for the sieges so that players who missed it could see what happened.
Wandering Mist wrote: » Jamation wrote: » maouw wrote: » ^^^ @sarkado has a good point. I can totally see Sieges becoming an eSport, but first our community needs to be interested in spectating sieges - and I think that depends on whether a siege is utter chaos or if it has a tactical ebb and flow to victory/defeat. I think spectating sieges was actually brought up in one of the livestreams before and was shut down due to the possibility that the spectators could share information with the people participating in the siege and give them an advantage they otherwise wouldn't have been able to have. And due to the scale they'll be on I don't think it'd be possible to have the participants in a "closed box" scenario either. If the sieges take place in an instance separate from the rest of the game world, it would be a simple matter to add in a spectator mode with a delay on it (say 5mins delay) to avoid any kind of advantage the spectators could gain from watching. At the very least I'd like to see a recording function in place for the sieges so that players who missed it could see what happened.
AntVictus wrote: » Nagash wrote: » Sck wrote: » @AntVictus @Nagash @Ralms MMO stands for Massive Multiplayer Online. By definition MOBA's are MMOs. Not really, the only thing they have in common is online multiplayer. MOBA's share more with RTS games than any other genre I feel like this guy is the exact same dude, who made that exact same comparison in the discord. Anyway, no MOBA's and MMO's are not the same thing, they never have been and never will be the same thing. Esports doesn't belong in an mmo.