Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Underwater World
SkylarckTheBotanist
Member, Alpha Two
Hello Friends,
I know there is a huge focus on Naval (as mentioned in this months Dev Update) but is anyone aware of what it will be like under the water. We saw some glimpses during the mount video. But is there any information on PvX underwater rather then on the seas?
Some of things that I am thinking about:
1. Hidden cave systems with air pockets under water.
2. Node systems in said cave systems
3. Resources gathering.
a) Herbs - All sorts of of options
b) Mining - Volcanogenic massive sulfide deposits (VMS)
c) Fishing - Spear fishing instead of Rod/Reel
Thanks for your thoughts,
Skylarck The Botanist
I know there is a huge focus on Naval (as mentioned in this months Dev Update) but is anyone aware of what it will be like under the water. We saw some glimpses during the mount video. But is there any information on PvX underwater rather then on the seas?
Some of things that I am thinking about:
1. Hidden cave systems with air pockets under water.
2. Node systems in said cave systems
3. Resources gathering.
a) Herbs - All sorts of of options
b) Mining - Volcanogenic massive sulfide deposits (VMS)
c) Fishing - Spear fishing instead of Rod/Reel
Thanks for your thoughts,
Skylarck The Botanist
2
Comments
What would an underwater port look like? Would the fishing be different?
@Tyranthraxus ouuu that's interesting, an underrealm node system ending in a lake that is actually a swimway into the oceans. It would be pretty crazy to think of the aquatic life that only lives in that swimway. A Tulnar port... sounds so counter-intuitive I like it!
There are IRL examples of fish evolving due to living in lightless environmental, being more translucent bodies, losing their eyes. Maybe things like the Leaf Sheep (look them up if you've never seen them) but in fish form!
A T L A N T I S
source
What I mean is I think there might be some coastal stuff to explore, but I don't see most of the sea having much going on underwater.
I do hope there are hidden caves with resources out a sea. I do want to be fully involved in any sea content. I was a big fan of Darkfall Online and Atlas's sea content.
This is my personal feedback, shared to help the game thrive in its niche.
I'd really like to see a feature where if a ship sinks in a naval battle you can find it on the ocean floor for a certain amount of time in order to loot it!
Now that seems like a fantastic idea!
@Maviodas definitely a great defensive node for sure but offensively it would be pretty garbage which would force the node to be stuck at a lower level node unless lots of people decide different (likely people on closest coast gaining XP for that node. In an RPG sense think of the required community to make sure the node is healthy. If its underwater, I would assume the majority of the goods would need to be shipped in from other nodes. This would create some great relationships.
I also really appreciate the visual of, in a new wonderful brand new MMORPG there is one person in a simple small boat fishing without a care in the world xD.
You never know! Religion is one of the elements of the game that SS has specifically stated to be something he wants players to 1st experience in-game; In Alphas and Betas, who knows if what we're seeing is mitigated/scaled down from what will exist, in Live?
Some content isn't wanted by the devs to be seen until release. We can't possibly know all the details, as of today's date; There might be elements of the Under-Realm and the Tulnar that we haven't even been exposed to any hint of, as of yet!
Also, the fact that there will be underwater legendary mounts does imply that there will be something to explore or do with them.
https://ashesofcreation.wiki/Underwater
but I wonder how would a caravan enter & leave underwater nodes ...
you ride a donkey caravan to the coast and swap for a ... plesiosaurus?
And hope you have enough Water Breathing potions...
Maybe underwater caravans can only trade with Coastal Nodes which means only traveling by water mounts.
Skylarck The Botanist.
A seahorse! Now that's a good aquatic mount!
WoW sure thought so, since that’s what their fully underwater mount is.
Flying fish? Would be a cool animation build up speed in water breach for air and glide for visual aesthetic
True.. but hopefully with proper breeding I can get a color scheme similar to horsea maybe even seadra
Narwhal+seahorse=underwatercorn
Underwatercorn + Suit Of Armour = Nuclear Submarine!
Too far...?