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Rust and Streamers

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Comments

  • Warth wrote: »
    @phdmonster
    @daveywavey

    forcing? No. That doesn't work.
    Encouraging/Supporting the accumulation of streamers and their audiences on certain servers yes.

    Honestly, i don't really care about streamers. As many people support them, just as many will try to do the opposite. They are an extra bit of content created by people.

    As for encouraging them to go on a streamer server - i don't know how you would do that. If i was a streamer i definitely would play wherever i wanted.

    I like the idea about streamer mode, but at some point their character names will become public knowledge anyway and people will be able to troll them regardless.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Warth wrote: »
    @phdmonster
    @daveywavey

    forcing? No. That doesn't work.
    Encouraging/Supporting the accumulation of streamers and their audiences on certain servers yes.
    This then leads to the other issue with segregating streamers off.

    If streamers are on their own server, it will be a low population server by necessity - at least in comparison to other servers.

    This means those watching the stream would be watching a far less interesting game than those subscribers on regular servers would be experiencing. Basically, streamers would be showing the game to their audience at it's worst.

    This isn't good for anyone. It won't leave the streamer with good things to say about the gam, it won't leave their audience with good impressions of the game, and it won't even make for good stream content.

    If streamers want to show this game off, they should show the game off as the bulk of the population experience it. This is far more important a con pet (to streamers, viewers, players of the game and developers of the game) than being concerned with a streamer being sniped ever could be, and the notion that an MMO (as opposed to other game genres) should not only allow - but actively enable - their game to be shown in such a poor light that is the inevitable result of a streamer only server is just asinine.

    There is no point in putting any work in to making things easier for streamers unless those streamers are going to bring subscribers to the game in a long term capacity - and that won't happen if the streamers are showing a shit version of the game
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    The streamers that will get big views are the ones who organize a face-off with other streamers.
    If they can gather, train and equip an army and square off against another streamer's army - that's a game changer.

    You're right though, if the population isn't large enough then it's not sustainable.
    I wish I were deep and tragic
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    maouw wrote: »
    The streamers that will get big views are the ones who organize a face-off with other streamers.
    If they can gather, train and equip an army and square off against another streamer's army - that's a game changer.

    You're right though, if the population isn't large enough then it's not sustainable.

    Don't get me wrong, I don't want streamers playing on my server either.

    Thing is, if they are going to stream the game, it should be the actual game.

    Since any given server will hold 10k players concurrently, meaning each server will likely be home to twice that many players, I don't see how streamers could populate that. I could see some of them getting that many people to by a cheap game and play it for 30 minutes, but I cant see them getting people to subscribe to an MMO, level up a character that will likely require months of time from the average player, and then gear that character up to be able to function in a battle like you are describing.

    Most streamers in MMO's that I have played only have a few dozen (at most) players that follow them in game, even if they have a much larger stream audience.

    Essentially, with that number of players, they are functioning as just a regular guild that just happens to be giving away their location to anyone that wants to know.
  • MaezrielMaezriel Member, Alpha One, Alpha Two, Early Alpha Two
    Khronus wrote: »
    daveywavey wrote: »
    Khronus wrote: »
    I honestly cannot stand streamers. Personally, it's really sad that there are so many people donating money to these people which causes streaming to be a reality in the first place. If they didn't have so many zombies tuned in, they wouldn't do it.

    Why would people rather watch someone else playing games, than play it themselves?! I just don't get it...

    For real though. We have people who just tune in like it's TV and then just donate money to be seen on the stream. It's sad.

    @Warth This is going to come off a bit harsh but please don't take it too hard. Your idea of how an MMO is played is complete garbage. Music is a different story as it focuses you depending on the music. Watching tv or a streamer while playing though? Come on lol. I guess I am glad though. You'll be dead and I will be on my way back home with your gatherables.
    • Some Streamers are just fun to watch and interacting w/ regulars in chat is sorta like being in a Discord where you just meme w/ each other.
    • Some Streamers are a good source of news, there's a few people I watch b/c they play niche parts of a game that I don't have time to get to myself.
    • Still others are just flat out better than me in a game so I'll watch them b/c I can fully enjoy the skill they demonstrate while also picking up a few tips for my own gameplay.

    Having to put 100% of my brain into an MMO that's supposed to be as grindy as AoC would instantly kill any excitement I have for it. MMOs inherently have a ton of downtime such as when crafting or gathering, let alone anytime spent managing inventory, skills, housing, etc.

    There's plenty of time to watch a stream, movie, show, porn...anything really when you're grinding your fishing.
    ZeFuP1X.png
    If I said something that you disagree w/ feel free to say so here.
  • I would like a streamer only server, or at least one that is preferred for streamers to go to. I dont want streamers driving up wait time for a few weeks, then the server dying.
  • QockQock Member, Alpha Two
    daveywavey wrote: »
    Why would people rather watch someone else playing games, than play it themselves?! I just don't get it...

    A lot of times it's more relaxing. Get home from a long work day and don't have the time to invest in playing, throw on a stream and enjoy!

    Additionally, sometimes watching other players can give you insights into strategy or playstyle. If you're not always on the grind on certain games, getting a quick update on the Meta can help.

    I plan on streaming at least when I'm soloing....Obviously would deconflict with Guild before streaming any group content. But, no one really watches me stream anyway, I just do it so talking to myself for a few hours at a time doesn't seem as weird :D
  • rexkushmanrexkushman Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Rust has been popular since it came out in 2013, the hipster streamers playing it now have no hand in how well the game has done.

    As to the topic of streamer only servers I am a hard No. It is a terrible idea and only helps to further the divide between the actual players. If you want to stream while playing a game then go right ahead, but you need to deal with the consequences. Setting up streamer only servers sets a wildly unrealistic expectation for normal people that jump into these games, they will never have the type of game experience that these coddled streamers get. I understand the marketing aspect, it can be good publicity for a game. But again, the normal day to day people playing will Never have a similar experience and it only causes more trouble in the end.
  • Not for all games, but Rust definitely benefits from it. Stream Sniping would still be pretty detrimental in an MMO, but in a game like Ashes where theres no or VERY limited fast travel, and that most people will be in a group, I suspect stream snipers wont be a problem.
  • KaienKaien Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Personally i never understood streamers, why would you watch someone else play a game? but then i again i watch hockey and football so i do not judge its just not for me.

    Even so it does seem like a bad a idea to split the community from the start i mean the point of MMO is to have the community work together or against each other. MMO today you can play without ever needing to interact to another person, which kind of take away the MMO-part.

    Sadly as long as there is no penalty then people will continue to streamsnipe and griefing, its juvenile but there is some who gets a kick out of it.
  • WarthWarth Member, Alpha Two
    Not for all games, but Rust definitely benefits from it. Stream Sniping would still be pretty detrimental in an MMO, but in a game like Ashes where theres no or VERY limited fast travel, and that most people will be in a group, I suspect stream snipers wont be a problem.

    you mean the limited fast travel of Family Summoning your entire family every 30 min?
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Warth wrote: »
    Not for all games, but Rust definitely benefits from it. Stream Sniping would still be pretty detrimental in an MMO, but in a game like Ashes where theres no or VERY limited fast travel, and that most people will be in a group, I suspect stream snipers wont be a problem.

    you mean the limited fast travel of Family Summoning your entire family every 30 min?

    That is pretty limited compared to any other MMO I can think of.
     
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited January 2021
    Atama wrote: »
    Warth wrote: »
    Not for all games, but Rust definitely benefits from it. Stream Sniping would still be pretty detrimental in an MMO, but in a game like Ashes where theres no or VERY limited fast travel, and that most people will be in a group, I suspect stream snipers wont be a problem.

    you mean the limited fast travel of Family Summoning your entire family every 30 min?

    That is pretty limited compared to any other MMO I can think of.

    It is still limited, but if it makes it to the game, that small amount of fast travel means there may as well be more, as that amount is enough to remove the advantages that not having it would have on the game - which is making place matter.

    The family summons is absolutely more than enough fast travel to be able to successfully snipe a stream.
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Atama wrote: »
    Warth wrote: »
    Not for all games, but Rust definitely benefits from it. Stream Sniping would still be pretty detrimental in an MMO, but in a game like Ashes where theres no or VERY limited fast travel, and that most people will be in a group, I suspect stream snipers wont be a problem.

    you mean the limited fast travel of Family Summoning your entire family every 30 min?

    That is pretty limited compared to any other MMO I can think of.

    It is still limited, but if it makes it to the game, that small amount of fast travel means there may as well be more, as that amount is enough to remove the advantages that not having it would have on the game - which is making place matter.

    The family summons is absolutely more than enough fast travel to be able to successfully snipe a stream.

    I agree, I’d rather do without family summoning. One of the selling points of the game is the lack of fast travel, and the family summoning undercuts that. But you also can’t say that because of it you no longer have limited fast travel.

    Pick whatever MMO you are playing and imagine that you cut out every mode of fast travel in it (by this I mean quick automated travel, either by some kind of train/blimp/griffin or an instant teleport somewhere). Replace it with the ability to pull a small group of people (and only ever those people) to the location you are at once every 30 minutes. Then tell me that your fast travel options are the same or better.

    Again, I’d rather not have family summoning, but it doesn’t suddenly give us a robust fast travel method comparable to other MMOs.
     
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Atama wrote: »
    Pick whatever MMO you are playing and imagine that you cut out every mode of fast travel in it (by this I mean quick automated travel, either by some kind of train/blimp/griffin or an instant teleport somewhere). Replace it with the ability to pull a small group of people (and only ever those people) to the location you are at once every 30 minutes. Then tell me that your fast travel options are the same or better.
    They aren't, but picture this.

    You are running a caravan, you have enough friends with you to protect against 5 or 6 other players.

    A group of three or four players sees you, which is not nearly enough to be successful against you, but they all call in a friend off doing their own thing to come and attack you. All of a sudden, in a matter of seconds, they are a force that absolutely will take over your caravan.

    Do you much care if those friends came to attack your caravan by a mass transit means of teleportation, or by using that once every 30 minute teleport?

    The difference is totally unimportant when the outcome is the same.
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Atama wrote: »
    Pick whatever MMO you are playing and imagine that you cut out every mode of fast travel in it (by this I mean quick automated travel, either by some kind of train/blimp/griffin or an instant teleport somewhere). Replace it with the ability to pull a small group of people (and only ever those people) to the location you are at once every 30 minutes. Then tell me that your fast travel options are the same or better.
    They aren't, but picture this.

    You are running a caravan, you have enough friends with you to protect against 5 or 6 other players.

    A group of three or four players sees you, which is not nearly enough to be successful against you, but they all call in a friend off doing their own thing to come and attack you. All of a sudden, in a matter of seconds, they are a force that absolutely will take over your caravan.

    Do you much care if those friends came to attack your caravan by a mass transit means of teleportation, or by using that once every 30 minute teleport?

    The difference is totally unimportant when the outcome is the same.

    In a specific niche case, yes. Also don’t forget the multiple conditions involved in when a person can be summoned. They might not be able to summon people in a moment’s notice. And if you attack them before they can summon they’re stuck because you can’t summon in combat.

    In all honesty, I’m not sure the scenario you describe is really possible. I don’t think that group is going to have a chance to summon people. It would only happen if they spot you and remain unnoticed by you long enough to coordinate and then bring in their group. Which still makes the family summoning powerful in that situation, of course, but still situational.

    You’re preaching to the choir if you are trying to convince me that it’s not a good thing to have in Ashes. I think it has no place in the game, and I’m still confused as to why it’s being added. It doesn’t fit in any way with the way the game is supposed to work.
     
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    I cant see people running caravans - or people assisting in guarding them - stopping to attack anyone.

    I would also expect caravans to move slower than standard character run speed - let alone mount speed.

    This means that group you see could simply appear to carry on about their way, stop when it of sight to summon friends, then jump on mountain in order to catch up in a matter of a minute or so.

    While it is a niche case here (sort of), the summons opens up the ability for people to organize caravan ambushes covering a far larger area than they would be able to without it. This means that the scenario above absolutely will happen all the time, the only thing being the attackers planned on attacking a caravan, rather than just lucked upon one.
  • I don't think streamers would appreciate a streamer-only server simply because I'm fairly certain that they want to use AoC as a chance to interactively develop a node with their audience. Side note, it would be super easy to cheese elections (I'm looking at you specifically, scientific node) for streamers. But maybe that's okay because technically that one is a popularity contest? Oh, now I'm getting a headache thinking about how streamers will complicate server balance... I shouldn't have started thinking about this.
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    I don't think streamers would appreciate a streamer-only server simply because I'm fairly certain that they want to use AoC as a chance to interactively develop a node with their audience. Side note, it would be super easy to cheese elections (I'm looking at you specifically, scientific node) for streamers. But maybe that's okay because technically that one is a popularity contest? Oh, now I'm getting a headache thinking about how streamers will complicate server balance... I shouldn't have started thinking about this.

    Yeah, developing a node with your followers would be awesome for streamers! If streamers can purchase keys to the streamer server, that they hand out to their followers (and reassign keys that get abused) - I think it's possible.
    I wish I were deep and tragic
  • jewelljeanjewelljean Member
    edited June 2021
    When streamers go to the servers, it really breaks the game for ordinary players. I've been thinking about something like this for a long time. There were times when a whole clan of streamers, with pink skins, raided my base. According to the skins, I realized that these are streamers, since I had seen their channels before. Like many players I sell skins in https://skincashier.com/sell-rust-skins since they only help to notice you. I don't think it makes any sense, except to show you that you can afford it. Standard skins even improve camouflage on the terrain.
  • MaezrielMaezriel Member, Alpha One, Alpha Two, Early Alpha Two
    jewelljean wrote: »
    It's still not over. I notice it even now.

    Helluva necro, but what are you reference when you say it's not over?

    If it's about streamers getting sniped...that's just a risk of streaming, if you're on a public server there's no real way to fully avoid it.
    ZeFuP1X.png
    If I said something that you disagree w/ feel free to say so here.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Seems to me that Streamers would strategically choose the content they wish to stream, rather than just stream everything. Could be that they only stream Sieges and Caravan attacks and stuff they are doing in town or at their Freeholds.
    Raids and dungeons would probably only be streamed while indoors so that it's more difficult to discern the location on the map.
  • ConradConrad Member, Alpha One, Alpha Two, Early Alpha Two
    A streamer only server in an mmo is a stupid idea. It would be deserted, and streamers want quite often to interact with their audience. What they don't want is griefers and trolls that behave like pricks in game which sadly is unavoidable
  • EvilSoftWareEvilSoftWare Member, Alpha Two, Early Alpha Two
    daveywavey wrote: »
    What if a previously non-streamer decides to start streaming? Would they have to change servers (which isn't currently allowed)? I don't know that there would be any way to 'police' making streamers all use one server.

    Interesting ....
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