Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Death spam in Regional Chat?
TheHiddenDaggerInn
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Has it been talked about wether players will be able to see player death message and who killed them in their regional zone?
0
Comments
Haven't been mentioned either so probably no
The advantage is being aware of gankers in your area.
If it's open world PvP, shouldn't you always be wary of gankers ... whether a system message tells you or not?
"Siege participation
Non-registered combatants are not permitted on the siege field in castle or node sieges.[31]"
https://ashesofcreation.wiki/Castle_sieges
Hunting Grounds (Open World)
https://ashesofcreation.wiki/Hunting_grounds
Yeah, reminds me too much of ARK or something. It also would ruin any form of sneakery or ambush that someone might be plotting that would've gone unnoticed otherwise
This let you discover weaknesses in your own build, and allowed you to try to improve them, and also gave you the possibility of developing your "KILL ON SIGHT" list!
I can see that happening for when people turn corrupt maybe but even then i think it kinda ruins the immersion. Like what benefit is there to know if someone went corrupt or if someone got killed by another player?
It sounds useful for keeping track of things but in the bigger picture i think it's useless
If NPC's who have witnessed someone die run in the opposite direction for a minute yelling out "MURDER! SOMEONE GET HELP" and then stopping, and calmly returning to their idle location.
If someone who was into player bounties wanted to keep an eye out for players carrying Corruption, a separate channel for this might serve some use.
No "Yours truly" any more? You've changed, maaaan, you've CHANGED!
I don't think we'll get death updates - I get the feeling that being aware of what's going on is meant to be the player's responsibility.
That sounds great, I've always been puzzled by how calm the NPCs (other than guards) in WoW remain when ppl are ganked near them.
Now make that npc try to run to the nearest settlement / tavern while crying for help, and if the npc reaches the location, every player in that settlement / tavern gets a marker which tracks the current location of the ganker for 5~10 minutes or so.
Of coz in that case the ganker should also have the option to kill that running npc (eliminate all witnesses!!!) ... for the cost of gaining additional corruption.
That sounds about right for a fantasy world rpg.
IMO region wide pvp / kill alerts only makes sense in a sci-fi settings (e.g. Eve Online), as you can explain things away with "sensors / monitoring / observatories".
While in a sword-and-magic fantasy setting ... why & how would I know instantly about kills happening within my region? Magical PvP live broadcast?
That idea would also help Taverns to become a hangout area for people (bounty hunters) waiting for drama to happen.
As it is, if you get corruption from killing a non-combatant, guards will attack you - so AoC guards should be pretty responsive to this stuff anyways.
I also don't care if they kill each other outside of a duel either. I only care if a guy PK'd another guy when the killer shows up in front of me with his red name. (By the way, one guy can't "gank" another guy unless maybe he summoned a bunch of pets or has multiple personality disorder.) And that red name is enough on its own to alert me without spamming my chat window.
Death spam sounds like a glowing green salted meat out of a can.
Ewwwwwwwww. Just ewwwwwwww.....
Or heavy metal spam
In the meantime, loving the thoughts folks are sharing here on what death messages/info you've found helpful in other games
I think some people think of it as ruining it for gankers, but my idea is from Dark Age of Camelot where I believe seeing lots of kill spam and by who encourages PvP. Whether it be from Castle guards getting attacked by a zerg or just a rogue ganking a unsuspected player.
And when I say regionl I mean it's a pretty large area, so you still have to track them down unless a landmark is in the messages IE. a castle.
I love that movie. I need some plutonium nyborg, man.