maouw wrote: » Whose been counting these threads? what are we up to now?
Nightly wrote: » There are plenty of other PvP scenarios in the game that will surely have no penalty such as under cutting prices
unknownsystemerror wrote: » SPECULATION: They will add a timer to the flag state and if the target dies within that period, you will get corruption. The trick is to avoid griefing the other way, and have people suiciding when attacked.
Nightly wrote: » This is exactly what I'm talking about though. If there is so much hate for PKing why bother putting it in the game at all?
daveywavey wrote: » Nightly wrote: » This is exactly what I'm talking about though. If there is so much hate for PKing why bother putting it in the game at all? Freedom of choice.
Nightly wrote: » daveywavey wrote: » Nightly wrote: » This is exactly what I'm talking about though. If there is so much hate for PKing why bother putting it in the game at all? Freedom of choice. You have the freedom to drop a cinderblock on your foot, but why would you hurt yourself for no reason? Going red is pointless, it's not a choice.
akabear wrote: » Because that player is named "Karen" or "Kevin"
Noaani wrote: » unknownsystemerror wrote: » SPECULATION: They will add a timer to the flag state and if the target dies within that period, you will get corruption. The trick is to avoid griefing the other way, and have people suiciding when attacked. This has long been my assumption for what will eventually happen as well.
vmangman wrote: » For example, if a player ninja loots or is just a jerk in general, I would love to be able to find him during one of his gathering excursions and kill him and take a good chunk of his hard work. I will deal with the consequences and grind out the corruption.
Nightly wrote: » vmangman wrote: » For example, if a player ninja loots or is just a jerk in general, I would love to be able to find him during one of his gathering excursions and kill him and take a good chunk of his hard work. I will deal with the consequences and grind out the corruption. Someone could spend an hour following you around ninja looting and competing for last hits, what can you do to stop him? Kill him repeatedly, which drops your ability scores rapidly, tags you for bounty hunters, potential loss of items, etc. All for trying to stop someone from griefing you during your grind. The system needs to allow for more nuance, or to be more thorough in its prevention of karma bombing so that the penalties to pking make sense. Maybe on repeated deaths you spawn in a random location, further and further away each death. This would apply to all players not just corrupted. This stops spawn camping on either side, and makes karma bombing more difficult.
maouw wrote: » idk man, the main 2 reasons to kill a green are: you wanna to steal from them - in which case you reap what you sow as far as I'm concerned you want them to move/leave the area - in which case you can now move/leave the area too (you got mad and lost your temper - you failing to control anger is not anyone else's problem) Whose Who's been counting these threads? what are we up to now?
akabear wrote: » ... Stating the obvious, early AoC will be very different to the later game. I think earlier, players that are peaceful to aggressive will vie to find their position in the world so there will be a distinct lack of sense both ways. But as players decide their bias and create both their position and reputation in the world be that as individuals or by clan or node then things will become more predictable. ... But never really an issue once a feel for the game was established
maouw wrote: » akabear wrote: » ... Stating the obvious, early AoC will be very different to the later game. I think earlier, players that are peaceful to aggressive will vie to find their position in the world so there will be a distinct lack of sense both ways. But as players decide their bias and create both their position and reputation in the world be that as individuals or by clan or node then things will become more predictable. ... But never really an issue once a feel for the game was established How was the flagging system introduced to new players in L2? It seems like a lot of people are alarmed when they first hear of it - would it be more helpful to introduce it to new players after they're a bit more accustomed to the world?
Tyrantor wrote: » A timer seems like an awful idea. Especially considering there is no toggle so we are technically forced to engage someone to "test" their interest in fighting back in the first place.
Atama wrote: » Dropping a cinder block on your foot is certainly stupid and counterproductive, but if people didn’t do stupid things on purpose just for fun or to test themselves or to try to impress people we’d never have the show Jackass.
akabear wrote: » But I suspect the feeling will be like that in New World, where you fill your inventory just border of max where your run speed is impacted and run a beeline between cities, avoiding all around through fear of being dropped.