Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
EVERYBODY!!!
"Dooooooo the hokey cokeeey....."
I think this is more of a programming thing/issue considering if you didn't flag for attack/defend your skills could be hurting the side you actually meant to help. It's like a temporary party without manually making a party in a way.
And there may be a few event caravans, but for the most part caravans aren't really "events" to begin with, they're just players shipping large quantities of goods from one location to another. So I think it will happen fairly organically.
That is just me, or is there no loss to the to those delivering?
They do lose a portion of the goods if they lose the fight
And the defenders lose potential rewards for a successful escort, even if they had no "financial" stake in the creation of the caravan.
When I first read it I really liked the idea. Then I thought about it for a while. There's a difference between "Justice" and "Vengeance". Justice is the EXP debt that is earned by a corrupted player, along with the chance of dropping gear for repeat offenders. Vengeance is what you are talking about.
Maybe the "Justice" should also include some kind of repayment to you for your losses if the corrupted is killed by a bounty hunter. As to what a "fair" repayment would be, who knows. Maybe part of the Bounty Hunter's job after cashing the bounty certificate is to deliver a Cert to your node storage containing a percentage of the gatherables you lost, with the Bounty hunter gaining some EXP for their efforts?
working as intended?
How about we wait and see how the system actualy work. The game is in early alpha
We’re not even in the actual alpha testing stage yet. We are doing “aloha previews”, what Intrepid considers true alpha testing will start April 6. But yeah, it’s extremely early.
Gear is only droppable when corrupted.
Ressources, Certificates and Materials will be dropped every time you die, no matter how you die or what your flagging state is.
Which amount hasn't been determined yet, however, unflagged players will lose the basic amount, combatants (flagged players) will lose half the amount unflagged players drop and corrupted lose 4x as much as unflagged players.
If i had to guess, i'd expect it to be somewhere around these value:
- 20-25% of ressources, certs and materials for unflagged players.
- 10-12,5% for flagged players
- 80-100% for corrupted players.
The values are pure speculation on my end though.
Half way down.
https://ashesofcreation.wiki/Player_corruption
This is good however "Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges" Hopefully arena or battle grounds, if there are any, would have similar circumstances. Or dropping specific event credits of some sort.
I would always hope that someone trying to PK for any reason, would have at least enough brain to stop attacking once they saw their target wasn't fighting back. Be it AFK or not, I would think to myself, "Ok this person is just trying to get me corrupt", and leave them be.
Perhaps this could somehow lead to people strongly goading others into attacking first or fighting back to avoid the penalty.
Good times.