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Crafting/Blacksmith in Ashes

I am pretty new to the ashes community, literally have only found this game just a few days ago. However, the brief description I read on the main page about crafting and blacksmith gave me some pretty high hopes. I was wondering if there is other information out there on what their crafting system will be like?

If there is can someone please link what they've found on the crafting and blacksmith profession to me here in this thread. It would be greatly appreciated!

Thanks!

Comments

  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Welcome to the fun.
    We know only a tiny bit so far. Most of what we know is on the wiki or ashes101.com. Both are run by the community.
    https://ashesofcreation.wiki/Crafting
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • Welcome to the fun.
    We know only a tiny bit so far. Most of what we know is on the wiki or ashes101.com. Both are run by the community.
    https://ashesofcreation.wiki/Crafting

    Thanks for that link. I found a quote inside that wiki page that has me incredibly hopeful for the crafting system in this game.

    I think Star Wars Galaxies had a great crafting system... The resource gathering and the crafting system altogether as a whole really was I think way beyond its time. That's kind of the direction we want to go, where there's choices to be made in the crafting system and those choices change what you end up with... It's not just about doing X recipe to get Y item. You know, there's actually thought involved in it and there is you know a market to be captured based on those decisions.[27] – Jeffrey Bard


    I to this day still play star wars galaxies on an emu. No game in present day history has even come close to matching the crafting system they have in that game.

    I wonder if there is a way to reach out to Jeffrey Bard? As I still actively craft in that game and can show him and explain certain parts of how crafting fully works in star wars galaxies.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Think he played SWG but not sure. The devs read the forums but very few respond. I am willing to bet some do under a different name just to feel out how people think.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • That would be amazing to me if he did play SWG and was a crafter in it. I've been waiting a really long time to see an MMO acknowledge how advanced the crafting system was in SWG. I've also been waiting for an MMO to want it's crafting system to build off of that system. It really does give me high hopes for the crafting in this game then.

    After reading that wiki, I do think they've touched on one of the main aspects of it. Back when it was actually a live game and people had to pay for their accounts you truly did have to rely on others for certain resources, components etc. to be able to create an amazing item.

    Normally there was someone who would harvest the resources from the ground and sell to you. ( These were things like metals/polymer/fruits/vegetables/petro chemicals etc. Then you also had to rely on combat characters as well to find the rare components that you could add into the item you were creating.

    Also, the resources that players would harvest from the different worlds had stats on them. Certain stats needed to have high values depending on the items you were crafting vs other items needing other stats to be higher on that same resource.

    I'll try to add 2 pictures below. One showing how copper had certain stats and then a looted component from a krayt dragon which was used to enhance crafted ranged weapons. The component from the krayt had stack size, speed and damage as it's stats. Depending on those stats would help your decision on what kind of weapon to put it into etc.

    copper-stats-image-for-ashes.png


    Krayt-Tissue-for-Ashes.png

    Obviously this is just a small example of the kind of thing that is used simply for just weapons crafting. It goes so in-depth that it's hard to explain in just a short forum post write up.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    From what we have heard so far I think you will like what they are doing. gear is not soul bound and almost every thing needs to be crafted. When stuff breaks down you need materials and a the proper crafter to fix it.
    With only being able to max craft in one area needing to work with other people and bringing MMO back to the game will be good fun.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • Yeah, it's still fun to me playing on an emulator of the game I honestly call the best mmo I've ever played. It will be quite refreshing to know at least the crafting system wants to take up the same basic ideals and principles of what I enjoy out of the SWG crafting system. That singular quote on that wiki you linked me really gives me high hopes for game to finally care about giving crafting the attention to detail it deserves.
  • daveywaveydaveywavey Member, Alpha Two
    I am willing to bet some do under a different name just to feel out how people think.

    Ooooh, shall we make guesses as to who they might be?!
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • AsgerrAsgerr Member, Alpha Two
    @Langar

    Hey there ! Some of us have been having a discussion on the crafting system on this thread: https://forums.ashesofcreation.com/discussion/48051/what-kind-of-crafting-system-do-you-want-in-aoc#latest

    Feel free to pitch in. Chances are the devs will take note of what we comment
    Sig-ult-2.png
  • I have yet to see any mmo have an indepth crafting system that wurm had but I'd love to see it here.
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