Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Kill back to level 1
Trikyfizzz
Member
Since players will “gain” negative experience, does that mean players can kill other players back to level one and keep them at level one until they remove their subscription to the game? Or if there is no level drop due to the negative experience, can players make others “gain” enough negative experience so they can never level up again? That is if negative experience stacks beyond zero.
Level 10, percentage to next level -932/100%
Level 10, percentage to next level -932/100%
0
Comments
Edit: PvP Combat Efficiency, not PvE Combat Efficiency.
The freezing at 4% doesn’t really change the situation, it just adds Flowers to a dead man’s grave. As neurath said, it will be difficult to gain unlimited negative experience but never said it’s impossible. Can someone be more blunt? Where does the negative experience stop? Is it just a one time thing? Or continuously stack?
What we can say without exception is that you wont lose levels - you will never be back to level 1.
You will lose combat efficacy, but not to the degree of returning to a level 1 player.
We do not know if there is a limit on how low this can go, but since the only way to get that low is by doing it on purpose, such discussions are academic.
What makes you think that other players will want to waste their time to kill you again and again, risking in the process to lose their hard earned gear?
It will be impossible for some1 to be that bad at gaming, where they will get a lot of xp debt.
https://ashesofcreation.wiki/Player_death
On this page the information you are after is spread around a little.
https://ashes101.com/death
On this page scroll down to "Negative XP"
You do have a point, but it’s always best not to underestimate stupidity. After all, not everybody functions with their brain... that or I’ve been reading too many Chinese mmorpg mangas.
Thanks for the link. That helps a lot.
There is no maximum threshhold.
If someone is really that bad at gaming, then its well deserved that they stay level 1 until they start improving.
Let's be real though, its just not realistic, its an outlier scenario no Dev should every waste a second thought about.
on the other hand it is good that a player can stagnate in a level and can cost him a lot to climb until he adapts and improves as a player and understands better his class , skills, synergies or even improve a little his equipment
this can only be measured in how true and hard will be those penalties for killing so many low level players, because as I report, if you kill lower level players you acquire corruption more quickly
this being said it is unlikely that many players will play in this way, as most will not see a valid enough compensation for the risk-reward to be worth it
but if he did it out of malice, or simply for the pleasure of "annoying" other players (which is in his right and is something that is totally valid there are players who like to be the "bad" and be pkillers) and the negative consequences are hard enough for them to make a lot of people think twice about it and those who want to play that way know the consequences and maybe it’s another motivation for them, look like an evil killer who should be caught in a rolplay is pretty juicy
then it’s prospect that one or several players will pitch in the low-level areas is rather unlikely as they won’t win practically anything and will have a lot to lose. in addition at first you can climb in several ways is not so strict to be in X zone , which at any time you can leave the place of that killer and not feel that you are not being able to level up as you can go somewhere else
It doesn't work like this. The only way for your corruption to increase is to kill green players (non-combatants). Any player killing you would not increase your corruption.