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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Is pk system OK?
Gatarox
Member
Hello All. My query to the community. It's because of the PK system....
If I dont understand bad all bounty hunters can see you in the map instead of the zone like if they have a GPS on you.
And even if you kill those bounty hunters the will come and come till you are dead??
Can we ask to fix that decision to:
Bounty hunters can see your zone but not your precise location...there are no radars here.
Can PK get corruption decrease If they repel the attack successfully?
If I dont understand bad all bounty hunters can see you in the map instead of the zone like if they have a GPS on you.
And even if you kill those bounty hunters the will come and come till you are dead??
Can we ask to fix that decision to:
Bounty hunters can see your zone but not your precise location...there are no radars here.
Can PK get corruption decrease If they repel the attack successfully?
0
Comments
There are no combat penalties between Bounty Hunters and Corrupted Players. If it is like L2 then Corrupted Players can also be resurrected by allies.
The 'punishments' don't apply against Bounty Hunters though. You will probably prefer to fight Bounty Hunters than green players with stacked buffs where you will have no chance.
All joking aside:
This is the best explanation as to why the system as currently described seems to be nearly perfect. I'm sure it'l require some tweaking once players get a hold of the feature.
If a corrupted player continuesly kills a (friend) BH to burn corruption points, that's prone to cheating.
Corrupted players don't gain more karma for defending themselves against BH.
Don't get corrupted, have a great time. Gain corruption, disrupt your levelling for a while.
Like all great PvP systems there needs to be risk and reward, the hunted needs an incentive be be logged in and to stay alive, the hunters need incentives ($, fame) to look for targets worthy of their skill and time.
For a hunted, killing a hunter should mean something. Also, there should be an increasing value to the hunted’s reward the longer they stay alive.
No, you’re missing the whole point. Being a target of hunters is supposed to suck. It’s not supposed to be fun. It’s one of the negative consequences of taking the actions that gave you corruption.
Going by your logic, we should also give rewards for dying too. That way people can enjoy it. Otherwise dying might upset people too much and they’ll log off and not play. There should be a risk/reward to dying.
Some people's suck is other's fun. I wouldn't mind corrupted players getting reduced corruption or something when successfully slaying a bounty hunter.
Hopefully this!
forums.ashesofcreation.com/discussion/46857/pvp-body-parts
Corrupted player two: 'Monsters are all over Verra.'
Corrupted player one: 'I have evidence; take a look.'
Corrupted player two: 'You've got five identical heads on display.'
Corrupted player one: 'Yeah, the Bounty Hunter was stubborn.'
I think you're projecting a personal view there buddy, some people will enjoy being hunted and will purposely trigger corruption, if that is their bag, then good for them, games are created to be played... and that can be in whatever way the player wants to. Nobody "likes" to die, so that really isn't a logical comparison at all, being hunted and trying to survive....yea I can see how some people will find that fun.
Enjoy all!
He basically just restated what Steven has said in the past.
Well, first off Atam didn't reference Steven, so that's another ball game and whilst I get it may be INTENDED to be a punishment, what I am saying is, there are some people that will enjoy it... if you can't understand that then I really don't know what else to say
There are players that will enjoy the thrill of not knowing where the next attack is coming from, but they're not going to be enjoying the rest of the gameplay as much with the Corruption penalties. As mentioned, the state of Corrupted is designed to be a less enjoyable state ("supposed to suck").
"If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue."
https://ashesofcreation.wiki/Corruption
Yep Davey, horses for courses isn't it !
Players will use any means they can to avoid consequences for their actions, 23 years of MMOs teaches us 1 thing: expect the worst, players will do it! If they can kill a friend ad remove penalties in doing so that is exactly what will be done and it can be done in such a way they face no consequences for doing so. Only hard coded systems to stop exploits have any hope of stopping them. anything that relies on players WILL fail.
Like I say, only expecting the worst will ever have a chance of stopping it.
There is no need to reference Steven with things that are generally well known.
Well without wanting to get into a disagreement, there is a need, as that changes it from your opinion to a quote of another... but hey whatever
No, there isn't.
Not for things that basic and well known.
I mean, it is literally only one step to go from having to reference Steven when saying corruption is not a desirable state to having to reference Steven when talking about the fact that this will indeed be an MMO.
Honestly, that aspect of corruption is fairly central to the PvP system. Steven has refuted several ideas in the past that could provide incentive for players to gain corruption, because there should be no upsides to it.
If you are unaware of aspects of the game to this level, rather than us having so reference such basic things, perhaps you should just assume others know what they are saying. Would be much easier for all involved.
You are meant to hunt other people as purples.
There is no need to go red to fight other people.
Did I mention killing greens is not badass?
"Look at me. I killed a bunch of afkers/noobs. Be scared."
^
This is literally what corruption means.
Whilst i agree that killing noobs is lame and small d energy it happens and only penalties strong enough to make doing so result in unfun gameplay thereafter will deter players. I have seen it in every open pvp game for 20 years. I don't have an easy answer for this, my fear is it hasn't been fully thought through with the lessons of the past 2 decades. I'm going to stop talking about it now, even a game that allows wholesale noob slaughter would not deter me as much as one that wraps people in cotton wool. I like to PvP
Ohh and 'You are meant to hunt other people as purples.
There is no need to go red to hunt other people' sounds absolutely awesome! I can't express how much i have missed a game where the endgame is pvp. Any dev who imagines their AI scripted endgame pve is a replacement has never played a good pvp game. player content always beats scripted
I never played any of the far eastern influenced games. was it fun?
Lineage 2 Combat was very static, the movement was based on mouse click locators and not free movement. The corruption system was the better part of Lineage 2. The problem was the combat and movement from my experience. I couldn't stomach the game for very long.