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Is pk system OK?

Hello All. My query to the community. It's because of the PK system....
If I dont understand bad all bounty hunters can see you in the map instead of the zone like if they have a GPS on you.
And even if you kill those bounty hunters the will come and come till you are dead??
Can we ask to fix that decision to:
Bounty hunters can see your zone but not your precise location...there are no radars here.
Can PK get corruption decrease If they repel the attack successfully?
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Comments

  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    edited February 2021
    I believe Bounty Hunters can't initially pin point a corrupted player. As a Bounty Hunter progresses the bounty hunter tree then more accurate detection will become available.

    There are no combat penalties between Bounty Hunters and Corrupted Players. If it is like L2 then Corrupted Players can also be resurrected by allies.
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  • Those are good news. TY! Have a PK an ecual skill system to avoid detection or something?
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    No. Corruption is a constrictive measurement (Punishment). While one or two kills against greens won't affect much (I've heard) if you continue to murder green players your 'punishment' will become more severe.

    The 'punishments' don't apply against Bounty Hunters though. You will probably prefer to fight Bounty Hunters than green players with stacked buffs where you will have no chance.
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  • AsgerrAsgerr Member, Alpha Two
    Who's keeping count of the number of complaints about the corruption system ?

    All joking aside:
    Neurath wrote: »
    No. Corruption is a constrictive measurement (Punishment). While one or two kills against greens won't affect much (I've heard) if you continue to murder green players your 'punishment' will become more severe.

    The 'punishments' don't apply against Bounty Hunters though. You will probably prefer to fight Bounty Hunters than green players with stacked buffs where you will have no chance.

    This is the best explanation as to why the system as currently described seems to be nearly perfect. I'm sure it'l require some tweaking once players get a hold of the feature.

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  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited February 2021
    Corrupted players can burn off their points by killing equal lv mobs.

    If a corrupted player continuesly kills a (friend) BH to burn corruption points, that's prone to cheating.

    Corrupted players don't gain more karma for defending themselves against BH.
  • BobzUrUncleBobzUrUncle Member, Alpha Two
    Just remember that dying gives penalties. So just getting killed over and over will be detrimental to your advancement.

    Don't get corrupted, have a great time. Gain corruption, disrupt your levelling for a while.
  • LycancoffeeLycancoffee Member, Alpha One, Alpha Two, Early Alpha Two
    A “good” bounty hunter system rewards the targets as well as the hunters. It makes some players actually enjoy being part of the system instead of making them log off. Getting a bounty on you shouldn’t just be a punishment, but it should make you have to worry about (and perhaps enjoy) getting attacked.

    Like all great PvP systems there needs to be risk and reward, the hunted needs an incentive be be logged in and to stay alive, the hunters need incentives ($, fame) to look for targets worthy of their skill and time.

    For a hunted, killing a hunter should mean something. Also, there should be an increasing value to the hunted’s reward the longer they stay alive.
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    A “good” bounty hunter system rewards the targets as well as the hunters. It makes some players actually enjoy being part of the system instead of making them log off. Getting a bounty on you shouldn’t just be a punishment, but it should make you have to worry about (and perhaps enjoy) getting attacked.

    Like all great PvP systems there needs to be risk and reward, the hunted needs an incentive be be logged in and to stay alive, the hunters need incentives ($, fame) to look for targets worthy of their skill and time.

    For a hunted, killing a hunter should mean something. Also, there should be an increasing value to the hunted’s reward the longer they stay alive.

    No, you’re missing the whole point. Being a target of hunters is supposed to suck. It’s not supposed to be fun. It’s one of the negative consequences of taking the actions that gave you corruption.

    Going by your logic, we should also give rewards for dying too. That way people can enjoy it. Otherwise dying might upset people too much and they’ll log off and not play. There should be a risk/reward to dying.
     
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  • MowabyMowaby Member, Alpha One, Alpha Two, Early Alpha Two
    Atama wrote: »
    No, you’re missing the whole point. Being a target of hunters is supposed to suck. It’s not supposed to be fun. It’s one of the negative consequences of taking the actions that gave you corruption.

    Going by your logic, we should also give rewards for dying too. That way people can enjoy it. Otherwise dying might upset people too much and they’ll log off and not play. There should be a risk/reward to dying.


    Some people's suck is other's fun. I wouldn't mind corrupted players getting reduced corruption or something when successfully slaying a bounty hunter.

  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Corrupted players get 'loot drops' when they kill Bounty Hunters. Not sure what the 'loot drops' are though. Bounty Hunters won't drop equipped Items though.
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  • daveywaveydaveywavey Member, Alpha Two
    edited February 2021
    Neurath wrote: »
    Not sure what the 'loot drops' are though. Bounty Hunters won't drop equipped Items though.

    Hopefully this!

    forums.ashesofcreation.com/discussion/46857/pvp-body-parts
    This link may help you: https://ashesofcreation.wiki/


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  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Corrupted player one: 'I've discovered a five headed monster'
    Corrupted player two: 'Monsters are all over Verra.'
    Corrupted player one: 'I have evidence; take a look.'
    Corrupted player two: 'You've got five identical heads on display.'
    Corrupted player one: 'Yeah, the Bounty Hunter was stubborn.'
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  • Atama wrote: »
    A “good” bounty hunter system rewards the targets as well as the hunters. It makes some players actually enjoy being part of the system instead of making them log off. Getting a bounty on you shouldn’t just be a punishment, but it should make you have to worry about (and perhaps enjoy) getting attacked.

    Like all great PvP systems there needs to be risk and reward, the hunted needs an incentive be be logged in and to stay alive, the hunters need incentives ($, fame) to look for targets worthy of their skill and time.

    For a hunted, killing a hunter should mean something. Also, there should be an increasing value to the hunted’s reward the longer they stay alive.

    No, you’re missing the whole point. Being a target of hunters is supposed to suck. It’s not supposed to be fun. It’s one of the negative consequences of taking the actions that gave you corruption.

    Going by your logic, we should also give rewards for dying too. That way people can enjoy it. Otherwise dying might upset people too much and they’ll log off and not play. There should be a risk/reward to dying.

    I think you're projecting a personal view there buddy, some people will enjoy being hunted and will purposely trigger corruption, if that is their bag, then good for them, games are created to be played... and that can be in whatever way the player wants to. Nobody "likes" to die, so that really isn't a logical comparison at all, being hunted and trying to survive....yea I can see how some people will find that fun.

    Enjoy all!
    He who farts, stinks!
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Hynu wrote: »
    I think you're projecting a personal view there buddy
    No, he's not.

    He basically just restated what Steven has said in the past.
  • Noaani wrote: »
    Hynu wrote: »
    I think you're projecting a personal view there buddy
    No, he's not.

    He basically just restated what Steven has said in the past.

    Well, first off Atam didn't reference Steven, so that's another ball game and whilst I get it may be INTENDED to be a punishment, what I am saying is, there are some people that will enjoy it... if you can't understand that then I really don't know what else to say :)
    He who farts, stinks!
  • daveywaveydaveywavey Member, Alpha Two
    Hynu wrote: »
    Well, first off Atam didn't reference Steven, so that's another ball game and whilst I get it may be INTENDED to be a punishment, what I am saying is, there are some people that will enjoy it... if you can't understand that then I really don't know what else to say :)

    There are players that will enjoy the thrill of not knowing where the next attack is coming from, but they're not going to be enjoying the rest of the gameplay as much with the Corruption penalties. As mentioned, the state of Corrupted is designed to be a less enjoyable state ("supposed to suck").

    "If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue."
    https://ashesofcreation.wiki/Corruption
    This link may help you: https://ashesofcreation.wiki/


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  • daveywavey wrote: »
    Hynu wrote: »
    Well, first off Atam didn't reference Steven, so that's another ball game and whilst I get it may be INTENDED to be a punishment, what I am saying is, there are some people that will enjoy it... if you can't understand that then I really don't know what else to say :)

    There are players that will enjoy the thrill of not knowing where the next attack is coming from, but they're not going to be enjoying the rest of the gameplay as much with the Corruption penalties. As mentioned, the state of Corrupted is designed to be a less enjoyable state ("supposed to suck").

    "If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue."
    https://ashesofcreation.wiki/Corruption

    Yep Davey, horses for courses isn't it !
    He who farts, stinks!
  • Corrupted players can burn off their points by killing equal lv mobs.

    If a corrupted player continuesly kills a (friend) BH to burn corruption points, that's prone to cheating.

    Corrupted players don't gain more karma for defending themselves against BH.

    Players will use any means they can to avoid consequences for their actions, 23 years of MMOs teaches us 1 thing: expect the worst, players will do it! If they can kill a friend ad remove penalties in doing so that is exactly what will be done and it can be done in such a way they face no consequences for doing so. Only hard coded systems to stop exploits have any hope of stopping them. anything that relies on players WILL fail.
    Like I say, only expecting the worst will ever have a chance of stopping it.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Hynu wrote: »
    Noaani wrote: »
    Hynu wrote: »
    I think you're projecting a personal view there buddy
    No, he's not.

    He basically just restated what Steven has said in the past.

    Well, first off Atam didn't reference Steven, so that's another ball game and whilst I get it may be INTENDED to be a punishment, what I am saying is, there are some people that will enjoy it... if you can't understand that then I really don't know what else to say :)

    There is no need to reference Steven with things that are generally well known.
  • i should add I love open pvp and don't care if there are penalties for my actions or consequences, my words are only a warning.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    No worries, as a prospective Bounty Hunter I hope we're on the same server :wink:
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  • Noaani wrote: »
    Hynu wrote: »
    Noaani wrote: »
    Hynu wrote: »
    I think you're projecting a personal view there buddy
    No, he's not.

    He basically just restated what Steven has said in the past.

    Well, first off Atam didn't reference Steven, so that's another ball game and whilst I get it may be INTENDED to be a punishment, what I am saying is, there are some people that will enjoy it... if you can't understand that then I really don't know what else to say :)

    There is no need to reference Steven with things that are generally well known.

    Well without wanting to get into a disagreement, there is a need, as that changes it from your opinion to a quote of another... but hey whatever :D
    He who farts, stinks!
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Hynu wrote: »
    Noaani wrote: »
    Hynu wrote: »
    Noaani wrote: »
    Hynu wrote: »
    I think you're projecting a personal view there buddy
    No, he's not.

    He basically just restated what Steven has said in the past.

    Well, first off Atam didn't reference Steven, so that's another ball game and whilst I get it may be INTENDED to be a punishment, what I am saying is, there are some people that will enjoy it... if you can't understand that then I really don't know what else to say :)

    There is no need to reference Steven with things that are generally well known.

    Well without wanting to get into a disagreement, there is a need

    No, there isn't.

    Not for things that basic and well known.

    I mean, it is literally only one step to go from having to reference Steven when saying corruption is not a desirable state to having to reference Steven when talking about the fact that this will indeed be an MMO.

    Honestly, that aspect of corruption is fairly central to the PvP system. Steven has refuted several ideas in the past that could provide incentive for players to gain corruption, because there should be no upsides to it.

    If you are unaware of aspects of the game to this level, rather than us having so reference such basic things, perhaps you should just assume others know what they are saying. Would be much easier for all involved.
  • Is there anywhere that looks at the 'punishment system' in depth? I can tell you now they tried a LOT of punishments as deterrents in UO 20+ years ago and all failed. Being killable by all? - travel in a group of killers using 'innocent alts' as spies. Stat loss for being a murderer should you die - 'innocent' healers of murderers, Bounty system - 'friends with bounty hunters kill murderer and collect then split rewards. The list goes on and on. Amazon gave up trying to come up with a way to handle it and just caved in to making a 'safe' game in new world, I'm really hoping the same does not happen here. I have no interest in griefing noobs, i'm not a child, but i want to retain the option to kill anyone deliberately trying to f things up for me and my team. NM let me go and read some more..
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    The Corruption System won't be removed, it might be adapted based on tests though. It is almost identical to Lineage 2 which went live with an almost identical system.
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  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    edited February 2021
    Just want to point out again that you can hunt other people as purples.
    You are meant to hunt other people as purples.
    There is no need to go red to fight other people.
    Did I mention killing greens is not badass?

    "Look at me. I killed a bunch of afkers/noobs. Be scared."
    ^
    This is literally what corruption means.
    I wish I were deep and tragic
  • ShadTMShadTM Member
    edited February 2021
    maouw wrote: »
    Just want to point out again that you can hunt other people as purples.
    You are meant to hunt other people as purples.
    There is no need to go red to hunt other people.
    Did I mention killing greens is not badass?

    "Look at me. I killed a bunch of afkers/noobs. Be scared."
    ^
    This is literally what corruption means.

    Whilst i agree that killing noobs is lame and small d energy it happens and only penalties strong enough to make doing so result in unfun gameplay thereafter will deter players. I have seen it in every open pvp game for 20 years. I don't have an easy answer for this, my fear is it hasn't been fully thought through with the lessons of the past 2 decades. I'm going to stop talking about it now, even a game that allows wholesale noob slaughter would not deter me as much as one that wraps people in cotton wool. I like to PvP

    Ohh and 'You are meant to hunt other people as purples.
    There is no need to go red to hunt other people' sounds absolutely awesome! I can't express how much i have missed a game where the endgame is pvp. Any dev who imagines their AI scripted endgame pve is a replacement has never played a good pvp game. player content always beats scripted :)
  • Neurath wrote: »
    The Corruption System won't be removed, it might be adapted based on tests though. It is almost identical to Lineage 2 which went live with an almost identical system.

    I never played any of the far eastern influenced games. was it fun?
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    The corruption systems/flagging system does not occur in Caravan PvP, Node Wars, Guild Wars, Node Sieges, Castle Sieges, Naval Combat in wide open sea (I believe), Trade Ship Raids and Arenas. Only in open world will you face Corruption mate.
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  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    ShadTM wrote: »
    I never played any of the far eastern influenced games. was it fun?

    Lineage 2 Combat was very static, the movement was based on mouse click locators and not free movement. The corruption system was the better part of Lineage 2. The problem was the combat and movement from my experience. I couldn't stomach the game for very long.
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