LieutenantToast wrote: »
Guild Gathering #1 - Recruitment and Retention
What guild tools are most helpful to you for recruitment and retention, both in-game and outside of a game?
Tockz wrote: »
For any/all guilds, it is essential that you implement:Guild member activity tracking IE Last online, if possible hours p/week
Player gear score tracking, make it easy to track guild members gear.. No game does this.. Why.
Contribution tracking, if there are quests, dailies, pvp, w/e that levels the guild/unlocks benefits we should be able to track who is contributing
Custom guild permissions. Give us an easy check box system with custom role name so we can decide who can do what. IE Inviting, purchasing with guild fund, pull from storage, start X content, kick off dailies whatever.
Guild banks with GOOD permissions. IE, anyone below officer/whatever can only deposit, not withdrawal.
bot wrote: »
I think it's essential to have in-game guild functions. A guild finder that isn't just basic search for guilds and see their number of players. Having stats for guilds such as pvp kills, average kda, world bosses slain, dungeons run, average gear score, stats about crafting, breakdown of classes, and etc would be nice when you look guilds up. It makes guild vs guild more competitive and objective as well as give insight into the type of guilds available. The most frustrating part about finding a guild as a solo player is seeing which guilds actually are top tier or which ones actually do parts of the game you want. Also something like being able to post recruitment ads where you can put requirements such as level, gear score, pvp kills and etc so guilds can field members easier. It's a little frustrating as a recruiter for a guild having to figure out who's just a random low level player applying and who actually meets the requirements.
For retention, I think actual guild rewards and GvG features is essential. The siege system in place should be great for that so I'm not worried about that. Guild currency that you can use for stuff like cosmetics would be cool. Also having guild-based rewards would be cool too. So if a certain guild can maintain their spot in a leaderboard everyone in their guild might get a cosmetic item to symbolize their identity as a member of a top pvp guild for example. Make different leaderboards for different aspects of the game with corresponding rewards. For example a craft-based guild leaderboard might give everyone in that guild either straight up or the ability to buy with guild currency a unique skin for a crafting tool or a top pvp/world boss guild might get cool weapon skins. I think it's also good to have good roles within a guild. Just make it like discord where a guild master can set their own custom titles and permissions.
I don't think much outside of the game needs to be available for guilds. I also don't think stuff like a voip system is necessary. Much easier to just stick with discord. Although being able to hyperlink within the game would be great. Being able to post a link to a guild's website/discord/social media/streams/etc within a notice board within the game is important. Makes it easier to keep the guild in contact with each other.
Neurath wrote: »
A place to host a Guild Website and Guild Forum.
Edit: Guild Roster Wages like in BDO.