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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Should raid boosting be allowed in Ashes?
Wandering Mist
Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
For the moment let's imagine a that you could enforce this rule and completely stop raid boosting if you wanted to.
Discuss.
Should guilds be allowed to sell raid boosts for in-game gold?
Discuss.
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Comments
Main Gatherers will want options to gather in peace. A guild boost will be helpful in all areas of gathering without exception. I'm ambivalent about the process. On one hand, gold will talk, or the other hand, gold could be made.
Edit: that's true, people could definitely run practice instances and charge for them as well although I don't think I've ever quite seen that. I think that guild organization at this level makes the game more fun and alive.
While the exchange may be for in game currency, there is no doubt in my mind that a lot of that currency was bought in order to be used.
I'm not saying it shouldn't be allowed, as it isn't breaking the rules, just that I aren't a fan of it.
I am also aware that it would be silly to think people that would buy gold to use like this would simply not buy gold if this weren't a thing- they would just buy it to gain what ever other advantage they would be able to get with it.
But I'm still not a fan.
In any case there is really nothing that could be done about it without some real draconian measures.
This is my personal feedback, shared to help the game thrive in its niche.
I meant more that the practice runs are not charged, at least that's how I do it
Been doing this in many MMO's free of charge, it's just a fun community event.
That said, I would like to see Intrepid put in some systems to help limit spam...but we'll have to wait and see how toxic people get w/ it
Isn't this determined by the difficulty of the raids and not policy?
I see it as just another service like paying a guild for caravan protection. It reminds me of a very common plot used in movies: the wealthy but inexperienced protagonist pays a group of toughened mercenaries to take him to exotic location X and recover lost treasure Z.
But from that quick read; if Clan A provides a service in return for in game money to a player, whilst perhaps not an intended avenue from the way the game was setup, is that not just sandbox play that should be encouraged?
Or is there something nefarious / unethical in doing "raid boosting"?
I'm not a fan of it because the prices that are asked (or offered) could only ever be met by people that are buying gold. Even if it is only gold exchanging hands, if you know that gold was most likely bought with real money, you are still a hypocrite for taking it unless you are perfectly fine with RMT.
This is why my guild stopped doing this many years ago.
Others may have other reasons for not liking it, but the only other one I have heard is from people that think achievements and the like have meaning.
Raiding boosting is services rendered within a *closed* game economy.
I don't see anything wrong with raid boosting in itself.
In the gaming groups I have been in, if you genuinely commit to a decent guild then they would help you level up for free, even if you join the server a few years later than everyone else.
My limited understanding is that the RMT, and the bots that evolved to exploit RMT, damage(d) WoW. This practice dumped lots of gold into the economy, causing Weimar republic style hyper inflation (in effect, the bots were printing money). One outcome is that for a non-cheater to buy into a raid boosting session the going rates became too expensive. I haven't played WoW, that is just what I surmise from googling the subject.
AoC is doing a number of things differently that make RMT and bots less viable.
Full disclosure from Intrepid would be a bad idea, just trust that they are going to do everything that they can to stamp out RMT because they know it would damage their game.
In WoW one of the primary reasons is the souldbound gear. Here, you don't have that factor as gear/materials an be bought outright. You just have the Achievements left, which won't nearly be worth as much gold as raud boosting cost in WoW.
Also WoW supports RMT through the sale of tokens.So taking that gold there isn't unethical in the slightest
When it comes down to RMT I personally believe that any form of it should be banned. No matter if it is for gold or a service. This indirectly could also mean raid boosting as it often is indirectly involved.
If there's isn't any Real Money Trading happening, guilds offering services in exchange for gold isn't any different from me asking a guild, "Hey, can I hire some of your members as mercenaries to help me with X, Y, Z task?"
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
I plan on paying a group of players in my guild (marauders or something) to protect and assault caravans. Players who solo or have small guilds should be able to work with another guild to progress though content. I don't think I would personally charge another guild for boosting though. It would instead be organized in a way where loot would be split since all parties are there to do the work.
This question is very scary to me. I fear that it will be too easy to boost through a raid because of the open world idea behind raiding. I swear, if we are able to zerg through the content, this will be a dead game.
I would think about RMT as its own problem though - coz you can RMT literally anything in Ashes.
I don't see it being nearly the problem in Ashes as it is in almost every other game.