Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Weapon naming
Judeth
Member, Alpha Two
Not sure if this will be a thing, but I just thought it would be neat if when we make a powerful weapon and complete it with enchants or whatever - that then we should be able to name the weapon.
2
Comments
We'll start the bidding at 15million gold.
I don’t want to have to buy John’s long **** sword from the market.
Once they name the sword it could become bound to the player. So the only people who would really see the name is the player themself. One way or another we will have people who abuse the naming system, even character names are going to be ridiculous.
Edit: I'd prefer it not be bound, because as someone who takes RP kind of serious I'd want to be able to sell weapons with sick names.
I just think it's a nice way to become more attached to your gear. For example, my boyfriend made me a bow on Runescape - and it made me think it would be nice to be able to craft some powerful weapon and name it something like "Lover's Demise". Kind of corny, but would be pretty cool.
It’s a cool idea, but it would very difficult to keep it clean and enforced.
Something similar to this was done in Final Fantasy 11, with naming the Chocobos that were raised by players themselves.
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
@Neurath You can definitely inspect people. Those buffs are there to show you what the enemy is wearing at a quick glance without you having to inspect them.
Can you show a reference to a recent decision where these two statements were overturned?
The elitist behavior will still be there because people will either request that you toggle on the inspect option or send them a discord screenshot for a group invite. Not allowing the inspect option will not change the elitist behavior, but that’s another conversation.
Man... If I was interested in joining a group, but they required that level of extra work beforehand, just to prove my 'worthiness' ... I would tell that group to piss-off. And go find a friendlier crew.
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
The issue remains that crafted gear will match best in slot. Crafted gear can be bought. Gear Inspections won't mean anything at all in determining a player's capability. I didn't mean to bring up the old arguments but sometimes the old arguments can't be avoided.
To the OP: I do think Item Names would be cool but difficult to implement. It would be hard to locate items on the Auction Houses but personal Merchants would be simpler. I'm not opposed to the notion but I'm not sure the devs will implement it.
I'll offer 3 copper.
All jokes aside, I would be against weapon naming outside of veeeeeeery limited and rare weapons. Be they drops or mastercrafted.
What I wouldn't mind is certain weapons earning a name through in game actions. Say you slay a certain amount of players, you get the Widow's Wail name. You dealt most of the damage to that super tough raid boss, you get Bane of "name of the raid boss".
Stuff like that feels earned and special. And let's be honest, we don't want everyone naming their weapon wit uber-edgy names. If you wanna do it for RP reasons? no need to have the name show up on the item itself.
Plus we're likely to change weapons so often, that having a gajillion new names for every weapon on the server, it's to going to weigh on the servers and cause issues on other stuff.
Naming all weapons would be a silly idea. However! Naming epic/legendary weapons that are crafted should be a thing. That is such a unique and cool idea! The crafter can get the materials together and ask the buyer what they would like it called to raise the value a bit. Or they an just name it "Epeen" or "Over9000" or any assortment of inappropriate name and I would be cool with that.
I was only ever referring to mastercrafted weapons. The idea is to hopefully give the player a better connection to their gear - so of course low grade gear wouldn't have a name when its going to get swapped out eventually. Plus naming a bronze sword something like "Deathbringer" would just be ridiculous. As someone who loves life skilling and wants to be a master crafter, I would love to give cool names to my best weapons. Something that would have so much work put into it deserves a name.
If it were implemented, then it shouldn't be a problem on the AH because the weapon would still have the same weapon name, only on its description would you see the name given to it.
Plus they could always make such weapons binded to the player, this would bother me though if I wanted to craft such a weapon for someone, but it could also have a trade limitation. ^ This is the sort of thing I'd like to see.
Or another interesting idea would be to make them spirit type weapons, where giving a legendary weapon a name unlocks special stats/abilities. Though i'd prefer just giving them names.
They have spirit weapons that you give a name to in Mabinogi, which is an old mmorpg, so I don't think any of this is that crazy. I think we need to raise the bar a bit for future mmorpgs. It's supposed to be like a fantasy world we can escape into - but we've always been so limited and I've always felt like there could be more to every mmorpg I've played. Plus I'm tired of all these copy pastas, if we ever want to see this genre reach it's potential we need to push for more. I'd be fine with a game with simpler mechanics, but more features that make the game feel more alive. Sorry for going on a tangent, I'm just okay with being disappointed as long as the bar was higher than we've gone before; because that means we will continue to grow.
I do not need to be able to name my weapons.
A fun question among Japanese game enthusiasts is, if you could be any character in a common RPG, who would you want to be?
I answer, "A sword smith who makes the swords used by brave."
And I don't particularly want to give a name to that sword.
Just "the sword used by the brave" is fine.
When the hero destroys evil, I am satisfied if there is just one person who knows that I am the person who made the sword that he wielded.
Great for business and reputation.
Also, I think the idea of being able to acquire a recipe of "Frostmourne" and then mass-manufacture it seems weird. It would probably make more sense if we acquire a recipe of "Legendary frost/shadow 2H sword", craft it, and then name it "Frostmourne"
That is dumb, I hate when MMOs do this. Am I really to believe that I have the same sword as everyone else in town during current patch?
It don't make me feel special or powerful.
If a player made a named sword. Then dropped it in PvP or something. That would be a sweet trophy. Like taking some ones ear in diablo, but somehow taking a named weapon of theirs might feel more personal.
As for the dumb names players give shit. It is less of a big deal to me when they are naming a single item vs a whole town.
This is my personal feedback, shared to help the game thrive in its niche.
What if you aren't special?
That is the point! I don't want to be.
The whole argument people use to justify named item drops in MMO's is that they want special items from the lore to feel connected to the world and feel special. I have always thought this is stupid. I would rather there be one of each named item in the lore that can be fought over. Which looks like it is the direction Ashes is going.
This is my personal feedback, shared to help the game thrive in its niche.
Ok I failed to understand your argument. I agree with you. I don't think many items should have a special name. Just like in some popular book and movie/tv series. There are only a few weapons that deserve a name.
When they do, it tends to be because they were from a particular crafter. In LOTR, it tends to be when a special Elf has made it. In Norse mythology, something made by the dwarfs in Svartalfheim usually has a name.
If they are going to introduce item naming, would it make sense for it to be a Master Crafter perk?
Agree, that if any form of naming is introduced that it is still reserved for the highest tier so that names are still unique.
A uncommon weapon tag would let you give your uncommon weapon a nickname that would be displayed as the main name with its true name in grey right after it.
Example:
Nagash's Folly (Ironwood Greatstaff)
Staff
Attackspeed - 3.6
Damage - 300-350
Haha! Nice one Damokles
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
I personally am fine with naming weapons, no matter how silly it is. Think of all that silly and ridiculous nicknames people give their friends, enemies, vehicles and favorite toys; if giving a silly name to a weapon in a fantasy game is immersion breaking for you, then you simply don't Human.
I make your words my ty