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Types of skill (WARNING - RANT)

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Comments

  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    Ostaff wrote: »
    Seems to me that TT vs AC is a close kindred to Religion and Politics

    None of them are wrong and none of them are right and everyone has a very opinionated opinion about them. :)

    Bad analogy because all religion is wrong and some politics are objectively wrong. Unrelated, I wish politics was like, “Should we repave roads or update the electric grid first”, and not “should poor people be allowed to eat”. That’d be nice.

    Anyway this debate is getting old. Any way you cut it, action combat inherently demands more overall skill from players than tab simply due to requiring aim. Some people dislike that. They’re entitled to their opinion on whether they want high mechanical skill demands or low mechanical skill demands. The problem solving skill required remains mostly unchanged.
  • OstaffOstaff Member, Alpha Two
    Caeryl wrote: »
    Bad analogy because all religion is wrong and some politics are objectively wrong. Unrelated, I wish politics was like, “Should we repave roads or update the electric grid first”, and not “should poor people be allowed to eat”. That’d be nice.

    See... you went with the "None of them are right" part! So it was a good analogy! :)
  • DreohDreoh Member, Alpha Two, Early Alpha Two
    nanfoodle wrote: »
    nanfoodle wrote: »
    nanfoodle wrote: »
    nanfoodle wrote: »
    nanfoodle wrote: »
    Cypher wrote: »
    nanfoodle wrote: »
    Ostaff wrote: »
    So, I think we can all agree that most people disagree on what they think is the best type of combat. I do believe AoC is wanting to use a hybrid system of TT and AC, so why not let them do what they want and enjoy the game they offer us? :)


    Also, you couldn’t have possibly “backed this game because it was a tab target game” because it never was. It’s always been said, since Kickstarter, that it was going to feature a hybrid combat system in which both action and tab target combat styles will exist. And the action players want their side to be good, not just “tab target but you kinda aim”

    I 100% did. When they first showed in game footage of the combat a number of people got vocal and said the combat was too slow. So Steven took them as the majority and changed the path to action combat. I 100% did back the game because of tab targeting. I am tired of the constant flow of failing MMOs that have been a carbon copy of action combat. Its ok, I will try their combat system. If I dont like it I will walk away.
    I find action combat gets repetitive and grows old quickly. There are some expectations to that and I hope Ashes is one of them. P.S. dont tell people what they did or didnt do. I 100% know why I dropped my money on this game.


    For me, this is the frustrating thing about this argument. Action vs tab is a character controller. If you found action combat game repetitive, the combat would have also been repetitive if it was tab too.

    What's your favorite tab game and would it magically become repetitive if was converted to an action game?

    Whatever you like about tab games is not intrinsic to the targeting system so please ask for that instead of acting like the game will end up like your favorite tab game just because it uses tab. If you don't like aiming, cool, please say that, but please stop acting like the game will come with other features just because it uses a tab targeting system.

    Reason it get repetitive is two fold.

    1. Dodge becomes the most important skill. Not strafing or walking out of the way. Or planning smartly where to stand next. So combat starts to look like Super Mario over a fight with block and parry. Most action combat only avoidance is dodge. Like no other defense skill exists.

    2. Reason is the skills. Short cool downs and normally lots of insta casts. So its more about the quickest order you can press skills as fast as you can to have the highest DPS. So you pick skills for what dumps DPS fastest over planning what skill will counter or work for that situation. Sure action combat does have skills that do that too but fastest DPS dump normally wins first. I played ESO for years and GW2 and a nomber of other MMOs with action combat and thats what most builds are made around. What order to spam DPS. ((yawn))

    1. dodging doesn't have to be a part of an action system

    2. skills don't need to be short cooldown and instant.

    Sorry i misinterpreted this but this goes back to what i said with tab/action are player controllers. None of this is intrinsic to the system. This can also be implemented in a tab system.

    If that is what you don't want, then say that. I also don't want innate dodges for everyone and skills to be a spam-fest.

    Yes but action combat games have more of this and is normally the main staple. Tell me an action MMO that does not? Both not insta cast heavy and people hopping around like bunnies? My guess you will have a hard time. I have been MMOing for almost 23 years and played more MMOs then I cant count. Maybe your exp is different but that has been mine. Like I said above, there is exceptions to the rule. I have played some action combat games I liked but most I do not. I hope Steven can pull this off but I have my doubts and I could list many. Most of all, I dont think action and tab targeting skills sets will balance well in PvP. Sure np in a PvE game. Its Gun vs Bat IMO.

    Darkfall, free aim system, had none of that. No dodge, all magic skills had casts.

    GW2, a game you brought up and accuse of being action, is technically a tab game or at least a hybrid which ashes aims to be.

    Your experience is irrelevant, it's the designers experience that matter. They can't read your mind. When you are saying you don't want action, you are taking about a targeting system and not what you mentioned. If you don't want those things, then you need to say that instead of assuming the designers have your mindset and associate the two.

    Ashes is trying to have a hybrid system. Saying you don't like action would either write off your opinion on the subject as that aspect of the system is not target towards you or assume you don't like the aiming aspect. The action side of their combat system doesn't need to include anything you mentioned so being specific gives them more information.

    Once again, i like action but i also don't like either of the things you mentioned

    Who does not like it when a game designer pulls off what they plan and execute it well. My exp is not irrelevant as most action hybrid games dont play well, like GW2. I cant wait to see the masses playing this game so I can judge better. As for not speaking my mind, I have and yet here we are. Action combat people vs tab targeting players on either side. Much like the OPs asking us not too. This is on IS to sell us what they are making. Here's hoping!

    So you are saying that when you say you don't like action combat, the designers are supposed to assume that you don't like the aspects you mentioned?

    Are the things you mentioned, the only thing that makes a game an action combat game?

    You do realize i'm not disagreeing with you, i just think you need to be more specific? As i have said, i also don't like dodging and skill spam. I just don't think saying you don't like action combat is too generic and doesn't help this conversation.

    Im saying the things I listed are what I dislike in action combat. Its the crutch that action games seem to land on. Im also saying of my 23 odd years of MMOing. Hybrid combat systems rarely work out, thats what Ashes is heading for. They fail for more reason then I have listed. Hybrid combat systems end up feeling flaky. Of the MMOs I have played, pure tab targeting MMOs have been my favorite. Its why I am always on the look out for a new tab targeting MMO. Lastly, Im almost 50 and action style combat is hard on the wrist. So my play times end up being shorter on that style of game. You wanted specific, there is more. I could write a wall of text on this subject but it will matter little. IS is already running in a direction. Hybrid Action MMO. Hope they pull off the landing.

    Can you name some examples of failed Hybrid MMOs and why they failed?

    Because the major 3 hybrid systems I can think of off the top of my head (GW2, ESO and Wildstar) only one has failed and it was definitely not because of it's combat.
  • DreohDreoh Member, Alpha Two, Early Alpha Two
    edited March 2021
    Cypher wrote: »
    Dreoh wrote: »
    Noaani wrote: »
    Dreoh wrote: »
    Cypher wrote: »
    Dreoh wrote: »
    And Vindictus does not have large-scale battles. People keep bringing up examples of action combat in games that do not do Massively Multiplayer. The biggest issue (not a unsolveable one mind you) with Action combat is getting it to work in a "more than 10-person battle" setting. I personally think Action combat in a Massively Multiplayer Online game CAN work if done well, but it requires a very good system and the rest of the game needs to also suit it.

    My other example I like to use is Black Desert Online. Which does in fact have true action combat in a “Massively Multiplayer” setting. Hundreds of players can and do participate at once in large battles. The place where BDO falls short is everything else besides combat. There’s not really a PvE experience outside of mob grinding, and the life skills are bland to say the least. It’s a shallow game. But it can’t be argued that the combat system is anything but excellent. All I’m wanting is for AoC to give a tab style of combat for the tab crowd and give us action players actual action combat. That’s what I backed for and that was the interpretation I think a lot of others also had when they backed.

    Splitting up combat in an attempt to please both parties will only end in failure. It's either lean in one direction, or make them hybrid target. Having some TT and some Action Target abilities will be confusing and unintuitive.

    Because we're forced to have at least 25% of either, we're essentially going to be forced to switch back and forth between action camera mode and tab target camera. I'm sure you can see how that's not ideal.

    I don't think this is how it will pan out at all.

    I don't even see how someone could think this is how it will turn out.

    Because they've shown in the dev streams that they even have a hotkey for swapping between action cam and regular MMO cam. Also because they said that you will be forced to have at least 25% of tab target or action on your skill bar, and action combat skills require an action camera to aim (unless we're considering ground-traveling projectiles or ground-target AoE's as action skills, which they usually aren't considered as such)

    Tbh I'M surprised people think you won't have to do that.

    GW2 ESO and Wildstar had true hybrid combat, everything Intrepid has shown so far has hinted that they are having two separate systems you swap between.

    Yes you can switch camera modes, but you are incorrectly assuming you will have to switch back and forth depending on the ability you’re casting. Sure, some projectile action skills will be far easier to aim in reticle mode, but that’s not every action skill. A tab player can stay in tab mode, an action player can stay in action mode. Both can use every skill. If you’re hardcore tab, you probably won’t take any projectile action skills for your 25% action. You’ll likely take some melee skills which don’t require aim, or some wide effect skills or even skills that don’t require aiming (think of the mage blink or the tank lockdown or whatever it’s called where he becomes next to invincible).

    Can they stay in tab mode? How can you be sure?

    How do you propose a tab camera to let you fire arrows above the ground to hit someone who is jumping without being tab-targeted? Are they going to have to aim their camera reticle-less? Is clicking the ability going to put them temporarily into action camera to aim? Is that not going to be jarring if that's the case and unintuitive if not the case?

    If you don't manually aim it then it's not Action combat right?
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    Yes, many implementations of action combat are pretty shallow and you spam buttons with little thought.

    However, every complexity that you can implement in a TT scenario can be directly copied to an AC scenario in which case the simple fact that you have to hit/dodge hit boxes on top of whatever complexity the TT system offered instantly raises the skill ceiling of AC.

    If you add hit boxes to chess, which is harder:
    chess or chess with hitboxes?

    AC already includes all the axes of a TT system, but it has an extra axis of skill level.

    Is there anything unique to TT that AC can't do?
    I wish I were deep and tragic
  • edited March 2021
    maouw wrote: »
    Is there anything unique to TT that AC can't do?

    Target manipulation mechanics such as Party Target Assist, Untargeterability, Target Lock, Target Swap and Target Cancelation skills?
    6wtxguK.jpg
    Aren't we all sinners?
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    I can see target lock and target cancellation as unique to TT.
    These are definitely useful for threat/taunt systems - and that's definitely a weakness of AC.

    but the others have AC equivalents.
    I wish I were deep and tragic
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    maouw wrote: »
    Is there anything unique to TT that AC can't do?

    Target manipulation mechanics such as Party Target Assist, Untargeterability, Target Lock, Target Swap and Target Cancelation skills?

    None of those are combat mechanics...
  • edited March 2021
    Caeryl wrote: »
    None of those are combat mechanics...

    How so? Never played TT games that had such skills?
    They can be huge combat advantages in TT combat specially when non-target Skillshot, Cone and AoE skill options are limited.
    Every single one of them provides insane PvE and PvP combat utility aswell as possible damage mitigation.
    For example if you fight someones in AoC that prioritizes TT skills, those combat mechanic skills can temporarily negate up to 75% of that enemy skillset.

    6wtxguK.jpg
    Aren't we all sinners?
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Caeryl wrote: »
    maouw wrote: »
    Is there anything unique to TT that AC can't do?

    Target manipulation mechanics such as Party Target Assist, Untargeterability, Target Lock, Target Swap and Target Cancelation skills?

    None of those are combat mechanics...

    They can be.

    I've played tab games with abilities that drop you as the target of anyone affected by the ability. That straight up isn't an option in an action game.

    I've also played games with forced target abilities, something else that isn't an option in action combat.

    I've also seen abilities that require both an offensive and defensive target, something not easily done in an action game.

    Quite honestly, people that think literally everything I a tab target game can just be translated to an action game can have looked that deep in to tab target games. While many abilities can (most, even), you don't need to look hard to find some that cant.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    Caeryl wrote: »
    None of those are combat mechanics...

    How so? Never played TT games that had such skills?
    They can be huge combat advantages in TT combat specially when non-target Skillshot, Cone and AoE skill options are limited.
    Every single one of them provides insane PvE and PvP combat utility aswell as possible damage mitigation.
    For example if you fight someones in AoC that prioritizes TT skills, those combat mechanic skills can temporarily negate up to 75% of that enemy skillset.

    All you described in your post was how you lock your target or apply dodge to yourself, not any particular activity that would denote combat skill, like a rotation, or attack weaving, or cooldown tracking, or burst timing, or the skill to turtle then turn. Having good target focus is a skill, but the game auto tracking your preferred target rather than requiring you actually focus that target is not a sign of good target focus. A “ha you can’t hit me” button also does not sound like healthy gameplay, but I’ll assume it had an exceptionally long cooldown and didn’t allow you to hit back while it was active.
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    @Caeryl
    The targetting system is part of the combat system and there are tactics to it - so technically it is part of combat for TT.

    Breaking your opponent's targetting is a defensive action, or forcing an opponent's targetting is control.

    I do think AC adds much more depth to the system as a whole, but I also have to admit that TT allows deeper exploration of game mechanics because you don't have to worry about aiming or dodging.
    I wish I were deep and tragic
  • Caeryl wrote: »
    All you described in your post was how you lock your target or apply dodge to yourself, not any particular activity that would denote combat skill, like a rotation, or attack weaving, or cooldown tracking, or burst timing, or the skill to turtle then turn. Having good target focus is a skill, but the game auto tracking your preferred target rather than requiring you actually focus that target is not a sign of good target focus. A “ha you can’t hit me” button also does not sound like healthy gameplay, but I’ll assume it had an exceptionally long cooldown and didn’t allow you to hit back while it was active.

    No, thats not at all what i described! Your concept of "combat skill" seems a bit limited or maybe lacking when it comes to TT combat if you can't assimilate how target manipulation in TT works as a combat skill close to something like a limited "Silence" type of skill that disable certain enemy skills temporarily but non-target AoEs are still enabled against you so its not really an “ha you can’t hit me” button like small framed Blocks/Reflects/Counters which both AC and TT can have as combat skills.
    Target Lock: your good old tanker taunt/threat to save your allies faces.
    Target Swap: instantly switching your opponents target from you to whatever other avaliable target near
    Target Cancelation: canceling your opponents target and forcing him to retake it.
    Untargeterability skill: basically a mass target cancelation working as a short duration invunerability to Target required skills
    6wtxguK.jpg
    Aren't we all sinners?
  • CypherCypher Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Dreoh wrote: »
    Cypher wrote: »
    Dreoh wrote: »
    Noaani wrote: »
    Dreoh wrote: »
    Cypher wrote: »
    Dreoh wrote: »
    And Vindictus does not have large-scale battles. People keep bringing up examples of action combat in games that do not do Massively Multiplayer. The biggest issue (not a unsolveable one mind you) with Action combat is getting it to work in a "more than 10-person battle" setting. I personally think Action combat in a Massively Multiplayer Online game CAN work if done well, but it requires a very good system and the rest of the game needs to also suit it.

    My other example I like to use is Black Desert Online. Which does in fact have true action combat in a “Massively Multiplayer” setting. Hundreds of players can and do participate at once in large battles. The place where BDO falls short is everything else besides combat. There’s not really a PvE experience outside of mob grinding, and the life skills are bland to say the least. It’s a shallow game. But it can’t be argued that the combat system is anything but excellent. All I’m wanting is for AoC to give a tab style of combat for the tab crowd and give us action players actual action combat. That’s what I backed for and that was the interpretation I think a lot of others also had when they backed.

    Splitting up combat in an attempt to please both parties will only end in failure. It's either lean in one direction, or make them hybrid target. Having some TT and some Action Target abilities will be confusing and unintuitive.

    Because we're forced to have at least 25% of either, we're essentially going to be forced to switch back and forth between action camera mode and tab target camera. I'm sure you can see how that's not ideal.

    I don't think this is how it will pan out at all.

    I don't even see how someone could think this is how it will turn out.

    Because they've shown in the dev streams that they even have a hotkey for swapping between action cam and regular MMO cam. Also because they said that you will be forced to have at least 25% of tab target or action on your skill bar, and action combat skills require an action camera to aim (unless we're considering ground-traveling projectiles or ground-target AoE's as action skills, which they usually aren't considered as such)

    Tbh I'M surprised people think you won't have to do that.

    GW2 ESO and Wildstar had true hybrid combat, everything Intrepid has shown so far has hinted that they are having two separate systems you swap between.

    Yes you can switch camera modes, but you are incorrectly assuming you will have to switch back and forth depending on the ability you’re casting. Sure, some projectile action skills will be far easier to aim in reticle mode, but that’s not every action skill. A tab player can stay in tab mode, an action player can stay in action mode. Both can use every skill. If you’re hardcore tab, you probably won’t take any projectile action skills for your 25% action. You’ll likely take some melee skills which don’t require aim, or some wide effect skills or even skills that don’t require aiming (think of the mage blink or the tank lockdown or whatever it’s called where he becomes next to invincible).

    Can they stay in tab mode? How can you be sure?

    How do you propose a tab camera to let you fire arrows above the ground to hit someone who is jumping without being tab-targeted? Are they going to have to aim their camera reticle-less? Is clicking the ability going to put them temporarily into action camera to aim? Is that not going to be jarring if that's the case and unintuitive if not the case?

    If you don't manually aim it then it's not Action combat right?

    Oh, yeah I don't think you read what I said because your question already has the answer in the very post you replied to. Here's what I said, please re-read it for your answer:
    If you’re hardcore tab, you probably won’t take any projectile action skills for your 25% action. You’ll likely take some melee skills which don’t require aim, or some wide effect skills or even skills that don’t require aiming (think of the mage blink or the tank lockdown or whatever it’s called where he becomes next to invincible).

    But, once again from the top of your post. A tab player can stay in tab mode. This is common sense, especially because it's confirmed there is a button to switch between modes and if I recall we have seen footage of the SAME skills being used in tab cam AND action cam modes.

    As for the point I just had to re-answer for you, as you can see I didn't say a tab player will be trying to shoot arrows to hit someone who is jumping around without being tab targeted. Because they most likely would not ever take that aimed ability. Instead, they probably would have a somewhat equivalent skill that is made to lock on. Very likely that the basic bow attack will lock to a target when in tab mode or free fire when in action mode. Then the skills you take will either work better in one mode or the other. This part is of course the speculation as we A: Have no real idea what the end goal is and B: The combat system is about to see a re-work and we have no information on that yet either.

    Bottom line, it shouldn't be hard to imagine a system in which you can either play tab or action, and you'd choose your skills (as we already have been told to do) based on your play style and whichever method is your preference (up to 75%/25% split of course).
  • DreohDreoh Member, Alpha Two, Early Alpha Two
    edited March 2021
    Cypher wrote: »
    Dreoh wrote: »
    Cypher wrote: »
    Dreoh wrote: »
    Noaani wrote: »
    Dreoh wrote: »
    Cypher wrote: »
    Dreoh wrote: »
    And Vindictus does not have large-scale battles. People keep bringing up examples of action combat in games that do not do Massively Multiplayer. The biggest issue (not a unsolveable one mind you) with Action combat is getting it to work in a "more than 10-person battle" setting. I personally think Action combat in a Massively Multiplayer Online game CAN work if done well, but it requires a very good system and the rest of the game needs to also suit it.

    My other example I like to use is Black Desert Online. Which does in fact have true action combat in a “Massively Multiplayer” setting. Hundreds of players can and do participate at once in large battles. The place where BDO falls short is everything else besides combat. There’s not really a PvE experience outside of mob grinding, and the life skills are bland to say the least. It’s a shallow game. But it can’t be argued that the combat system is anything but excellent. All I’m wanting is for AoC to give a tab style of combat for the tab crowd and give us action players actual action combat. That’s what I backed for and that was the interpretation I think a lot of others also had when they backed.

    Splitting up combat in an attempt to please both parties will only end in failure. It's either lean in one direction, or make them hybrid target. Having some TT and some Action Target abilities will be confusing and unintuitive.

    Because we're forced to have at least 25% of either, we're essentially going to be forced to switch back and forth between action camera mode and tab target camera. I'm sure you can see how that's not ideal.

    I don't think this is how it will pan out at all.

    I don't even see how someone could think this is how it will turn out.

    Because they've shown in the dev streams that they even have a hotkey for swapping between action cam and regular MMO cam. Also because they said that you will be forced to have at least 25% of tab target or action on your skill bar, and action combat skills require an action camera to aim (unless we're considering ground-traveling projectiles or ground-target AoE's as action skills, which they usually aren't considered as such)

    Tbh I'M surprised people think you won't have to do that.

    GW2 ESO and Wildstar had true hybrid combat, everything Intrepid has shown so far has hinted that they are having two separate systems you swap between.

    Yes you can switch camera modes, but you are incorrectly assuming you will have to switch back and forth depending on the ability you’re casting. Sure, some projectile action skills will be far easier to aim in reticle mode, but that’s not every action skill. A tab player can stay in tab mode, an action player can stay in action mode. Both can use every skill. If you’re hardcore tab, you probably won’t take any projectile action skills for your 25% action. You’ll likely take some melee skills which don’t require aim, or some wide effect skills or even skills that don’t require aiming (think of the mage blink or the tank lockdown or whatever it’s called where he becomes next to invincible).

    Can they stay in tab mode? How can you be sure?

    How do you propose a tab camera to let you fire arrows above the ground to hit someone who is jumping without being tab-targeted? Are they going to have to aim their camera reticle-less? Is clicking the ability going to put them temporarily into action camera to aim? Is that not going to be jarring if that's the case and unintuitive if not the case?

    If you don't manually aim it then it's not Action combat right?

    Oh, yeah I don't think you read what I said because your question already has the answer in the very post you replied to. Here's what I said, please re-read it for your answer:
    If you’re hardcore tab, you probably won’t take any projectile action skills for your 25% action. You’ll likely take some melee skills which don’t require aim, or some wide effect skills or even skills that don’t require aiming (think of the mage blink or the tank lockdown or whatever it’s called where he becomes next to invincible).

    But, once again from the top of your post. A tab player can stay in tab mode. This is common sense, especially because it's confirmed there is a button to switch between modes and if I recall we have seen footage of the SAME skills being used in tab cam AND action cam modes.

    As for the point I just had to re-answer for you, as you can see I didn't say a tab player will be trying to shoot arrows to hit someone who is jumping around without being tab targeted. Because they most likely would not ever take that aimed ability. Instead, they probably would have a somewhat equivalent skill that is made to lock on. Very likely that the basic bow attack will lock to a target when in tab mode or free fire when in action mode. Then the skills you take will either work better in one mode or the other. This part is of course the speculation as we A: Have no real idea what the end goal is and B: The combat system is about to see a re-work and we have no information on that yet either.

    See the problem is I don't see how having two separate ability systems is healthy for a game.

    In fact, if it turns out that the manually aimed skill is necessary for top tier dps then it essentially becomes mandatory to take it, and then you run into the scenario I described.
    And if you're saying they can just take a similar tab-target ability, why then are we having two separate abilities that do the same thing? Why not make one ability that works with both targeting options? You do at least agree with this notion, but the majority of people in these debate threads are not calling for that kind of system. They want functionally different abilities that target differently.

    It's pretty disingenuous of you to think otherwise and I get the feeling you are making excuses for failings of the proposed system because you want it to work.

    You also say we've seen footage of the same skills being used in both modes, but we actually HAVEN'T seen any solely-free-aim abilities used in any footage yet. Absolutely NONE of the footage shows anyone shooting an arrow or fireball into the sky, or leading a shot or anything of the like. APOC does, but APOC was also just a testing ground for creating abilities and stuff for the dev team and is not AoC.
    Cypher wrote: »
    Bottom line, it shouldn't be hard to imagine a system in which you can either play tab or action, and you'd choose your skills (as we already have been told to do) based on your play style and whichever method is your preference.

    You're right, though I don't need to imagine it, GW2 ESO and Wildstar has/had that and do it very well.
  • Bottom Line yeah let people play how they want to play.
  • FuryBladeborneFuryBladeborne Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited March 2021
    Dreoh wrote: »
    You also say we've seen footage of the same skills being used in both modes, but we actually HAVEN'T seen any solely-free-aim abilities used in any footage yet. Absolutely NONE of the footage shows anyone shooting an arrow or fireball into the sky, or leading a shot or anything of the like. APOC does, but APOC was also just a testing ground for creating abilities and stuff for the dev team and is not AoC.
    Everything in Apoc was made for AoC. Steven was very specific and repeated it many times. Everything in Apoc is going into AoC.

  • ariatrasariatras Member, Founder, Alpha Two, Early Alpha Two
    DISCLAIMER: I am writing this as my own personal opinion, not as a moderator or part of any group.

    This has been something that has bothered me for a long time, and that is people's narrowminded view when it comes to skill. This comes up most often in the endless "tab vs action combat" debate but is my no means limited to it.

    Here is the oxford dictionary definition of Skill - The ability to do something well.

    Now that ability to do something can be anything, from reading to speaking to solving problems to doing acrobatics. In order to do something well you need skill. So with that in mind there are 2 main types of skill found in most games:

    1. mechanical skill - the ability to push the correct buttons at the correct time
    2. Problem solving skill - the ability to decide what to do in any given moment

    Some games rely on one more than the other, for example a turn-based game like Chess requires more problem solving skill, whereas an RTS like StarCraft 2 requires more mechanical skill. That doesn't mean that StarCraft 2 requires more skill to play than Chess does, just a different kind of skill. If that wasn't the case then everyone would be a chess grandmaster after playing a handful of matches.

    So please, let's move away from this ridiculous notion that just being able to press lots of buttons very quickly automatically equals high skill. IT DOESN'T!

    Thanks for reading my little rant. :)

    EDIT (12th March 21): I didn't intend for this to become another Tab Target vs Action Combat debate, so here's an example of what I'm talking about:
    You have 2 classes, a Ranger and a Mage. Both classes deal the same dps, have the exact same stats and are both fully Tab Target. The Ranger needs to do 1 button press every second, whereas the Mage needs to do 1 button press every 2 seconds.

    Does the Ranger require more skill to play than the Mage just because you have to press a button twice as much? I would argue no, neither one is harder than the other, they are just different playstyles.

    I would hope the knowledge of when to press certain abilities. Would take precedence. I also hope we have to pick our skills. And have a limited amount of points.
    l8im8pj8upjq.gif


  • OstaffOstaff Member, Alpha Two
    (yawn)

    The TT vs AC debate reminds me of the energizer bunny... it just keeps going on and on and on and on and on and on and on.
  • DreohDreoh Member, Alpha Two, Early Alpha Two
    Dreoh wrote: »
    You also say we've seen footage of the same skills being used in both modes, but we actually HAVEN'T seen any solely-free-aim abilities used in any footage yet. Absolutely NONE of the footage shows anyone shooting an arrow or fireball into the sky, or leading a shot or anything of the like. APOC does, but APOC was also just a testing ground for creating abilities and stuff for the dev team and is not AoC.
    Everything in Apoc was made for AoC. Steven was very specific and repeated it many times. Everything in Apoc is going into AoC.

    You're telling me we will have the ability to leap over castles? Obviously not everything is going into AoC
  • OstaffOstaff Member, Alpha Two
    Dreoh wrote: »
    Everything in Apoc was made for AoC. Steven was very specific and repeated it many times. Everything in Apoc is going into AoC.

    You're telling me we will have the ability to leap over castles? Obviously not everything is going into AoC[/quote]

    Able to leap over castles in a single jump....faster than a speeding arrow.... stronger than an ox....
    It's ...its.... SUPERMAN! (Insert Tulnar picture here)
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    Ostaff wrote: »
    Dreoh wrote: »
    Everything in Apoc was made for AoC. Steven was very specific and repeated it many times. Everything in Apoc is going into AoC.

    You're telling me we will have the ability to leap over castles? Obviously not everything is going into AoC

    Able to leap over castles in a single jump....faster than a speeding arrow.... stronger than an ox....
    It's ...its.... SUPERMAN! (Insert Tulnar picture here)[/quote]

    superMAN <---- emphasis on man.
    not beast.

    Just wait a little longer for the return of the Noble races from Sanctum.
    We'll sort everything out, your kind just needs to sit still and stay out of the way.
    Coz you obviously can't do anything, you've had centuries to do so.
    I wish I were deep and tragic
  • OstaffOstaff Member, Alpha Two
    maouw wrote: »
    Coz you obviously can't do anything, you've had centuries to do so.

    I blame it on the lizards. They lay around all day on those hot rocks, just sleeping away.

    And us catfolk have had to keep all those ratfolk and other vermin under control, so its not our fault.

    (Cleans himself)
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