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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Can we do this right? (PVP)
SavageWolfFB
Member, Alpha Two
So I've been following Ashes of Creation for the last year on and off. I check out the new YouTube releases when available and it looks amazing but to me, it really seems like it's going in the direction of WOW, which is great, but I think a reason why so many people have eventually left WOW is due to lack of immersive PVP experiences. It's why I left.
I think Ashes of Creation should follow a RuneScape kind of PVP environment where a section (or sections) of the map are dangerous no matter what. In those areas you could find increased chances of reward, due to the danger that's presented. If you die in a PVP zone, you would lose gear or items. This in itself would create thousands of hours of unique gameplay, and it would immediately create a dynamic in the game that would encourage guild formations, unique content, potential bosses that drop rare in-game items that would make it worth it for people to risk their items to get, etc.
To me, this is how a successful RPG would separate itself from the pack and become of of the greatest MMORPG's of all time. Feel free to add suggestions, names of PVP areas, etc. I think even adding quests that unlock powerful mid-high tier equipment that can only be worn or used after quest completion would be a great addition to the game as well.
There is so much potential for Ashes of Creation to completely dominate the MMORPG space.... but it's not going to happen if EVERYONE from skillers, grinders, questers, and PVP'ers get content that fits them. In the end, a solid and active PVP environment would contribute so much to the game's economy and encourage players to work together to produce potions, weapons, food, etc. whether it be to sell or to use in PVP themselves. Just an idea.... but would love to hear some feedback!
- SavageWolf
I think Ashes of Creation should follow a RuneScape kind of PVP environment where a section (or sections) of the map are dangerous no matter what. In those areas you could find increased chances of reward, due to the danger that's presented. If you die in a PVP zone, you would lose gear or items. This in itself would create thousands of hours of unique gameplay, and it would immediately create a dynamic in the game that would encourage guild formations, unique content, potential bosses that drop rare in-game items that would make it worth it for people to risk their items to get, etc.
To me, this is how a successful RPG would separate itself from the pack and become of of the greatest MMORPG's of all time. Feel free to add suggestions, names of PVP areas, etc. I think even adding quests that unlock powerful mid-high tier equipment that can only be worn or used after quest completion would be a great addition to the game as well.
There is so much potential for Ashes of Creation to completely dominate the MMORPG space.... but it's not going to happen if EVERYONE from skillers, grinders, questers, and PVP'ers get content that fits them. In the end, a solid and active PVP environment would contribute so much to the game's economy and encourage players to work together to produce potions, weapons, food, etc. whether it be to sell or to use in PVP themselves. Just an idea.... but would love to hear some feedback!
- SavageWolf
1
Comments
Ashes intends to have Open-World PvX.
Discussions about PvP Zones are somewhat common.
The last two were these:
https://forums.ashesofcreation.com/discussion/comment/277179
https://forums.ashesofcreation.com/discussion/48497/pvp-zones
I understand that the intention is open world PVP. My opinion is that this is the wrong direction to go, which is why I made the suggestion for PVP zones. Thank you for the comment threads! I really hope they make the right decisions early on.
Additionally, PvP everywhere is the point. You won't be able to just kill a PVE boss or gather resources or any virtually other PVE thing securely. You will have to be ready to PVP as needed for those things. If you want to avoid PVP as much as possible, you will have to make a dedicated effort for it.
Nothing like wow here.
Alright, so this alone screams troll post to me. I don't see how you could follow for the last year and think "yeah this seems like it's going in the WoW direction."
Completely agree!!