Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I think what you're suggesting is more of a weather variable during transition of seasons based on different types of crops and their growing condition rather than the official seasonal change dates.
Technically you could leave them in the ground and risk quality rating change and/or crop loss
EDIT:
Maybe the weather will be relatively RNG based and probability factors on biome and season. There is potential to gamble a few extra in-game days for growing.
depending on type of biome and seasonal changes, some crops may need to be planted in different seasons so they can grow in the spring.
Maybe tropical biomes have the potential to grow some things during their winter season while non-tropical cannot.
Biome specific crops, growing seasons and length, weather variables that affect crop quality.
Season transition weather variables.
Yeah, I guess. Or I was more like operating on a wrong assumtion about how the system works. If the weather will change in a way you described based on the season and also weather itself will be the factor affecting the environment, it's obviously better system and should have some variabilty that causes the effects a was talking about. I thought there will be more drastic changes to the world on the specific day the seasons change instead of gradual process of changes in weather depending on time of year. From that came the idea of seasons not lasting exactly the same time every time.
For sure, if there is an inconsistency between supply and demand, there will be a price difference.
Thing is, if the item is able to be produced year round, there won't be that inconsistency in supply.
This inconsistency will only really be a thing (on the supply side, at least) if the item is able to be grown some seasons, and not able to be grown at all in other seasons.
But I also feel like 1 week per season is fine. It's the simplest way to do it. And it's easy to keep up with, in terms of matching real-life schedules.
True. We dont know how many times the day/night will cycle (it's Verra, not Earth ). I'm just making a speculation about the weather and seasonal change. Could be cool.
If the weather was the same on a specific day and time of the same season every year, that could be boring and easily predictable.
Could be interesting for them to do.
Personally I agree. One week feels like rushing, people won't be even able to experience seasons properly imo. Additionally longer seasons would cause an extra layer of decisions for mayors potentially and make them check the calendar before dedicating funds to projects that might be not that useful or profitable during current 2 seasons they have as mayor.
That being said, having fluctuating weather and changing seasons at all satisfies me.