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Season cycles

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Comments

  • DaeraxDaerax Member, Alpha Two
    Don't you guys think it would be better to have different length of season than exactly one or two weeks? To break the rhytm, that season changes let's say every or every other wednesday at 4 AM? Possibly with some randomness. I mean, average season could be 10 days with some chance of being one day longer or shorter. It could affect yield of the crops, shake up a market a bit. It obviously won't work, if season transitions happen during regular maintenance downtime, which is quite likely I guess. But if it's not the case, I think it would be much better than exactly one or two week periods.
  • edited March 2021
    Daerax wrote: »
    Don't you guys think it would be better to have different length of season than exactly one or two weeks? To break the rhytm, that season changes let's say every or every other wednesday at 4 AM? Possibly with some randomness. I mean, average season could be 10 days with some chance of being one day longer or shorter. It could affect yield of the crops, shake up a market a bit. It obviously won't work, if season transitions happen during regular maintenance downtime, which is quite likely I guess. But if it's not the case, I think it would be much better than exactly one or two week periods.

    I think what you're suggesting is more of a weather variable during transition of seasons based on different types of crops and their growing condition rather than the official seasonal change dates.

    Technically you could leave them in the ground and risk quality rating change and/or crop loss

    EDIT:

    Maybe the weather will be relatively RNG based and probability factors on biome and season. There is potential to gamble a few extra in-game days for growing.

    depending on type of biome and seasonal changes, some crops may need to be planted in different seasons so they can grow in the spring.

    Maybe tropical biomes have the potential to grow some things during their winter season while non-tropical cannot.

    Biome specific crops, growing seasons and length, weather variables that affect crop quality.
    Season transition weather variables.
  • DaeraxDaerax Member, Alpha Two
    Daerax wrote: »
    Don't you guys think it would be better to have different length of season than exactly one or two weeks? To break the rhytm, that season changes let's say every or every other wednesday at 4 AM? Possibly with some randomness. I mean, average season could be 10 days with some chance of being one day longer or shorter. It could affect yield of the crops, shake up a market a bit. It obviously won't work, if season transitions happen during regular maintenance downtime, which is quite likely I guess. But if it's not the case, I think it would be much better than exactly one or two week periods.

    I think what you're suggesting is more of a weather variable during transition of seasons based on different types of crops and their growing condition rather than the official seasonal change dates.

    Technically you could leave them in the ground and risk quality rating change and/or crop loss

    EDIT:

    Maybe the weather will be relatively RNG based and probability factors on biome and season. There is potential to gamble a few extra in-game days for growing.

    Yeah, I guess. Or I was more like operating on a wrong assumtion about how the system works. If the weather will change in a way you described based on the season and also weather itself will be the factor affecting the environment, it's obviously better system and should have some variabilty that causes the effects a was talking about. I thought there will be more drastic changes to the world on the specific day the seasons change instead of gradual process of changes in weather depending on time of year. From that came the idea of seasons not lasting exactly the same time every time.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Vhaeyne wrote: »
    Noaani wrote: »
    Materials will always cost more in locations other than those in which they are acquired, and I don't see a 2 week on, 6 week off with some regions able to produce it all the time really having any kind of further effect.

    if you are in a region that can produce it for 2 weeks, you will sell it at the price it sells for during the 6 weeks it isn't being produced there. Before long, the people making it in the node and the people bringing it in will arrive at a point of balance, and both the supply of the product and the cost will be roughly the same year round. It may be slightly higher than it is in the nodes that produce it, but again, that is true of all materials.

    If there is a reason to constantly consume, like gear upkeep and consumables than supply will never stabilize especially with localized banking and markets. I mean even in WOW, as shitty as the economy is in that game. There is a clear price difference on BoE items and consumables on Tuesday(raid reset) over Sunday and Monday. This trend can be seen in almost any MMO with a Tuesday reset.

    For sure, if there is an inconsistency between supply and demand, there will be a price difference.

    Thing is, if the item is able to be produced year round, there won't be that inconsistency in supply.

    This inconsistency will only really be a thing (on the supply side, at least) if the item is able to be grown some seasons, and not able to be grown at all in other seasons.
  • LeonerdoLeonerdo Member, Alpha Two
    I feel like this is one of those issues that's really going to require some testing, to see how the community/systems work together and reach an equilibrium.

    But I also feel like 1 week per season is fine. It's the simplest way to do it. And it's easy to keep up with, in terms of matching real-life schedules.
  • @Daerax

    True. We dont know how many times the day/night will cycle (it's Verra, not Earth :D ). I'm just making a speculation about the weather and seasonal change. Could be cool.
    If the weather was the same on a specific day and time of the same season every year, that could be boring and easily predictable.

    Could be interesting for them to do.
  • VolgaireVolgaire Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Always thought 2 weeks would be nicer to enjoy it a bit more, it might be adjusted once we get to testing it properly though.
  • Always thought 2 weeks would be nicer to enjoy it a bit more, it might be adjusted once we get to testing it properly though.

    Personally I agree. One week feels like rushing, people won't be even able to experience seasons properly imo. Additionally longer seasons would cause an extra layer of decisions for mayors potentially and make them check the calendar before dedicating funds to projects that might be not that useful or profitable during current 2 seasons they have as mayor.
  • RhuellRhuell Member, Alpha One, Alpha Two, Early Alpha Two
    One weekend of play per season seems perfect to me. From a gameplay standpoint, i would like to have a different season every time i'm able to log some serious hours.

    That being said, having fluctuating weather and changing seasons at all satisfies me.
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