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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Which features are you most excited/hyped for in Ashes of Creation?
Jxshuwu
Member
Hi! I know that most here are extremely hyped about the game in general, but what is one specific thing you'd say is the feature you're most excited and hyped for?
Doesn't have to be one, just list your favourites.
Would love to hear, thanks!
Doesn't have to be one, just list your favourites.
Would love to hear, thanks!
0
Comments
However, in general what I am actually looking forwards to the most is to find a new, long term MMO home. It has been so long since I've felt at home in any game, so I hope AoC will give me that feeling again
Within the game itself, I am looking forward to the Node/Siege system. I really enjoyed Dark Ages of Camelot and have not seen a good siege system since then. I also love the idea of Dynamic content based on how players build in certain areas of the world. It sounds great. I just hope they can really implement it.
This last part hits close haha. I really want that feeling again too, its been so extremely long! That 'home' feeling is a good description.
Agreed! Really hyped for the sieges, but specifically just being a part of large scale battles.
Tinkering with talents and builds is one of my favourite things to do, as long as it isnt tedious! Looking forward to spending 2 hours thinking about what class subclass to choose.
For sure! They're what ties the community together.
+1, Im interested on building up a science node and forging a crafter/gatherer aliance on EU based on meritocracy with week and monthly rewards. I hope i can find people on my server interested on politics.
Open world PvP.
Meaningful guild gameplay:
group progress mandatory past certain lv
Open world raiding/pvevp
Help in crafting good gear
Ships
Sieges/wars.
Truly lootable caravans.
No 1 char master of all trades means real economy.
Big world that you can't safely skip on a mount. No teleports.
Curious about the future of the node gameplay and the functions/benefits of each type.
Races with good background and ID.
Promise of many activities for players to really progress, not just RP like in eso or ffxiv.
What I am not excited is the concept of the class system "play as you want" because previous games showed that it leads to a false sense of choice, while the reality is a very narrow selection of options to be viable (AA, ESO).
I am also not too excited about all weapons being used by all 8 classes or 64 combos, because this leads to reduced quality of combat animations due to the enormous work required, while still an archer/mage class won't be effective with a polearm, dual wield, two handed, shield and a fighter/roque wont be effective with a magic staff magic wand, a tank will be subpar without a shield, etc etc.
Im also excited for all the things you mentioned, especially sieges! Looking forward to seeing it ingame.
That feature for me is one of the best features in albion, i think the lazy animation don´t have nothing to do with that, you need to remember that you are playing a crappy mobile/pc hybrid engine... And yes you are free to use what you want but you need to specialize in one type of gear and weapon and that take months, if you played with one sword for a week and you gonna play against a player that play for 4 or 5 months with the same sword, you gonna lose because he have higher specialization
-Being a denizen in a world where politics and name recognition is important.
-Meaningful World PvP.
-Economy.
-Crafting.
-Snail Boi.
-Grinding hard.
-Watching the lore obsessed care bears quit because the corruption system will never ensure safe travels.
(Bonus) Can't wait for the "Verra Welcoming Committee' to inevitably be established...
This is my personal feedback, shared to help the game thrive in its niche.
I played albion alot, as it was my main mmo and the best mmo out there for me.
Grinding a specialization doesn't take months, a single sword took me a few days. I maxed out all my swords in a little over a month which is 7 or 8 weapons. In that crappy mobile/pc hybrid engine, there were still some cool made animations, but they'd use the same animations for all the swords, its just how it is. I wish that if i used a different sword, it'd have a different attack style. But that's just me, i still love the game lol.
Love economy as long as it keeps cycling around and rarity and things fluctuate. Could be me personally, but some mmo's economies are boring because they came to a standstill and everything basically had a set price at some point. If there's a system involved (like seasons perhaps) where some items become easier or more difficult to find, it'd fluctuate the markets so you can start flipping.
What is snail boi?
Yeah i also am looking forward to just having a game to grind again, noice.
Hell yeah, i dont think the game allows you to avoid pvp so make sure you're prepared and maybe have some protection.
Big agree, players need to be moved out of their comfort zone to have new and fresh experiences.
I think between seasons, local markets, and nodes fluctuating. The economy should stay pretty interesting.
This is snail boi:
He is perfect in every way.
This is my personal feedback, shared to help the game thrive in its niche.
2. Caravan system (Silkroad > ArcheAge > Albion > BDO)
3. Resources and crafting
4. Speciality vs do-it-all
5. Sailing
6. Holy trinity
7. Longer time-to-kill
8. ... a lot of other things
My only real concern is how well the caravan system will be implemented. If there's way too much time/risk investment for miniscule rewards then it's pretty pointless. Fear of it not being a "fun" thing but more like another boring step in the process of doing something else type of thing.
I love snail boi, hes great.
I believe that the team will find a way to balance it after tests. The time/risk thing, the players themselves can take preparations to decrease the risk significantly such as hiring people to 'bodyguard' the caravan and imo there should be a limit to how many people can defend and attack it. All in all, i hope and believe that they'll make it work
I can only imagine how in fear of it being too profitable they'll just implement artificial limits to everything and render the activity into something more akin to a masochist's paradise without being able to figure out a more proper way to rectify the situation.
I'm low-key expecting it to end up being an afterthought of an aspect to the game given how much effort it would take to make it into something decent (for 0 ROI, too, unless they start pumping out more caravan/ship skins or other cash shop stuff related to this particular system).
Those legs disturb me for reasons unknown...