Vhaeyne wrote: » I order: -Being a denizen in a world where politics and name recognition is important. -Meaningful World PvP. -Economy. -Crafting. -Snail Boi. -Grinding hard. -Watching the lore obsessed care bears quit because the corruption system will never ensure safe travels. (Bonus) Can't wait for the "Verra Welcoming Committee' to inevitably be established...
kriin wrote: » Love me Crafting. Maybe join or make a crafting guild.
bigepeen wrote: » Meaningful PvP that actually affects the world and its economy. Not just battlegrounds, or catering to players who just want to sequester themselves in PvE content.
Jxshuwu wrote: » What is snail boi? Yeah i also am looking forward to just having a game to grind again, noice.
Vhaeyne wrote: » Jxshuwu wrote: » What is snail boi? Yeah i also am looking forward to just having a game to grind again, noice. I think between seasons, local markets, and nodes fluctuating. The economy should stay pretty interesting. This is snail boi: He is perfect in every way.
Thulf wrote: » 1. The new MMORPG feeling 2. Caravan system (Silkroad > ArcheAge > Albion > BDO) 3. Resources and crafting 4. Speciality vs do-it-all 5. Sailing 6. Holy trinity 7. Longer time-to-kill 8. ... a lot of other things My only real concern is how well the caravan system will be implemented. If there's way too much time/risk investment for miniscule rewards then it's pretty pointless. Fear of it not being a "fun" thing but more like another boring step in the process of doing something else type of thing.
Jxshuwu wrote: » Thulf wrote: » 1. ... 2. Caravan system (Silkroad > ArcheAge > Albion > BDO) 3. ... My only real concern is how well the caravan system will be implemented... I believe that the team will find a way to balance it after tests. The time/risk thing, the players themselves can take preparations to decrease the risk significantly such as hiring people to 'bodyguard' the caravan and imo there should be a limit to how many people can defend and attack it. All in all, i hope and believe that they'll make it work
Thulf wrote: » 1. ... 2. Caravan system (Silkroad > ArcheAge > Albion > BDO) 3. ... My only real concern is how well the caravan system will be implemented...
Vhaeyne wrote: » This is snail boi: He is perfect in every way.
Thulf wrote: » 1. The new MMORPG feeling 2. Caravan system (Silkroad > ArcheAge > Albion > BDO)
Noaani wrote: » I'm mostly looking forward to seeing how Intrepid make conflicting design decisions and features work. The concept of a holy trinity exists for a PvE world. Intrepid have said they want the game to have a solid PvE endgame, with difficult content that gives players something to aspire to. The node system's top end is as much about unlocking PvE content as it is about anything else. Yet the game it self is decidedly not appealing to PvE players as we currently understand it. It isn't the fact that PvP exists (most top end PvE players would love PvP to be more of a thing), it is the inability to be able to focus on that PvE content. It is the lack of access to data. It is the lack of development discussion on PvE content at all. Then you have the fact that this game is decidedly not casual friendly, but for some reason Intrepid see fit to include a family summons for casual players. To me, the most interesting thing about this game is seeing how they reconcile these situations.
Vhaeyne wrote: » Noaani wrote: » I'm mostly looking forward to seeing how Intrepid make conflicting design decisions and features work. The concept of a holy trinity exists for a PvE world. Intrepid have said they want the game to have a solid PvE endgame, with difficult content that gives players something to aspire to. The node system's top end is as much about unlocking PvE content as it is about anything else. Yet the game it self is decidedly not appealing to PvE players as we currently understand it. It isn't the fact that PvP exists (most top end PvE players would love PvP to be more of a thing), it is the inability to be able to focus on that PvE content. It is the lack of access to data. It is the lack of development discussion on PvE content at all. Then you have the fact that this game is decidedly not casual friendly, but for some reason Intrepid see fit to include a family summons for casual players. To me, the most interesting thing about this game is seeing how they reconcile these situations. Sometimes the most simple explanation is the truth... The game is not for causals and will be a constant PvP bloodbath with no good PvE. Sounds a lot like a game on the inspirations section of the design pillars page of the wiki... I just can't put my finger on which one... A game Steven has brought up in nearly every interview...