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Development Update Stream/Play Video (3/26/21) - What did you see?

LughlaochLughlaoch Member, Alpha Two
edited March 2021 in General Discussion
Thank you to the team for taking time to duckdate the community.

First off, the game is looking amazing! I can feel my cautious excitement/anticipation to get behind the wheel of my cleric...ahem, cough, character. I've seen recent news, streams, and vids about the hope resting on AoC's shoulders to bring MMORPG back into MMORPG. The last great hope for the genre - no pressure.

In watching the stream and video back some of my observations. (Yes, I understand that this is in development with MANY MANY changes to be made). I'd like to hear what others saw/felt.

Character Animation-Movement, rolling/dodging, looked fluid and natural. So impressive and exciting.
Will the stowing of the weapons/shields lay across the back or be sheathed at our sides? I saw Steve's animation to put the weapon away, but then it disappears completely. Will the jumping animation see more attention? It seemed a bit floaty. Jump, hang time, land. ESO release was similar and was tweaked at some point past release - so maybe that will be a similar case. Certainly not deal breakers, but what I noticed. This DOES NOT outweigh how amazing it all looks so far.

Character Attire-Jeff's character's robes/tunic moved fluidly and perfectly. So amazing. Loved it! Will we be able to dye our clothes/armor within reasonable colors?

Lighting-Superb. The character shadows and environment lighting is immersive, realistic, and awe-inspiring! So great.

Environment-Immersive, beautiful, and detailed. Incredible. One question, in the "starter city" what are the specs floating in the air? Is that ash from the volcano?

Structures-The scaling of the buildings is spot on. The size creates an epic-feel that I miss in other games. The bigger the better.

UI-Will there be UI option to have more than one skill bar? In many other MMORPGs (WoW, Tera, Rift, SWTOR) I play with skills on 4+ skill bars with 10 skills per. Some players would use ctrl, alt, or shift in combination with other number keys to change the skill bars and/or have them ALL on their screen at one time. I noticed that Steve had ONE bar of maybe 11 skills. I like to have access to ALL my abilities.

The idea of corruption growing as the humanoid cities grow, will there be a story that explains the corruption lore?

In listening to the Q&A, it feels like you've fleshed out ALOT. So jazzed! BTW: LOVED the death/disintegrate/ash animation-to think it's not finished - I wish I was that talented.

As I've mentioned, YOU'RE ALL doing an incredible job and all eyes are on you.

P.S. Someone help Steve with his mic settings, we can hear his PC/AC running :hushed: I know it's not the ducks.



Comments

  • I really dislike they confirm transmong system, skins are already bad, on top of transmong will be just a mess for pvp and for immersion ....
  • HellfarHellfar Member, Alpha Two, Early Alpha Two
    Ramirez wrote: »
    I really dislike they confirm transmong system, skins are already bad, on top of transmong will be just a mess for pvp and for immersion ....

    I mean...the cash shop skins confirmed a transmog system a long time ago.
  • The feminine Dwarves with beards was 10/10, I loved it. I've always been kinda disappointed by fantasy genres shying away from this specific race detail, so when I saw Toast's character with that beard I got SUPER hyped. I don't know, the prospect of being able to play a dwarf, no matter the gender, with that iconic beard just seems cool (I hadn't seen any wiki posts showing that before, so I hope I didn't just only notice this now lol).
  • Ramirez wrote: »
    I really dislike they confirm transmong system, skins are already bad, on top of transmong will be just a mess for pvp and for immersion ....

    I doubt that they'll make it so that mogs will be on during pvp or untoggleable.
    And how will it ruin immersion? If anything, people will actually be wearing matching sets instead of random pieces of equipment from different places.

    I personally like the transmog system, because almost certainly there's going to be gear thats good for your class but will make your character not look the way you want. I enjoy playing my character more when it looks cool, and i think this goes for many people. I hope they'll make it a toggle thing, so that people who don't want it, can turn it off.
  • LeiloniLeiloni Member, Alpha Two
    Jxshuwu wrote: »
    Ramirez wrote: »
    I really dislike they confirm transmong system, skins are already bad, on top of transmong will be just a mess for pvp and for immersion ....

    I doubt that they'll make it so that mogs will be on during pvp or untoggleable.
    And how will it ruin immersion? If anything, people will actually be wearing matching sets instead of random pieces of equipment from different places.

    I personally like the transmog system, because almost certainly there's going to be gear thats good for your class but will make your character not look the way you want. I enjoy playing my character more when it looks cool, and i think this goes for many people. I hope they'll make it a toggle thing, so that people who don't want it, can turn it off.

    It will be always visible if the player choose to make it so, but for PvP they have other thoughts on how they're going to address that - https://ashesofcreation.wiki/Appearance_slots#Gear_inspection.2F_Threat_assessment

  • Leiloni wrote: »
    Jxshuwu wrote: »
    Ramirez wrote: »
    I really dislike they confirm transmong system, skins are already bad, on top of transmong will be just a mess for pvp and for immersion ....

    I doubt that they'll make it so that mogs will be on during pvp or untoggleable.
    And how will it ruin immersion? If anything, people will actually be wearing matching sets instead of random pieces of equipment from different places.

    I personally like the transmog system, because almost certainly there's going to be gear thats good for your class but will make your character not look the way you want. I enjoy playing my character more when it looks cool, and i think this goes for many people. I hope they'll make it a toggle thing, so that people who don't want it, can turn it off.

    It will be always visible if the player choose to make it so, but for PvP they have other thoughts on how they're going to address that - https://ashesofcreation.wiki/Appearance_slots#Gear_inspection.2F_Threat_assessment
    Damn i see, really didn't expect that. The workaround isn't too terrible, but it'd be better if it was just a clear icon that would show it.

  • I saw *all* the bears!

    I echo Steven's enthusiasm that the relative server stability with so many entities in one place bodes well for the massive engagements planned in the future. I cut my MMO teeth playing the original Planetside, so large player engagements are a key feature that I am looking forward to in Ashes. I have heard cynical views that such battles could turn into zergfests. While that is true, a smart, objective-based system should mean a few cohesive groups of people could have a huge influence on the battle; a zerg that runs into overwhelming AoE from a properly placed siege weapon, or losing crucial weapon and armour buffs because their blacksmith got destroyed/captured is going to have a bad day.
  • This is what I saw honestly, keep in mind im a believer in this game and I pray for it to be good.

    - Movement in general is bad, needs a lot of improvement, characters don't match the floor, feet doesn't match the speed, everything, specially jumping is very floaty as you said. Mount movement is not fluid at all, specially in diagonal. Combat needs a lot of work to feel fluid and to be enjoyable for thousands of hours.

    - Graphics look amazing, the world, characters, armors... All the artstyle looks very beautiful.

    - Personally I don't like turning to ashes in death, I like to recognize and see what gear people have equiped when dead, not just piles of ashes. Tho for me is no big deal at all and not a strong point.

    The game looks good, but we need superb gameplay, very fluid and enjoyable, that's gotta be their focus and they need to get it right.
  • I stopped watching the developer updates too keep my new player experience as pristine as possible.
  • The graphics overall are pretty impressive, I hope they can keep working on making it look even better.

    I really liked the fox, looks amazing, they are really putting a lot of care in the animations of all the mounts, I love it!

    I still dislike how skinny the dwarves are, they should have bulkier backs, but that's a nitpick tbh.

    The corrupted areas look cool, I would prefer if those crystal trees harmed you if you get too close, as a way to present how harmful is the corruption. I still hope they keep adding more corrupted elements, because gray grass and dead crystal trees are not enough to sell the corrupted vibe.

  • HedgemonHedgemon Member, Alpha Two
    Ramirez wrote: »
    I really dislike they confirm transmong system, skins are already bad, on top of transmong will be just a mess for pvp and for immersion ....

    There maybe an option to turn cosmetics off for 1. yourself, 2 your allies, 3 enemies. Maybe have the option to only see cosmetics in safe zones if you decide to toggle them off. That way you can identify a gearset a player is wearing from afar
    Trample the dead and hurdle the fallen. Run, and you will only die tired.
  • LughlaochLughlaoch Member, Alpha Two
    Kionashi wrote: »
    ...I still dislike how skinny the dwarves are, they should have bulkier backs, but that's a nitpick tbh....

    I did mental note the dwarves also...but, I thought maybe I was accustomed to the type of dwarves where they're tanky & bulky (more wow-like). Tolkien/Norse dwarves, to me, just look like stocky small humans with much more hair. If one Googles dwarf mythology, there's ALOT of images that fill the spectrum. HOPEFULLY, there will be a character creation "slider" that will allow for girth, height, musculature, etc. as in games such as BDO. (crosses fingers).

    From the Wiki Character Creation Section, "The goal is to have a character creator that is on par with if not much better than what BDO provided. ' If I had to give a comparison, I would use BDO as an example of what our Character Creation is going for.' – Steven Sharif

    For the ENTIRE game, if the Intrepid Team can pull this off, it's going to be amazing. It's a tall order. The goal is to incorporate all the best elements of many of the games we've all played and loved. It's probably not going to have Souls-like combat or Skyrim-type exploration, but that might be too much to ask. - besides, not everyone likes either of those elements. I think overall, games are defined by standards that the majority of players like and the fringe-folk are left to find a way to fit in...such is life. Tell someone you don't like milk, hamburgers, or puppies (not necessarily in that order) and watch their reaction.

    -Marcel said, "- Movement in general is bad, needs a lot of improvement, characters don't match the floor, feet doesn't match the speed, everything, specially jumping is very floaty as you said. Mount movement is not fluid at all, specially in diagonal. Combat needs a lot of work to feel fluid and to be enjoyable for thousands of hours."

    Agreed, this is what I have noticed too...you stated it better with "characters don't match the floor."

    Again, for me, this is constructive observations for change and not meant to disparage anything that is RIGHT with the game - I think, for what it's worth, that the it's progressing monthly and I welcome the transparency.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Ramirez wrote: »
    I really dislike they confirm transmong system, skins are already bad, on top of transmong will be just a mess for pvp and for immersion ....

    Transmog was confirmed years ago.

    https://ashesofcreation.wiki/Appearance_slots
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I liked they confirmed large boss mobs will spawn and take a stroll across the server. You may or may not be able to down them is a great thing. Hoping some will leave a trail of corruption the players will have to deal with before it get to far out of hand.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • I liked they confirmed large boss mobs will spawn and take a stroll across the server. You may or may not be able to down them is a great thing. Hoping some will leave a trail of corruption the players will have to deal with before it get to far out of hand.

    That'd be so cool! The thing you said with the corrupted trail. That's a dope idea.
  • SeloSelo Member
    edited March 2021
    I did not like that Steven basicly only used one skill (the whip) and the rest was just spammy left mousebutton clicks.
    Hope thats not a direction they are going towards.
    Rather have more skill rotations.
    Affiliate Code:
    0dbea148-8cb8-4711-ba90-eb0864e93b5f
  • Samson1Samson1 Member
    edited March 2021
    It really worries me that the weapons disappear when they are sheathed or put away. I want to see the weapons on the back or sides of the characters. I would argue seeing the weapons displayed this way is just as if not more important than seeing the players armor items.
    sig-Samson-Final.gif
  • daveywaveydaveywavey Member, Alpha Two
    I saw a weird inflatable pirate in the left corner of Margaret's room, which I've since been promised was actually a gaming chair. But, it still looks like a weird inflatable pirate... Hope she's ok. I've heard those things can get grumpy...
    This link may help you: https://ashesofcreation.wiki/


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  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    daveywavey wrote: »
    I saw a weird inflatable pirate in the left corner of Margaret's room, which I've since been promised was actually a gaming chair. But, it still looks like a weird inflatable pirate... Hope she's ok. I've heard those things can get grumpy...

    How cheerful would you be if your hook hand kept deflating you?
     
    Hhak63P.png
  • daveywaveydaveywavey Member, Alpha Two
    Atama wrote: »
    daveywavey wrote: »
    I saw a weird inflatable pirate in the left corner of Margaret's room, which I've since been promised was actually a gaming chair. But, it still looks like a weird inflatable pirate... Hope she's ok. I've heard those things can get grumpy...

    How cheerful would you be if your hook hand kept deflating you?

    There's a dirty joke in there, somewhere...
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Selo wrote: »
    I did not like that Steven basicly only used one skill (the whip) and the rest was just spammy left mousebutton clicks.
    Hope thats not a direction they are going towards.
    Rather have more skill rotations.

    Skill rotations is not what they are aiming for.

    They have said a few times they want combat to be more reactive and require you to use the right skill for the right job.

    This is good because it allows more player agency in build customization.

    The downside is that you will likely spam moves sometimes, especially at lower levels.

    To me the trade off is worth it for build freedom and playstyle freedom.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
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