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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Idea - about affecting the environment
Sexy_Fufu
Member, Alpha Two
Hello everyone !
I have an idea I want to share with you all.
We all know that when a player dies, they become ashes.
What if - a player dies in the vast open world and after some time:
- a plant grows up from the spot the player died and swallows the player's ashes and it becomes stronger (maybe it can summon a few weak mobs around as well);
OR
- a monster eats the ashes and becomes stronger;
OR
- an elite monster (that roams the world) eats the ashes and becomes stronger.
All this will have an impact on the environment. This way, the players side will be penalised, since it's a war between players vs monsters (PvE wise). The monsters side will get an edge when a player dies.
This won't apply to events like sieges, caravans and such.
What do you all think ?
I have an idea I want to share with you all.
We all know that when a player dies, they become ashes.
What if - a player dies in the vast open world and after some time:
- a plant grows up from the spot the player died and swallows the player's ashes and it becomes stronger (maybe it can summon a few weak mobs around as well);
OR
- a monster eats the ashes and becomes stronger;
OR
- an elite monster (that roams the world) eats the ashes and becomes stronger.
All this will have an impact on the environment. This way, the players side will be penalised, since it's a war between players vs monsters (PvE wise). The monsters side will get an edge when a player dies.
This won't apply to events like sieges, caravans and such.
What do you all think ?
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0
Comments
I am all thumbs up for implementing immersive features like this, but they have to make sense from a development perspective too.
Imagine after a huge siege or guild/ node war battle and there is just a foot of ashes on the battlefield from all those slain. would be pretty cool
Hihihi, why do I have flashbacks of Lister going around the ship sampling the piles of ashes in the first episode of Red Dwarf?
Simply having piles of ashes attracting creatures could be cool. Having them level up if they eat the ashes? Why not.
Man that brought back memories, love that show
But it could also be considered already in play when players loot your corpse and gain your resources. At some point the "role-playing" aspects of role-playing games must fall on the player themselves...
A system exactly as described would be ripe for player exploitation, people dying on purpose to level up mobs in order to improve loot drops.
This idea would perhaps be better suited I'd there were a specific type of mob in a given area that dropped ashes.
"They're dead Lister. Lister, they are all dead. She's dead too Lister. Because they are all dead Lister."
LOL
Or only happening the corrupted places (like in one of the recent dev video). There could be a lore reason why the corrupted creatures are attracted to the Ashes.
Instead of a level up, a power up? A temporary buff that strengthen the creature. Losing a players only increase the threat, if it consumes the ashes even more so.