Barbecue wrote: » Hello everyone ! - a monster eats the ashes and becomes stronger;
Percimes wrote: » Barbecue wrote: » Hello everyone ! - a monster eats the ashes and becomes stronger; Hihihi, why do I have flashbacks of Lister going around the ship sampling the piles of ashes in the first episode of Red Dwarf? Simply having piles of ashes attracting creatures could be cool. Having them level up if they eat the ashes? Why not.
Percimes wrote: » Hihihi, why do I have flashbacks of Lister going around the ship sampling the piles of ashes in the first episode of Red Dwarf?
Juicy Dubs wrote: » This might make more sense as a mechanic specific to a particular encounters rather than making it open world. Prevent the remains of the fallen from being consumed by others (player or NPC) otherwise they become more powerful and harder to manage.
Noaani wrote: » While as a general idea it has merit, any system that rewards players for dying probably shouldnt be in an MMO. A system exactly as described would be ripe for player exploitation, people dying on purpose to level up mobs in order to improve loot drops. This idea would perhaps be better suited I'd there were a specific type of mob in a given area that dropped ashes.