Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I'm curious to see what all these guilds that say they are *casual* and *hardcore* at the same time think about raiding without a universal dps meter. At one point in time, guilds saying they were both casual and hardcore were doing it as a joke. Oh how times have changed.
To me, Intrepid allowing server transfers would be the biggest killer for the game - unless the games overall population is farily small.
As to those casual hardcore guilds, I don't know if we will see them at all in Ashes. The game will not offer them any way to hide how bad they are, and I don't think combat trackers would alter that one way or the other.
This implies that quality of players will be more important than quantity
― Plato
Other than misunderstanding the FFXIV parser streaming situation slightly that is a good video.
To be clear you can stream FFXIV with your parser on screen. You just can not call people out for bad DPS. The streamer got banned for that when he called someone out on DPS, even on twitch. Everyone knew you could not do it in game, but it was a big deal to see it happen for someone calling someone out on twitch.
That same streamer still streams with ACT up till this day.
This is my personal feedback, shared to help the game thrive in its niche.
― Plato
I haven't watched it, but this just makes me think I have no reason to.
Just another person that thinks combat trackers are toxic because Steven said so, without putting any actual thought in to it at all, or even looking around at how they are used 99% of the time in games other than WoW.
― Plato
Everyone knows that some people will cheat. Just as everyone knows that some people will do things that are illegal.
banning meters in order to prevent people from using it to express their toxicity is like banning alcohol in order to prevent alcohol poisoning
banning meters is quite futile attempt to fight against gaming toxicity
― Plato
― Plato
I don't think bosses will be hard either. I can't find a way to make a complex/difficult encounter with PvP in it.
I don't really think PvE will be the main thing, maybe it's possible.
The ONLY reason I dislike Combat Trackers is when the information is shared and I'm left out of choices. I like playing my classes pretty decently, at least trying to better my DPS or heals, and once a best combo is found, I've little choice. But that doesn't bother me as much as having a complete guide on how to complete a raid.
You just follow a recipe, there's no discovery, nothing.
He actually shares a loooot of your point of views. Give it a watch I think you'll like it a lot.
Just to be clear, Tragnar said banning combat trackers is a futile path for the attempt to cut toxicity. You came back with the above.
This would say that you think the attempt to reduce toxicity by removing combat trackers is a blatantly obvious thing that all evidence points towards being true.
If this is the case, you need to explain Archeage.
Not only is it the one game that had a more toxic community than WoW, but it is also the single game with the lowest rate of combat tracker use of any that I have played. If you want to suggest that a lack of combat trackers is an obvious way to reduce toxicity, you need to explain why it did not happen in that game. In fact, you need to explain why the exact opposite happened.
None of your points have any merit until you have given a reason as to why a lack of combat trackers didn't put a dent in that games toxicity.
Not only was it apparent in that game, but that game is where Stevens own self confessed toxic behavior took place, and by all accounts he wasn't using a combat tracker.
This means that Steven knows from first hand experience that toxic behavior is not related to combat tracker use, which means his claim that it removing combat trackers will lower toxicity in any meaningful way simply cant be something he believes.
This is why I have outright rejected his claim that he thinks it is based on toxicity, and have assumed it to be an outright lie from the moment he first said it.