Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Bounty Hunters, Pathfinding v RngrTrack, and Saboteurs
Kivek RhuKhan
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
https://ashesofcreation.wiki/Track
Are we going to be able to track players?
Like scouts in shadowbane https://www.youtube.com/watch?v=9yBzMKdRL6o
ok thanks make it happen pls.
Are we going to be able to track players?
Like scouts in shadowbane https://www.youtube.com/watch?v=9yBzMKdRL6o
ok thanks make it happen pls.
1
Comments
Classes based on the Ranger archetype have tracking abilities that can reveal the location of stealthed players.[2]
super vague
well we are in alpha 1 so most things are not yet in the game and working
It looks much like Old SWG mixed with Ultima, hahaha!
You would have to pay me more than $11 to play that garbage.
@Kiv3k I am not playing a ranger but I would very much like the ranger class to have some form of tracking added into the game. Rogues can gain access to new areas, rangers should be able to track. Both would offer HUGE value to the rest of the group or raid and I don't think this would be overpowered if balanced uniquely.
MMORPG, unlimited free PVP. 12 races, 22 occupations, 48 affiliated occupations, more than 200 attribute points, more than 500 skill points. Open battlefield that can be arbitrarily harvested in the game. Its freedom and cruelty are its characteristics, and it is also a fair competition for power.
However I believe -- and other forums vets please correct me if I've got it wrong -- that Steven mentioned not being overly interested in adding skills that weren't strictly related to combat.
Therefore I would imagine there won't things like tracking as a skill (unless it's a passive), or other more RP/out of combat things like some of the mage or warlock skills in WoW.
https://www.youtube.com/watch?v=vOqPCtB0iTA
A game flops on account of a single skill on a single archetype not being to your liking. Even when said class hasn't actually been presented to players past the original proof of concept videos.
I believe Ranger is currently being played in Alpha-1, so I'm guessing you'll be able to better see the class and augment paths better when NDA lifts.
Otherwise have a good time playing something else I suppose.
Byeee! Don't suppose we'll see you here again, then!
In pvp rangers could even do some clever counter stealth play without having to resort to automatically seeing through invisibility. They could track the footprints of enemies, and if they see footprint appearing without a visible enemy they can drop an arrow barrage aoe to uproot them. But in hectic environments with a lot of people trying to sort out the tracking information would be hard... which maybe it should be.
Shame you fail to see possibilities and feel the need to troll forums of products you clearly have no real interest in.
Only ever heard of shadowbane and most of it bad.
Hope you have fun over there.
Yeah the bounty hunter system my argument the skill even more
not trolling that skills garbage I'm not a dnd fan im sure itll have some sort of function in pvp to do with stealth. I don't particularly care about skills function for roleplaying in dungeons I pvp, and I want to be able to track bounty hunters so i can pk them.
My god, do you ever just cut yourself on how edgy you sound?
All joking aside, I get what you mean as far as using the skill for actual combat purposes, but if you added that to an archetype, you'd essentially force people to roll that archetype in order to be effective or at least capable of countering the same skill.
What might interest you perhaps, is the inverse. Bounty Hunters can automatically see corrupt players on the map. So what you can do, knowing they'll come for you after you're done lording your edge all over some unsuspecting green player, is set up an ambush.
You know they can see you. You just need to find the right spot to get yourself an advantage and PK the Bounty Hunter before they can get to you/kill you.
Otherwise just tracking random bounty hunters, without necessarily being corrupt, will just incur in getting corrupt.
Also the skill isn't actually for RP. For RP you'd use this little thing called imagination. What this skill allows for is likely different things. And that is if you take a skill that -- and I stress this again -- HAS NOT BEEN ACTUALLY SHOWN OFF SINCE THE ORIGINAL PROOF OF CONCEPT. So it may very well be that once the Ranger class is revealed, that it does have the broken skill you so desire.
We have no idea of the full extent of the abilities usefulness at this point. We need more information. Perhaps your second archetype will change what you can track. Maybe cleric allows the tracking of demons or something. Perhaps you can unlock various tracking types through augments or through social orders. Maybe one of the religions unlocks tracking Elves so you can collect ears.
Point is we have almost no information on what the out of combat abilities do and how/if they can be augmented at this point so anything is speculation and jumping to "this is trash" as a knee jerk reaction seems short sighted to me. Let them put this stuff in so it can be tested and proper feedback given.
Side note I agree it is a poor skill. Not because it is a skill bit because it is not a mage or cleric skill. Odds are 99% chance I'll never play a ranger. I have little interest in the archetype but others are going crazy wanting to get in game a play. Is all perception.
shits not logical.
Red players won't be nearly as common as you are hoping or anywhere near as viable as you think.
Start here.
https://ashesofcreation.wiki/Player_corruption
We will see about that MR when these dudes have 10million tree stumps in their inventory and they see kiv3k running up on them with the rancid bow of decay theyll be tryna run away the the mushroom dwarf is gonna pop out the bush in the mushroom patch and clappem for the red kill
Love your over confidence and positive can do attitude but just don't see it working out for you as you think it will. Even then as has been said in a couple other threads. Common PK'ers in a closed system like this will be get crushed by the community PKing them into the ground over and over.
Good luck on trying to play the monster though.