Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

April 30th post Livestream discussion

AsgerrAsgerr Member, Alpha Two
Reserving this space ahead of time to discuss the livestream.

What did you like? What didn't you like? Share your thoughts
Sig-ult-2.png
«1

Comments

  • Recluse74Recluse74 Member, Alpha Two
    edited April 2021
    I did not like it was delayed ... ;)

    But I loved what they delivered in that video... OMG those dragons!
  • KhronusKhronus Member, Alpha One, Alpha Two, Early Alpha Two
    edited April 2021
    Alpha 1 news will be 5/4/21 and you can purchase it starting 5/5/21 sometime (which is amazing). I absolutely LOVE that he keeps assuring us that alpha 1 will NOT be to play the game but to help test functions. I am so ready for this.

    That raid looked really well done. Definitely an easy fight but obviously we aren't looking at other raiders trying to counter them during it. This will spice it up a bit : ).

    I'm looking forward to not being able to drop items. Clears up a big issue before it could become an issue with corrupt people dropping loot to friends.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    edited April 2021
    Excited about Alpha 1 sales.

    The raid thing did not yield as much information as I had hoped.

    Twitch chat seemed crazy when the 500$ price for a unfinished product that requires patience and work was brought up (Alpha 1). I hope none of those people buy the alpha 1 key. As Steven was explaining the reality of a true alpha people were saying bad things about charging for alpha... kind of annoying, but when is twitch chat not annoying?
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • will alpha 1 packages be limited? someone understood why I don't
  • ww4757ww4757 Member
    edited April 2021
    On May 06, A1 access for $500. On May.05, give more detail.
  • ww4757ww4757 Member
    edited April 2021
    Th3 m3n wrote: »
    will alpha 1 packages be limited? someone understood why I don't

    On May 06, A1 access for $500. On May.05, give more detail.
  • AsgerrAsgerr Member, Alpha Two
    Ok so here are some of the interesting bits for me:
    • Raid bosses > look really cool but mechanics seem basic and they seemed to go down way too quick
    • Zones look stunning > that ice lair is quite photorealistic
    • Spells > they seem to be less overtly flashy, while retaining that high fantasy appeal. The mage's meteor drops creating these fiery portals in the sky looks particularly good.
    • Boats look nice > not much more to say
    • The sea shader could use more foam effects when closer to the shore
    • NPC mercs for caravans are only available for nodes under a castle's government > the players who own that castle must allocate resources for said NPCs to be hireable

    As someone who likes the idea of being a mercenary to escort caravans, that last tidbit seems very intriguing.

    In the event that no NPC mercs are allotted for by the castle ruler, I could see a revolt happening, and mercenary guilds joining in the defense of the castle so as to preserve the demand for their services.
    Sig-ult-2.png
  • AsgerrAsgerr Member, Alpha Two
    Vhaeyne wrote: »
    Excited about Alpha 1 sales.

    The raid thing did not yield as much information as I had hoped.

    Twitch chat seemed crazy when the 500$ price for a unfinished product that requires patonce and work was brought up (Alpha 1). I hope non of those people buy the alpha 1 key. As Steven was explaining the reality of a true alpha people were saying bad things about charging for alpha... kind of annoying, but when is twitch chat not annoying?

    Yeah people were echoing some of my stances but in the stupidest ways.

    Steven said it best, don't pay to test a game if what you're looking for is to play the game. The game is an alpha and will require the appropriate mindset. The world and character made might be deleted every other day. Mechanics may not be implemented. Archetypes will be missing etc etc.

    I am a staunch believer in getting in for the beta at the earliest. But yeah, people in twitch chat were acting pretty dumb
    Sig-ult-2.png
  • TyranthraxusTyranthraxus Member, Alpha Two
    It was great to see the dragons in-action! The boat had the occasional, expected Alpha bug, in going below deck.

    The custom lighting changes that Intrepid made to the UE4 environment really make a great visual difference!



  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    I loved how territorial the fire dragon was!
    He looked pretty mean too.

    But I agree that the dragons seemed like pushovers.
    I wish I were deep and tragic
  • ShoelidShoelid Member, Alpha One, Alpha Two, Early Alpha Two
    Dragons looked dope! Can't wait for Alpha 1. Excited to meet you motherfuckers on the battlefield :p
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Vhaeyne wrote: »

    The raid thing did not yield as much information as I had hoped.

    Having not seen the livestream, this tells me I dont really need to.
  • ShoelidShoelid Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Vhaeyne wrote: »

    The raid thing did not yield as much information as I had hoped.

    Having not seen the livestream, this tells me I dont really need to.

    Yeah, nothing important in terms of gameplay/mechanics, just pretty cool visuals.
  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I liked the mount info. I don't remember it being confirmed before but i like that mounts will be summoned into the world and then you can get on them. Sounds similar to how AA's mounts work. Only thing i'm a little curious about is if there will be any limitations around it.

    Will you be able to have as many mounts on you at want at one time or will it be limited in some way? I kind of like the idea of it being limited in some way, like you can only have one mount equipped at a time and you can only equip mounts at a stables or warehouse.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Well, we did learn that loss of a caravan is not 100% loss.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Asgerr wrote: »
    [*] Raid bosses > look really cool but mechanics seem basic and they seemed to go down way too quick
    Seemed to me that the devs were using some god powers to hold aggro - not completely because Margaret was doing some healing.
    Of course, Steven died a few times in the beginning, like he typically does before activating cheats.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Shoelid wrote: »
    Noaani wrote: »
    Vhaeyne wrote: »

    The raid thing did not yield as much information as I had hoped.

    Having not seen the livestream, this tells me I dont really need to.

    Yeah, nothing important in terms of gameplay/mechanics, just pretty cool visuals.

    Cool, because raiders are well known for caring about visuals over gameplay.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Dygz wrote: »
    Well, we did learn that loss of a caravan is not 100% loss.

    Got a time stamp?
  • CambiguousCambiguous Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited April 2021
    I think regarding caravans Steven said something along the lines of a portion is lost immediately, and the other portion becomes lootable. Starts at about 2:04:40 in the vod from todays stream.
    https://gfycat.com/@Cambiguous
    Someone you otter know.
  • ShoelidShoelid Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Dygz wrote: »
    Well, we did learn that loss of a caravan is not 100% loss.

    Got a time stamp?


    02:04:40 in the VOD.
    Another bit of info that might (or might not) be of interest to you at 2:18:05; they talk about character progression vs account-wide progression. From the way they're talking it seems things like attunements (if they exist in AoC, I don't know if they do or not) will be character specific
  • RamirezRamirez Member
    edited April 2021
    I liked the mount info. I don't remember it being confirmed before but i like that mounts will be summoned into the world and then you can get on them. Sounds similar to how AA's mounts work. Only thing i'm a little curious about is if there will be any limitations around it.

    Will you be able to have as many mounts on you at want at one time or will it be limited in some way? I kind of like the idea of it being limited in some way, like you can only have one mount equipped at a time and you can only equip mounts at a stables or warehouse.

    I didn't watch the stream, but there is ways to lose your mount? Like they die ir can be drop when you die? Or they are permanent
  • Asgerr wrote: »
    [*] Raid bosses > look really cool but mechanics seem basic and they seemed to go down way too quick
    .

    Not really expecting a "world" boss to go overboard with mechanics. I know, this is the siege event that is technically instanced. It seems like a tuning pass hasn't really been done as they made it sound like the bosses have just recently been designed / created.

  • AsgerrAsgerr Member, Alpha Two
    Ramirez wrote: »
    I liked the mount info. I don't remember it being confirmed before but i like that mounts will be summoned into the world and then you can get on them. Sounds similar to how AA's mounts work. Only thing i'm a little curious about is if there will be any limitations around it.

    Will you be able to have as many mounts on you at want at one time or will it be limited in some way? I kind of like the idea of it being limited in some way, like you can only have one mount equipped at a time and you can only equip mounts at a stables or warehouse.

    I didn't watch the stream, but there is ways to lose your mount? Like they die ir can be drop when you die? Or they are permanent

    It seems like that won't be the case for normal mounts. They'll die in combat and after a cooldown period you'll be able to summon them again.

    Some Royal mounts however, once you mount them for the first time, they'll have something like a 45 day lifespan before they're good and gone and you have to somehow achieve them again.
    Sig-ult-2.png
  • AsgerrAsgerr Member, Alpha Two
    dewan58 wrote: »
    Asgerr wrote: »
    [*] Raid bosses > look really cool but mechanics seem basic and they seemed to go down way too quick
    .

    Not really expecting a "world" boss to go overboard with mechanics. I know, this is the siege event that is technically instanced. It seems like a tuning pass hasn't really been done as they made it sound like the bosses have just recently been designed / created.

    I certainly hope so. Because for the Forest Dragon and the Ice Dragon it mostly seemed to come down to: DPS it and dodge puddles. And the Forest one died in under 5 minutes.

    The Fire Dragon did seem to have more interesting mechanics to avoid wipes.
    Sig-ult-2.png
  • SathragoSathrago Member, Alpha Two
    Honestly I don't understand why 3 dragons are randomly sitting outside someones castle to be killed, elder ones no less. Makes me think of league of legends and I don't like that.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • ShoelidShoelid Member, Alpha One, Alpha Two, Early Alpha Two
    Asgerr wrote: »
    dewan58 wrote: »
    Asgerr wrote: »
    [*] Raid bosses > look really cool but mechanics seem basic and they seemed to go down way too quick
    .

    Not really expecting a "world" boss to go overboard with mechanics. I know, this is the siege event that is technically instanced. It seems like a tuning pass hasn't really been done as they made it sound like the bosses have just recently been designed / created.

    I certainly hope so. Because for the Forest Dragon and the Ice Dragon it mostly seemed to come down to: DPS it and dodge puddles. And the Forest one died in under 5 minutes.

    The Fire Dragon did seem to have more interesting mechanics to avoid wipes.

    I recall them saying that the dragons on A1 release will have more mechanics than they did on stream. That probably means they'll get a health pool pass as well.
  • RamirezRamirez Member
    edited April 2021
    Asgerr wrote: »
    Ramirez wrote: »
    I liked the mount info. I don't remember it being confirmed before but i like that mounts will be summoned into the world and then you can get on them. Sounds similar to how AA's mounts work. Only thing i'm a little curious about is if there will be any limitations around it.

    Will you be able to have as many mounts on you at want at one time or will it be limited in some way? I kind of like the idea of it being limited in some way, like you can only have one mount equipped at a time and you can only equip mounts at a stables or warehouse.

    I didn't watch the stream, but there is ways to lose your mount? Like they die ir can be drop when you die? Or they are permanent

    It seems like that won't be the case for normal mounts. They'll die in combat and after a cooldown period you'll be able to summon them again.

    Some Royal mounts however, once you mount them for the first time, they'll have something like a 45 day lifespan before they're good and gone and you have to somehow achieve them again.

    I was asking because the game have a breeding system so if mounts can`t be lost or died how Will be the economy for them? Like in Albion , they are really expansive and there is an strong economy around mounts because you can lose them in pvp
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Sathrago wrote: »
    Honestly I don't understand why 3 dragons are randomly sitting outside someones castle to be killed, elder ones no less. Makes me think of league of legends and I don't like that.

    I am assuming it is for testing purposes only, and not to be a part of the final game. Those dragons might be moved to real locations at a later time or reworked.

    It did seem strange to me too though.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Sathrago wrote: »
    Honestly I don't understand why 3 dragons are randomly sitting outside someones castle to be killed, elder ones no less. Makes me think of league of legends and I don't like that.
    Because we're testing an Alpha.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Shoelid wrote: »
    02:04:40 in the VOD.
    Cool thanks, will check them both out when I get a free few minutes in the next day or so.
Sign In or Register to comment.