Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
It's crazy to me that people are whining about the most irrelevant things right now.
Easy world bosses = we are IN ALPHA ONE, why would they show all mechanics, why would they have fully fleshed out world boss fights right now, we're watching a raid and they are using cheats to be able to showcase the visuals, we are watching a raid that is open world but get this...there are no enemies to counter them right now. Choose one or all of these.
Why are there dragons in front of a castle waiting to be destroyed? I don't know...maybe because this is their game and they can place their dragons wherever they want? haha. For real though......put every dragon in an old cave filled with mountains of gold or else this game is going to feel like League....and that dude doesn't like that.
People are already talking about multiple alts and are crying about their cosmetics needing to be allocated to a specific character. YES, this is amazing. Encouraging SINGLE CHARACTER play is legit. Who you are in game will be known across the entire server. There will be blacklists. You can't sit in town and experience the entire game in AoC. You MUST talk to other human beings and you MUST master your class or you just won't be as useful as someone who has.
The hardest part Intrepid has to deal with is the insane levels of toxicity the internet has created in the MMO scene. People need to take a seat and let the development team handle their shit. Clearly they are doing a phenomenal job so far.
https://www.youtube.com/watch?v=hBrnv249kJ0&ab_channel=AshesofCreation
Thanks, TT
But, I need to rewatch to be sure I understood correctly.
Taxes are collected by the castle owner, from all of the nodes.
Once the castle owners allocate resources towards providing NPC guards/mercs, you'll be able to hire them.
If none are available, you'll have to hire players.
To quote myself:
Bro, you need to chill. I was not whining, I said I found it odd and it confused me. It does not make sense for them to be "testing" them both in the same instance as it would muddy the water on how the real scenario plays out when either the dragons are not there to be killed for the buff or the siege is there for the dragons to be fought over for.
Why dragons and not siege equipment or supply caravans to thwart? If its about a siege test let it be a siege test. if it's about an open world boss test, let it be that. The weird mixing of the two just seems odd and not beneficial for a proper testing of either scenario.
But hey if they feel like mixing this crap together will work out then whatever, I just found it odd and reminiscent of league of legends.
But at the poisen Dragon as example it is not so important if someone cleaning and whitch player does this right? If so i think nobody does this and clean this only by dodge some other spells.
So you can give the 1st one get aggro from boss gets a buff and his focus is doing the cleaning job. Or a healer have to give someone a spell to protect/reduce the poisendamage so he cleans the area and helps protecting the group vor DMG / the healer from getting out of mana
Same by the icedragon:
if someone freezes to ice they have to melt free with a firespell or by a meelehit from dragon so your tank can free himself only by holding aggro
if they not free there group and the ice ends they get a lot of dmg by this
by firedragon
maybe get a 2nd tank that pull the firedragon away from party because he does a lot of dmg and its hard to fight pure fire
for me mechanics are important for bossfights so you can learn them wiht our guild and have something to do and not simple only DPS till its over
there will alway be guys who want it fast and ceasy by doing only DMG and recrute high gear player only - this is ok. But if there are players with little less gear who wants to catch up they can go the hard and fast way instead of grinding days
My biggest fear is that this MMO will eventually come out but will be too late for the type of people in the community. Looking back at vanilla wow, there was never an issue with people whining about things. We explored a vast new world, made friends, min/maxed a pretty bad ass system and overall had such an amazing experience that it paved the way for it's own success while Blizzard decayed itself from the inside.
With AoC bringing back so much of what a great mmo should be, it would be very terrible to have it ruined by a community that does nothing but complain until things get nerfed or added. "QOL" updates turning into flying mounts for everyone, fast travel all over, removing the cosmetic shop because Joe Blow doesn't know my cosmetic covered Emu came from a mysterious land far far away.
Damned Emus always the cause of all the problems. Just ask the Aussies, they even lost a war against them.
As for my own complaints about the raid bosses, if anything I would have liked them to feel stronger. No nerfs needed.
In the second run through of the bosses they posted (reposted here by me) the fight does seem to take longer and that more players are somewhat struggling. So that gives me more confidence that it's not just about pressing all your DPS buttons and wait fewer than 5 minutes to win.
As for the idea that no one complained about vanilla wow, I would partially disagree. If many of the changes that were implemented happened, it was because there was a large enough subset of players that complained.
You also need to consider, that for many, they were kids playing their first MMO ever. So many people didn't complain, because they didn't know what to ask for or what to compare it with. Had they had more knowledge, I assure you someone would have said: "I prefer how X functions better in this other game".
Also no one complaining about bad game design because they don't know better, doesn't make the game good.
As for everything else, I agree that most people seem to fall under the "twitch chat" archetype. People on the chat on Friday were a demonstration of the kinda guy that just drops in, sees pretty game, wants to throw money at it without knowing what's going on, then complains and tears the game down, not recognizing their own faults.
People think like this, but aren't honest about it:
Oh trust me I fully understand, I too am excited for the game and have to deal with similar issues on another game that I am hoping will be a really good MMO if given enough time. Mortal Online 2. I won't get into the details but lets just say its almost exactly like what you are dealing with except the creators of the game are starting to listen to these morons who ask for new content when basic AI and combat mechanics are not even fully realized.
I have hope for both games, more so for AoC since they don't have the track record of the peeps doing MO2 but hope nonetheless.
he did end that statement with, and I am para-phrasing here, "we might let you change which character has a cosmetic but on a cooldown". I agree with @Khronus on this though.
https://youtu.be/tpieQoKYOjE?t=4002
I would assume that corruption is applied per action per player. The answer Steven gave kind of left me scratching my head. Am I missing something?
This is my personal feedback, shared to help the game thrive in its niche.
If it applied to the crew then he would have answered that way.
That is going to be the assumption I continue to live with. It also makes the most sense to me.
This is my personal feedback, shared to help the game thrive in its niche.
When he answered he went through the various scenarios for when you could attack another player and basically didn't answer the core part of the question being the corruption for all the crew. I think it is correct in assuming that corruption will be individually based in this case and most other cases. Though I do not agree with this approach as it will be extremely easy to abuse.
I could see how it could lead to people trying to game the corruption system. I still am not sure I want a whole ships crew to go corrupt if one person is a loose cannon. I prefer full loot games where none of this is an issue. They could just make the ocean where everyone goes purple and solve the issue instantly.
This is my personal feedback, shared to help the game thrive in its niche.
This would probably relate to another question I have:
When you are in a party, does everyone gain XP from any kill/discovery/etc ?
If so, I would wager it stand to reason that if a group is in a party, Corruption should apply to all.
I think they mentioned at some point in the past, that if you are green and heal a purple, you then become purple. I would imagine then that it you are in the red's party and heal him, you become red too? Then a red kill would affect everyone in the red's party.
Perhaps a way to work around it is not partying up while you're on the boat? And let the cannoneers shoot everyone from a distance, and then the rest of the crew parties up for a potential boarding?
Did you get a necro-boner looking at it?
the skeletons! They just. Wont. Stop. SUMMONING!!!!
I was hyped but not that hyped
The Elder dragons and immersive biome integration was pleasant to view. The ice biome for the dragon was really impressive with the way the ice texture looked.
It would be cool if the dragons could interact with their spells and/or even combo with them with their other abilities and environment. Potentially Procing and Amplifying effects.
IE:
poison - flapping their wings could spread the poison radius further
fire - Increase the dot intensity of the flames by fanning them with wind gusts or reigniting embers
I also liked how the dragons fire started off blue at the pinnacle of ignition then spread out relatively coned.
Definitely looking forward to the next update!
was she playing a dwarf this time
nah, but I think the air time of jumps looks the same for different races, so I count it as a win
so dwarfs have super jumps?
and super speed since I guess every race runs at the same pace as well
The color palette and the effects of the ice enviroment were pretty.
I don't usually like spiky armor, this one didn't change my mind. I liked the one they showed on february quite a lot and I hope the go more in that line.
Look at the knees. What are those!!?
I want to ninja enemy bosses, get a powerful buff for my team, display mastery icon and die a glorious death.