Battle Pass in Ashes of Creation?

AkagamiwrAkagamiwr Member
edited May 2021 in General Discussion
Well, first of all I'm a big fan of MMO RPG, I've played WOW, PW, BDO, ESO, FFXIV and I've seen several systems implemented in several games but the battle pass was one of the best systems. In Black Desert you have a battle pass that helps you during the "server season" which is really rewarding. Why I quote this and raise this discussion in Ashes of Creation: The Battle Pass was an innovative thing implemented in Fortnite. It is a reward mode through a grind that you feel is really worth paying real money for. A battle pass line leading to an MMO RPG game, would have the "cash" "gold" idk what coin will be in AOC, but also having mounts, transmogs (cosmetics armor), weapons, type of builds. Only ideas, as the game is in its alpha the possibility to explore that are endless, I hope it can be something to reflect on. :)

Sorry for the english. ^^
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Comments

  • adeluna13adeluna13 Member, Alpha One, Adventurer
    This is a very interesting idea the only issue that I see is that not everybody will be looking for the same items people have different wants and builds so i can see the battle pass helping some while not being interesting to others.. so maybe if they offred skins maybe that would be a cool idea but idk
  • DreohDreoh Member
    Battle Pass systems lean heavily towards the "dailies/weeklies" section of gameplay, and MMO players are generally vehemently against those as was seen in the dailies dev discussion thread.

    Genshin is also an "MMO" that has a battle pass, and that's one of the most "Daily chore" heavy games out there.
  • VhaeyneVhaeyne Member, Alpha One, Adventurer
    BIG NO!

    I don't hate you, but I sure as hell hate your idea.

    Playing the game should be its own reward. Battlepass, weeklies, and dailies are "Guilt Mechanics". They keep you doing what the DEVs think you want to do, and make you not want to do what you want to do. It takes the feeling of freedom out of the game. These systems are a plague on modern gaming and should be denounced.
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  • JaymaJayma Member
    I don't understand why some people love soo much battle pass (i have some demands for Overwatch too). A paid self inflicted grind in short time. Don't see anything interesting in it (for player of course, for the compagny i totally see why it's good).

  • grimceegrimcee Member, Alpha One, Adventurer
    I've seen battle passes that went well and ones that didn't. With anything, I think it's largely up to how much effort is spent on the worth of the rewards, and the ways in which to level up/obtain them.

    On the good side, Apex Legends has had some good battle passes for about 10 bucks. These passes take longer to complete, if you disregard the ability to buy through the levels. However, the rewards are worth it and one of a kind. These rewards are also purely cosmetic, and kind of just bragging rights.

    On the flip/debatable side, Red Dead Online's rewards are mediocre sometimes, and cost about 20 bucks in real money if you don't want to spend about 2 weeks plus of grinding that currency out in game. These rewards also include in-game abilities and buffs such as higher-quantity ammo pouches and the ability to fast travel from smaller camps.

    See the comparison between these two types? At the base of it all, I think the merit of Battle Passes reaches a dangerous zone when it hits higher expenses for lower rewards, and if the rewards provide anything that adds to actual gameplay.

    That's the issue in putting this in Ashes of Creation, which has mostly been an ambition-driven passion-project. As the creator/devs have said, the items that you can buy with premium currency are mostly/purely cosmetic, which would be an issue in trying to profit and sell a battle pass, I think.
    "It is more honorable to be raised to a throne than to be born to one. Fortune bestows the one, merit obtains the other."

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  • maouwmaouw Member, Alpha One, Adventurer
    I think battlepasses work better in games that are lobby based.

    I hate Genshin Impact because of its business model, including its battle passes - it turns gameplay into chores.

    I succumbed to it in Asphalt 9, and it helped to make each race feel like I was building toward something, because you don't get that from a lobby based game.

    AoC isn't going to be a lobby based game - it's an open shared world, so I'd rather not have a battlepass like Genshin Impact has.
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  • KhronusKhronus Member, Alpha One, Adventurer
    I'm going to have to also disagree with this idea. I'm not too familiar with battle passes but if it is anything like I think it is....pay to win is not welcome in AoC.
  • AsgerrAsgerr Member
    Usually battle passes have this thing where you can pay to buy levels of that battle pass.

    If the rewards are purely cosmetic: people will complain about limited time cosmetics (don't believe me? check the forums and reddit)

    If the rewards are resources and materials and boosts? It become Pay to Win - and Steven has been adamant about not wanting any of it in the game
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  • Th3 m3nTh3 m3n Member
    although I like any idea that has to do with making content more varied during the day ... I would not like a battle pass since I feel that it is a small step towards pay to win ... I like it but it scares me
  • Do you know what would be a cool idea? If there were multiple different social organizations and reputations that you did quests for, and when completing certain goals you gain rewards. Oh and if after doing more and more of these things your rewards become greater and greater.

    And then you make these quests daily and ruin the whole idea of a battle-pass that doesn't have a p2w option or a time gate.
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  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One
    The backlash the battle bass had in APOC already makes this a huge no
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • tautautautau Member, Alpha One, Adventurer
    @Sathrago I think what you mentioned is in the game already. For example, if you choose to join the Scholars Guild Organization, they will have quests for you to do. The quests will have rewards and if you do enough, you get promoted within that organization, perhaps from 'Student' to 'Graduate Student.' As a Graduate Student, you have access to more information within the organization such as maps showing resources or a skill augment only available to that guild. Do more quests and you get promoted to 'Doctorate' with more rewards. If the Scientific node levels to Metropolis, the head of that Scholars Guild in the node can do quests to become 'Dean of the Guild'. At the next node siege, the Dean has a battlefield skill to put groups of enemies to sleep on the field.

    Just like a college professor can put a while class to sleep at once!

    Of course, I am making up titles and skills. But the progression you want is in the game. Scholars Guilds, Thieves Guilds and Traders Guilds have all been mentioned so far.
  • SathragoSathrago Member
    edited May 2021
    tautau wrote: »
    @Sathrago I think what you mentioned is in the game already. For example, if you choose to join the Scholars Guild Organization, they will have quests for you to do. The quests will have rewards and if you do enough, you get promoted within that organization, perhaps from 'Student' to 'Graduate Student.' As a Graduate Student, you have access to more information within the organization such as maps showing resources or a skill augment only available to that guild. Do more quests and you get promoted to 'Doctorate' with more rewards. If the Scientific node levels to Metropolis, the head of that Scholars Guild in the node can do quests to become 'Dean of the Guild'. At the next node siege, the Dean has a battlefield skill to put groups of enemies to sleep on the field.

    Just like a college professor can put a while class to sleep at once!

    Of course, I am making up titles and skills. But the progression you want is in the game. Scholars Guilds, Thieves Guilds and Traders Guilds have all been mentioned so far.

    I am sorry if it did not come across correctly, but my post was mostly being sarcastic. I get that this is in the game, and I was attempting to break it down in a manner that had you going, "Oh wait, we literally have that but people can't see that battle-passes and dailies are a perversion of it."
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  • RamirezRamirez Member
    adeluna13 wrote: »
    This is a very interesting idea the only issue that I see is that not everybody will be looking for the same items people have different wants and builds so i can see the battle pass helping some while not being interesting to others.. so maybe if they offred skins maybe that would be a cool idea but idk

    Can work like Albion, give chests with random materials and equips and in the end an mount... If you don't need that materials or equips you can sell
  • RamirezRamirez Member
    Khronus wrote: »
    I'm going to have to also disagree with this idea. I'm not too familiar with battle passes but if it is anything like I think it is....pay to win is not welcome in AoC.

    Battle pass can be free
  • JaymaJayma Member
    edited May 2021
    Ramirez wrote: »
    Can work like Albion, give chests with random materials and equips and in the end an mount... If you don't need that materials or equips you can sell
    I still don't see where this system is good for player. If you absolutely want the mount and you are ready to spend some real money (i guess material are not what motivate most Albion players).
    It's look better to pay it directly in a shop, and use mount at the day one of the financial transaction, than buy the right of grinding some stuff and eventually get your mount after one month.

  • KhronusKhronus Member, Alpha One, Adventurer
    Ramirez wrote: »
    Khronus wrote: »
    I'm going to have to also disagree with this idea. I'm not too familiar with battle passes but if it is anything like I think it is....pay to win is not welcome in AoC.

    Battle pass can be free

    Ok if it were free, what then? I am required to log in everyday or are there set quests that need to be completed in order to progress the path? The log in thing is trash. The quest thing can feel more lore related if it is simply added into the game and not on a pop up quest chain.
  • GubiakGubiak Member
    Purpose of a battle pass is to increase engagement and statistics. To some it may be just a bonus you might receive for doing meaningless things that one would do anyway like logging in, walking some distance, vendoring stuff etc.

    Thing is battle passes tend to rope people in activities they would not normally consider. Like lets say you thought to yourself, 'I am gonna spend today leveling up blacksmithing, after all I spent last day collecting materials', you log in and battle pass says: today's objective - gather 50/100/200 flowers. Well you could ignore it but this is essentially free battlepass points which might result in free gifts, after all collecting flowers is easy and I do not have to do all of the steps right ? Well once you start collecting first 50 flowers you will realize that SINCE you are collecting flowers you might as well pick up more and get some more free stuff. And just like that, you just spent an hour or 2 doing an activity you never wanted for some cheap reward instead of completing a goal you have set for yourself that would either help you progress your character or your own satisfaction.

    From there I see most of the time 2 options, decide that you will ignore battle pass and focus on your own goals while missing on 'free' stuff you could be getting and it could be annoying - your normal enjoyment from playing the game decreases. Or you become a slave to the battlepasses whims and collect flowers instead of doing what you planned on doing. And while we are there why not pay for P R E M I U M battlepass and reap more rewards ? Rewards for what ? Chores that you never wanted to do in this video game where you can decide what to do ? Real nice.

    I am obviously using a quite a lot of metaphors here and to an extent over-exaggerating problems with the battlepass but my point is that there isn't a lot battlepass that can't be done better in other ways if it's intent is really giving out free things and not keeping numbers up and milking that player engagement. Ever since this model started gaining popularity since Apex I hated it and I am opposed, its doo doo.
  • Interesting idea.
    I vote no as I believe it personally does not suit this games design by manipulating players to partake in unnecessary and unwanted content grinding that could be focused towards core design.
  • DreohDreoh Member
    Gubiak wrote: »
    Purpose of a battle pass is to increase engagement and statistics. To some it may be just a bonus you might receive for doing meaningless things that one would do anyway like logging in, walking some distance, vendoring stuff etc.

    Thing is battle passes tend to rope people in activities they would not normally consider. Like lets say you thought to yourself, 'I am gonna spend today leveling up blacksmithing, after all I spent last day collecting materials', you log in and battle pass says: today's objective - gather 50/100/200 flowers. Well you could ignore it but this is essentially free battlepass points which might result in free gifts, after all collecting flowers is easy and I do not have to do all of the steps right ? Well once you start collecting first 50 flowers you will realize that SINCE you are collecting flowers you might as well pick up more and get some more free stuff. And just like that, you just spent an hour or 2 doing an activity you never wanted for some cheap reward instead of completing a goal you have set for yourself that would either help you progress your character or your own satisfaction.

    From there I see most of the time 2 options, decide that you will ignore battle pass and focus on your own goals while missing on 'free' stuff you could be getting and it could be annoying - your normal enjoyment from playing the game decreases. Or you become a slave to the battlepasses whims and collect flowers instead of doing what you planned on doing. And while we are there why not pay for P R E M I U M battlepass and reap more rewards ? Rewards for what ? Chores that you never wanted to do in this video game where you can decide what to do ? Real nice.

    I am obviously using a quite a lot of metaphors here and to an extent over-exaggerating problems with the battlepass but my point is that there isn't a lot battlepass that can't be done better in other ways if it's intent is really giving out free things and not keeping numbers up and milking that player engagement. Ever since this model started gaining popularity since Apex I hated it and I am opposed, its doo doo.

    I suggest you take a look at this login reward dev discussion where the vast majority of people responded with absolute disdain for the system.

    And this is with just the simple task of LOGGING IN TO THE GAME.

    How well received do you think a battle pass that requires you to log in AND do various chores else you miss out will turn out?
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One
    If you want to see how this would end up go on the discord and forums and look for APOC BP and you will have your answer
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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • I don't feel like battlepass fits into the mmo. Plus the game already have a cashshop, and there have already been concerns that the coolest items will be there. Then add in that the game will have a subscribtion fee.
    They already got alot of negativity when APoC had a cashshop and battlepass, on top of their sites cashshop. The shop worked (for some), before alot of other things worked in the game.
    I think it would do harm to the game
  • SpekeerSpekeer Member, Alpha One, Adventurer
    As many of our peers have said in previous answers, I also do not appreciate the idea of ​​having a battle pass which "forces" you to do certain tasks that you would not do to get a reward. I say "force" because battle passes have a time to complete and then reset again. If you have not completed the battle pass, the rewards are lost, and this important aspect differentiates it from the missions, which you can do whenever you want.

    In a game like AoC, I appreciate the idea of ​​freedom that it seems to offer, of not having the feeling that if you do not follow the path that they mark you, you are being inefficient (daily missions, battle passes, daily achievements, ...), all this, in my opinion, is left over in a good MMORPG.

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  • I don't like the idea of Battle Pass. All I want is to login to the game and enjoy my time.
    That's the reason why I'm currently playing Classic and not Shadowlands.
    The idea of Battle Pass is mostly suited to Free 2 Play and in most cases Pay 2 Win games and if they want to offer something special i dont think a Battle Pass has any place in this game.
    An MMO is about you immersing yourself to the world.Doing activities that you like and not forced to do. Like Tedious Grinds and boring catch up mechanics.

  • ArksonArkson Member
    I like the idea of a battle pass in something like a shooter because that kind of game tends to be way more stagnant and it does mix up gameplay and give the player some goals beyond the general hop in and shoot people. However the core of Ashes should already have a large variety of different things that it naturally makes the player want to take part in. If the game needs a battle pass to promote participation in certain activities, then the game has already failed in its purpose. On the flip side of the battle pass does nothing but reward you for things you're already doing then I really just see it as superfluous. Overall the effort put into whatever rewards would come from a battle pass would just be better used as rewards from the game itself.
  • AndyAndy Member
    From what you have said OP, as a MMORPG fan yours references are themepark MMORPG only (except BDO) where only the end-game content, mostly doing instanced content all day.

    A Battle pass may work on theses games but not in AoC i think.
  • MistrixMistrix Member
    No, this is game is not FREE TO PLAY to have battle pass involved for 5$. All cosmetics, mounts, should be obtainable though the game itself, killing boss, farming spot, crafting etc. Buit not paying 5$ and doing daily: kill 5 rabbits.
    Battle Pass is monitization for F2P like u mentioned before, Fortnite, Apex.
  • RamirezRamirez Member
    edited May 2021
    Jayma wrote: »
    Ramirez wrote: »
    Can work like Albion, give chests with random materials and equips and in the end an mount... If you don't need that materials or equips you can sell
    I still don't see where this system is good for player. If you absolutely want the mount and you are ready to spend some real money (i guess material are not what motivate most Albion players).
    It's look better to pay it directly in a shop, and use mount at the day one of the financial transaction, than buy the right of grinding some stuff and eventually get your mount after one month.
    That "Monthly Rewards" in albion is free, you have 3 tier chests , and the mount in the end ,1 per week, and you need certain amount of honor " you gain in pve, pvp or crafting" to unlock that chests and mount in the end... You don´t have mounts in albion store because that would be pay to win, and yes materials are very important , every gear is crafted, even if you don´t craft, the materials have value...

    But i don´t know how mounts work in AOC , in albion they are really valuable , because you can lost them when you die to players
  • MahesMahes Member, Alpha One, Adventurer
    edited May 2021
    That is a No for all the reasons previously stated. Yes it is repetitive for me to respond to this but sometimes you have to hit a nail a few times.
  • KhronusKhronus Member, Alpha One, Adventurer
    Mahes wrote: »
    That is a No for all the reasons previously stated. Yes it is repetitive for me to respond to this but sometimes you have to hit a nail a few times.

    Nobody likes a loose nail. Grab your drill and screw this bad boy down!
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