Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Battle Pass in Ashes of Creation?
Akagamiwr
Member
Well, first of all I'm a big fan of MMO RPG, I've played WOW, PW, BDO, ESO, FFXIV and I've seen several systems implemented in several games but the battle pass was one of the best systems. In Black Desert you have a battle pass that helps you during the "server season" which is really rewarding. Why I quote this and raise this discussion in Ashes of Creation: The Battle Pass was an innovative thing implemented in Fortnite. It is a reward mode through a grind that you feel is really worth paying real money for. A battle pass line leading to an MMO RPG game, would have the "cash" "gold" idk what coin will be in AOC, but also having mounts, transmogs (cosmetics armor), weapons, type of builds. Only ideas, as the game is in its alpha the possibility to explore that are endless, I hope it can be something to reflect on.
Sorry for the english. ^^
Sorry for the english. ^^
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Comments
Genshin is also an "MMO" that has a battle pass, and that's one of the most "Daily chore" heavy games out there.
I don't hate you, but I sure as hell hate your idea.
Playing the game should be its own reward. Battlepass, weeklies, and dailies are "Guilt Mechanics". They keep you doing what the DEVs think you want to do, and make you not want to do what you want to do. It takes the feeling of freedom out of the game. These systems are a plague on modern gaming and should be denounced.
This is my personal feedback, shared to help the game thrive in its niche.
On the good side, Apex Legends has had some good battle passes for about 10 bucks. These passes take longer to complete, if you disregard the ability to buy through the levels. However, the rewards are worth it and one of a kind. These rewards are also purely cosmetic, and kind of just bragging rights.
On the flip/debatable side, Red Dead Online's rewards are mediocre sometimes, and cost about 20 bucks in real money if you don't want to spend about 2 weeks plus of grinding that currency out in game. These rewards also include in-game abilities and buffs such as higher-quantity ammo pouches and the ability to fast travel from smaller camps.
See the comparison between these two types? At the base of it all, I think the merit of Battle Passes reaches a dangerous zone when it hits higher expenses for lower rewards, and if the rewards provide anything that adds to actual gameplay.
That's the issue in putting this in Ashes of Creation, which has mostly been an ambition-driven passion-project. As the creator/devs have said, the items that you can buy with premium currency are mostly/purely cosmetic, which would be an issue in trying to profit and sell a battle pass, I think.
Rise from the Ashes
I hate Genshin Impact because of its business model, including its battle passes - it turns gameplay into chores.
I succumbed to it in Asphalt 9, and it helped to make each race feel like I was building toward something, because you don't get that from a lobby based game.
AoC isn't going to be a lobby based game - it's an open shared world, so I'd rather not have a battlepass like Genshin Impact has.
If the rewards are purely cosmetic: people will complain about limited time cosmetics (don't believe me? check the forums and reddit)
If the rewards are resources and materials and boosts? It become Pay to Win - and Steven has been adamant about not wanting any of it in the game
And then you make these quests daily and ruin the whole idea of a battle-pass that doesn't have a p2w option or a time gate.
Just like a college professor can put a while class to sleep at once!
Of course, I am making up titles and skills. But the progression you want is in the game. Scholars Guilds, Thieves Guilds and Traders Guilds have all been mentioned so far.
I am sorry if it did not come across correctly, but my post was mostly being sarcastic. I get that this is in the game, and I was attempting to break it down in a manner that had you going, "Oh wait, we literally have that but people can't see that battle-passes and dailies are a perversion of it."
Can work like Albion, give chests with random materials and equips and in the end an mount... If you don't need that materials or equips you can sell
Battle pass can be free
It's look better to pay it directly in a shop, and use mount at the day one of the financial transaction, than buy the right of grinding some stuff and eventually get your mount after one month.
Ok if it were free, what then? I am required to log in everyday or are there set quests that need to be completed in order to progress the path? The log in thing is trash. The quest thing can feel more lore related if it is simply added into the game and not on a pop up quest chain.
Thing is battle passes tend to rope people in activities they would not normally consider. Like lets say you thought to yourself, 'I am gonna spend today leveling up blacksmithing, after all I spent last day collecting materials', you log in and battle pass says: today's objective - gather 50/100/200 flowers. Well you could ignore it but this is essentially free battlepass points which might result in free gifts, after all collecting flowers is easy and I do not have to do all of the steps right ? Well once you start collecting first 50 flowers you will realize that SINCE you are collecting flowers you might as well pick up more and get some more free stuff. And just like that, you just spent an hour or 2 doing an activity you never wanted for some cheap reward instead of completing a goal you have set for yourself that would either help you progress your character or your own satisfaction.
From there I see most of the time 2 options, decide that you will ignore battle pass and focus on your own goals while missing on 'free' stuff you could be getting and it could be annoying - your normal enjoyment from playing the game decreases. Or you become a slave to the battlepasses whims and collect flowers instead of doing what you planned on doing. And while we are there why not pay for P R E M I U M battlepass and reap more rewards ? Rewards for what ? Chores that you never wanted to do in this video game where you can decide what to do ? Real nice.
I am obviously using a quite a lot of metaphors here and to an extent over-exaggerating problems with the battlepass but my point is that there isn't a lot battlepass that can't be done better in other ways if it's intent is really giving out free things and not keeping numbers up and milking that player engagement. Ever since this model started gaining popularity since Apex I hated it and I am opposed, its doo doo.
I vote no as I believe it personally does not suit this games design by manipulating players to partake in unnecessary and unwanted content grinding that could be focused towards core design.
I suggest you take a look at this login reward dev discussion where the vast majority of people responded with absolute disdain for the system.
And this is with just the simple task of LOGGING IN TO THE GAME.
How well received do you think a battle pass that requires you to log in AND do various chores else you miss out will turn out?
They already got alot of negativity when APoC had a cashshop and battlepass, on top of their sites cashshop. The shop worked (for some), before alot of other things worked in the game.
I think it would do harm to the game
In a game like AoC, I appreciate the idea of freedom that it seems to offer, of not having the feeling that if you do not follow the path that they mark you, you are being inefficient (daily missions, battle passes, daily achievements, ...), all this, in my opinion, is left over in a good MMORPG.
Greetings colleagues.
That's the reason why I'm currently playing Classic and not Shadowlands.
The idea of Battle Pass is mostly suited to Free 2 Play and in most cases Pay 2 Win games and if they want to offer something special i dont think a Battle Pass has any place in this game.
An MMO is about you immersing yourself to the world.Doing activities that you like and not forced to do. Like Tedious Grinds and boring catch up mechanics.
A Battle pass may work on theses games but not in AoC i think.
Battle Pass is monitization for F2P like u mentioned before, Fortnite, Apex.
But i don´t know how mounts work in AOC , in albion they are really valuable , because you can lost them when you die to players
Nobody likes a loose nail. Grab your drill and screw this bad boy down!