godmilk wrote: » This is a super important aspect of an MMO and the answer lies with value. There needs to be incentive to explore out into the corners of the world that main quest lines or pathing wouldn't normally take you. Maybe you have to journey for 20-30 minutes fighting your way through the wilds to get to a waterfall with a special type of collectable resource. Maybe there's a lone quest giver out by that waterfall that pushes you further into the wild but offers a unique quest reward item! It could be as simple as a small little village with a unique, charming culture where you can pickup some unique stat boosting recipes. Exploration needs to feel rewarding and the way you do that is by bringing value to the time you spent doing it. I'm not a big fan of rewards built into a game system, like an achievement system that pumps out rewards as you hit "100% explored for X area" It doesn't promote the feeling of being rewarded by the specific area you exploring, only that you're doing another go to x location, walk around, get your reward.
Wandering Mist wrote: » Question for you all: What kind of things would you like to find while exploring the world?
BigRamble wrote: » For titles and the map, I have no issue with check point exploration. Exploration rewards should more be in finding pretty/interesting spots, odd caravan passes, and resource spawns. Especially as if the world doesn't change except by nodes, then the actual map isn't changing, just the specifics on it - so general area exploration only rewards those on day one. I would love to have some hidden dungeons and maybe a secret map system. I imagine markers or statues may be hidden on the world, and when found or interacted with, marked on your map. After long searching you start finding enough of ones with a theme (Birds, God symbols, whatever) to triangulate between them and when you search that point, find a hidden spot a dungeon has been spawned. Or if triangulation is too hard, a map with the symbols on it as land marks found as a drop, or instructions in lore of a library spawn the search.
Asgerr wrote: » BTW do we know if the nodes have specific names? Or are they just a Node? Please tell me they don't allow players to name them. Or we'll have the dumbest ones. Also I shall ask again: is the world map's fog of war shared between all players? Do I have to explore all the world for it clear? Or does other players exploring the world clear it for everyone?
Wandering Mist wrote: » In order to truly reward exploration there needs to be interesting things to find, things that aren't found anywhere else, like a hidden waterfall in the middle of a jungle, or a unique creature that only lives in a specific part of the world, or a sunken ship that contains a little piece of lore.
Wandering Mist wrote: » Exploration is indeed it's own reward, IF there are varied and interesting things to find. I never bothered to go exploring much in Elite Dangerous because 99% of the game looked exactly the same. Occasionally you'd find a different nebula visual, and it was cool going to the Sol system and seeing Earth from outer space, but that was about it.
Nagash wrote: » Why do I feel im going to get a ton of grave robbers and tomb raiders at my door