Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What elements/systems within AoC appear to have strong inspiration from other games?
akabear
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I refer a lot to L2 because there are a lot of key elements that appears to be drawn from.
What other strong elements/systems within AoC appear to have strong inspiration from other games?
What other strong elements/systems within AoC appear to have strong inspiration from other games?
4
Comments
ArcheAge with its building systems, transportation and naval combat.[8]
Lineage II with its risk vs reward, castle sieges, flagging, open world PvP and guild progression.[9][8]
Star Wars Galaxies with its crafting systems.[8]
From the wiki.
Ahh yes... The sacred texts that brought me into the Ashes religion.
This is my personal feedback, shared to help the game thrive in its niche.
Wrong would be to make another single player quest mode mmo with lobby BGs and dungeons.
Every time I hear Steven say ".... lineage 2..." I think to myseld, "I can't wait to play AoC".
Of course, one has to consider the sheer number of MMO & RPG games out in the universe. But I'll stand by my belief that at least one of the devs has played Dark Ages. One of the most charming games I ever played.
I should say - DA had this really, really cool player journal that you could open and read. It would list stuff like your in-game religious affiliations, major life events (marriage/divorce, player death, birth, etc.), major quest completions, etc. that would update as you progressed. It was really, really great to be able to click a random player and read and get lost in their story.
They also had this player-generated content thing - Like players would write poetry/stories and the best of them would get recognized in the in-game library or something like that. It was such a cool little feature - Especially given when the game was made.