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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
T3 mount ability suggestion
Varez
Member, Alpha One, Alpha Two, Early Alpha Two
Hey
I love the idea that distance and travel time will have a huge impact on Ashes of Creation gameplay, both PvP and PvE. Mayors of metropolis nodes and Kings and Queens of Guild castles with their tier 3 flying mounts will obviously have an advantage regarding that, as it should be!
My suggestion on that topic is to give some (or maybe all) T3 mounts an ability to let T2 mounts in close proximity also take flight, just for a short time.
I think that would not only be a 'cool' mechanic, that could let mere mortals experience (almost) true flight, but it could also be an important tool for leaders, e.g. when a node caravan is being attacked by a hostile group a Mayor could ask his citizens for help and whoever is able to help and available in his close proximity could group with him and go to the rescue of the caravan.
It would certainly had to be balanced with:
- a long cooldown (1h? 4h? 24h?),
- a short duration (e.g. up to 5 min),
- limit T2 mounts availble for the buff to Mayor node citizens / King or Queen guild members,
- T2 mount will have to stay within close proximity of the T3 mount to keep the buff (maybe make it a 20-seconds buff that is refreshing itself when a T3 mount is close),
- maybe disable it for Castle Sieges (?)
- and probably other restraints that I didn't think of.
What are your thoughts? Do you like the idea?
Are there any other limits that come to mind that I didn't list?
I love the idea that distance and travel time will have a huge impact on Ashes of Creation gameplay, both PvP and PvE. Mayors of metropolis nodes and Kings and Queens of Guild castles with their tier 3 flying mounts will obviously have an advantage regarding that, as it should be!
My suggestion on that topic is to give some (or maybe all) T3 mounts an ability to let T2 mounts in close proximity also take flight, just for a short time.
I think that would not only be a 'cool' mechanic, that could let mere mortals experience (almost) true flight, but it could also be an important tool for leaders, e.g. when a node caravan is being attacked by a hostile group a Mayor could ask his citizens for help and whoever is able to help and available in his close proximity could group with him and go to the rescue of the caravan.
It would certainly had to be balanced with:
- a long cooldown (1h? 4h? 24h?),
- a short duration (e.g. up to 5 min),
- limit T2 mounts availble for the buff to Mayor node citizens / King or Queen guild members,
- T2 mount will have to stay within close proximity of the T3 mount to keep the buff (maybe make it a 20-seconds buff that is refreshing itself when a T3 mount is close),
- maybe disable it for Castle Sieges (?)
- and probably other restraints that I didn't think of.
What are your thoughts? Do you like the idea?
Are there any other limits that come to mind that I didn't list?
0
Comments
I don't think they would implement this idea.
I think that the exclusiveness of T3 mounts makes it a non-easy way to move a group of people, especially with a long cooldown
That's still the kind of thing the devs will want to avoid - especially to aid in Caravan battles.
Military node Metropolis perk:
Armoured Airships (with magic cannons)
Floating Tanks?! Oh no, sorry. We don't use the "T" word.....
the dwarf fan base would love that