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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
AOE Looting
Asgerr
Member, Alpha Two
So I was going over the wiki to find some quotes for a different thread and came across this:
AoE looting
If I'm not mistaken this refers to the ability of clicking on a single mob to loot all the other X mobs that you've also slain in that localized area.
Seeing as I haven't seen any thread on this, and the wiki talks about requiring feedback, why not discuss it as we wait for the people playing the Alpha to experience it?
AoE looting
- AoE (Area of effect) looting is not included in the looting mechanics at the time of writing. It may be added based on feedback
If I'm not mistaken this refers to the ability of clicking on a single mob to loot all the other X mobs that you've also slain in that localized area.
Seeing as I haven't seen any thread on this, and the wiki talks about requiring feedback, why not discuss it as we wait for the people playing the Alpha to experience it?
2
Comments
That is what I would take it to mean.
This is my personal feedback, shared to help the game thrive in its niche.
I think I'd prefer AOE loot over auto-loot however, simply to be able to see what you're getting and notice how full your bag is getting. Plus it makes it less...robotic? Auto loot gets me in the "shoot kill shoot kill" mindlessness where you don't have to think about what you're doing at all.
Single looting is kind of...tedious...for no real reason
Harvesting skins or whatever would have to be single loot. But things like picking up 2 copper on 6 different bodies...I can forsake immersion/reality for the sake of convenience.
These are all things that other players might find annoying and unnecessary, but ultimately a certain level of annoyance benefits the rest of the system.
Would be nice to have a loot filter to say don't auto loot common items or specific types like trash loot
How about this: Auto-loot, but have a little temporary pop-up window letting you know what you've got? especially when you've got a rare+ item (instead of just boringly listing them in the logs)
Same view as me, the more options the game gives us the better
I would like options to influence color of Loot though so I can look at the colors I want than ones preselected. I don't really like the rarity colors WoW chose to be the base since it's inception since I played Diablo for so long before it. xD
I'd like any level of customization for it since it just makes the system more pleasant for the user.
There might be content where AoE looting would need to be turned off though to encourage fair looting potential. Like in dungeons or raids.
U.S. East
They could even give Bards a separate skill for small AoE looting, wouldn't that be grand!
Its AOE loot to a certain radius, which turned out to be better than before when it was just single corpse looting.
You have the option to turn on auto loot and to make loot window appear at cursor.
Holding the set modifier hotkey (like Shift) when you loot then overrides auto loot.
Good point.
This got me thinking that the looting system is indicative of what kind of combat you want to encourage. If you want players to keep fighting non-stop, you give them a looting system that automatically injects items into their inventory. If you want every battle to be significant, then you give them a looting mechanic that makes each individual kill feel rewarding.
Yea WoWs current system on this is perfect.
I don't mind auto-loot or aoe loot, but I would like having a hotkey modifier for when I want to be more mindful about what I'm looting. Having control is great.
There is that. Player corpses should not be able to be aoe auto-looted. But as an exception, IMO. I get you are probably saying it to mean people having to stop to manually loot provides opportunity to gank, but I am fine without that