Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
What you call rambling, I call constructing an argument.
I hope someday I can earn a living as a combat designer
If you want more of my time and thought process, and me to explain tactic and how that translate to quality combat and a better experience, then you better
I'm not so desperated to be heard than I'm willing to give thought and time for free and on demand.
If everyone is free to do with their time what they want, then rarely an opinion about something specific will be equal.
You would be learning from me: what I have dedicated time to, what I have read about and how I have filtered that information through thought and judgment, while I would get nothing in exchange from you. All I have learned in this exchange is your perspective and things you don't like saying is either too silly or too realistic for an arbitrary reasons.
I blushed a little.
Confidents opponents are the best opponents. I'll be a gentleman in victory. Most of the times
I remember someone suggesting that tab-target skills slow you down/lock you in place for a bit, so the tradeoff being:
Tab targetter: easy to target enemies, but they are also easier to hit
Action Combatter: harder to hit enemies, but they are also harder to hit
That way you won't have to give anyone less/more damage (?)
Though honestly, if class A is easier to play than class B, I'd prefer if B has advantage
On second thoughts, I don't want to breach this topic.
Some ideas that I had are as follows:
1. To make each weapon class to have some type of combo that you can move while doing but also has some type of finisher that you can use while under some small animation lock. Giving you a small amount of bonus damage for completing a combo at the cost of a small loss of mobility. Kind of like a spear thrust and the end of the combo or a big two handed cleave for a battle axe.
2. Secondly the dodge roll in it's current state feels terrible and useless. I would love to see where the dodge roll can interrupt casts or attacks in order to give you a way for skilled players to take advantage of it. I wouldn't mind if the cooldown was increased but it doesn't feel good to use at all in the current state of the game.
3. Finally there should be a way to hold down the auto if it is going to be a large part of the game for sure as button spamming doesn't feel very good to play. Abilities are great but definitely would love a larger amount of them but I assume that is just because it is alpha and we don't have weapon skills or anything like that.
Combat being slow is actually good since it gives you time to think. If combat is too fast then it sometimes makes it less fun because you play an MMO to relax and think a little. Not to time your button presses milliseconds apart from each other at mach speed. Combat that is too fast also has the problem that you tend to spam the same skills a lot more when you don't have a plan yet. Making it kind of boring since you are doing less with each button press. It's just more fun when each button press has the potential to change the outcome of a battle. The faster the combat the less likely this is to achieve.
It's similar to the reason why Warcraft 3 units have hundreds to thousands of points of health. Even though units in Warcraft 2 only had double digit and very few triple digits. Warcraft 2 units have the tendency to die immediately. Warcraft 3 units took a lot longer to die cuz health was high and damage was low. So micro was what made Warcraft 3 the better game. Since the game gave you time to make decisions that could win you the entire battle.
U.S. East