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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
[Suggestion] Naming Days after Gods, and Months after Historical Characters
Teyloune
Member, Phoenix Initiative, Hero of the People, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Hello Everyfriend,
If a week on Verra also has 7 Days, we could name them after The Seven (Gods).
It would make sense for The Others (The Banished Gods) to not have their own days, because the common folk might have been taught from a young age that there are only The Seven.
The Months could be named after famous Historical Characters within Ashes of Creation.
If that is something that could be done within Ashes of Creation, I believe this could potencially contribute to making this a slightly more immersive experience, for those who care about this, as it makes sense from a roleplay standpoint, right?
If a week on Verra also has 7 Days, we could name them after The Seven (Gods).
It would make sense for The Others (The Banished Gods) to not have their own days, because the common folk might have been taught from a young age that there are only The Seven.
The Months could be named after famous Historical Characters within Ashes of Creation.
If that is something that could be done within Ashes of Creation, I believe this could potencially contribute to making this a slightly more immersive experience, for those who care about this, as it makes sense from a roleplay standpoint, right?
5
Comments
I don't mind if some NPCs want to drop a name of a date or month etc, but for us players, ultimately, if there is a siege on Saturday, we'll say Saturday regardless of everything else.
Imagine taking 1 year to make 7 names for the week, plus 12 names for months.
They have to program and integrate this into all parts of the game. the dialog, the calendars, anything that would use a date inside the game. You're asking a progammer to repeatedly try to remember if they are supposed to write Jerggenburngenday or furgensherggenday or yarkenfurkday. I am not saying it would take a year to do, hell maybe it would we dont know.
All I know is that it would take longer for them to fumble around trying to fit it in than if they just used our calendar.
You have values in programming to avoid this very problem and this is taught in like the first day of programming.
Well now you are just being spiteful because I said an opinion that didn't align perfectly with what you think. Chill out. Now I don't want it at all thanks for convincing me. Enjoy your Thursday.
So, not really a needed thing.
Senatus Populusque Romanus!
This is my personal feedback, shared to help the game thrive in its niche.
I'm not sure I agree, I think it is worth the effort to make a full calendar. Any IP that wants to be taken seriously as an actual world kind of needs to do this, imo.
This is one if the things the EQ lore got right. They actually had at least two different calendars in game that different races used. One of them even had 10 day weeks, I believe it had 3 week months, 10 months in the year, and had a unit above the year that was four years long.
People aren't going to use an in game calendar to organize events and such, because an in game day is far shorter than a real day. However, in game events and activities can be tied to the in game calendar quite easily - set the game up with days that last 6 real hours, then you can set an event to happen once a day in game time and it happens at the same 4 times a day for us. Maybe it's an NPC for a quest that is only available for one in game hour per in game day or something.
Too me, it's worth doing because it doesnt take all that long to do, and can add a lot to a game if the content developers make use of it. This does mean it needs to be in place before the content developers start developing content, but that is about all it means.
Even if the content developers dont make use of it, if the in game calendar shows real time/day as well as in game, it adds a little more for those that look for these things.
Sure you can do all that, I wouldn't care if they did do it. My opinion here though is that I am not sure it's worth the hassle to do. Maybe it would be better to use that brain juice on something else as it will require some thought to plan all that out. Or do you just want them to copy-paste from other games?
Another way to put it would be this: If they dig a shallow hole using only names then it means absolutely nothing. They will need to dig enough of a hole that it actually means something for players that tuesday is actually called bluesday because sir blue the royal knight of dancing faeries, died on a bluesday which used to be named fuesday because fuesandor the great was a king once and blah blah blah.
Do you get what I am trying to convey here?
Well, chill out, you bring problems that don't exist and make it sound it's tedious to fix, when it's a simple mechanic to add. Calendars aren't hard to program at all. It's more like you are being spiteful at the idea of problems you don't know about.
Here, learn how things work before complaining about them. You don't have rational concerns, you have irrational concerns.
Nope, they still use the calendar, it's part of the roleplay.
say hi to dgyz for me. you're not worth the time, just like this calendar business.
The sentiment of this post right real really warms my heart.
Sadly, I have to agree that having a calendar would be in the best interest of the game. Just because they have committed to seasons being in the game already. It makes the final product seem more well thought out.
It doesn't take much brain juice to make a calendar that makes sense. You just take your seasons length (One week IRL). Then divide that by how many days you want in a season to get the day/night cycle length. Then start dividing that up into sets of weeks or months. You don't actually need both weeks and months. Harvest Moon and Stardew Valley for example. Playing with the numbers to see what feels right should not take that long. It really is like 10-20 minutes of napkin math.
Then you just throw some cool sounding lore names on all that shit and call it a day. The RP cringe lords are happy, and the game appears to be more well thought out. Everyone wins.
That is exactly what FFXI did and it worked there. Assholes out there with physical FFXI world clocks.
This is my personal feedback, shared to help the game thrive in its niche.
Well it was my understanding that these people wanted it to matter. Meaning there would be lore behind the names instead of silly fantasy names slapped down in numerical orders that resemble a regular calendar. I agree that takes absolutely no time at all to do if that's what they want to do, but that's not the sentiment I am gleaming from the conversation.
If they don't care then it shouldn't matter, if they do care then it will take some effort to properly implement and that feels like a waste of time to me. Like I said before it really does not matter if they do or do not do it. I just wouldn't be surprised if they decided it was not worth the time investment to make a proper one with lore, the bells, and whistles that all the RPers would want attached for it to actually mean something.
Just to be clear I am fully aware that I am wasting time responding to this thread. If there was a better thread to talk in I would join it. I have time to waste.
Game designers slap the times together on a napkin. Hand that it over to the programmers to implement it. They were going to have to write some sort of day night cycle anyways. Then the writers who were going to write some shit I was never going to read, write some shit I am never going to read.
None of it means anything at the end of the day to you and me because we wont read it.
This is my personal feedback, shared to help the game thrive in its niche.
Hon, you aren't worth anyone's time. If anything, I'd suggest to leave the conversation as it would lead to something better. You clearly don't know how programming works and you are making a bigger deal than it is. Just stop complaining about something you don't even know.
Also, towns and cities will be popping up way too fast for that to be measured by days and weeks.
That is a point I had not considered.
Let me try some napkin math to see how much sense it could or could not make.
Assuming one earth week is one verra season.
Assuming 4 months per season, and 30 days per month. (120 days per season)
168 hours in a earth week divided by 120 days. A Verra day would be 1.4 hours.
Now lets look at node progression:
Expedition(A few Hours)=a few days.
Encampment(many hours)=many days.
Village(A few days)=weeks
Town(many days)=months
City(a few weeks)=a few seasons
Metro(many weeks)=a year, maybe less.
My hypothetical example would have people building from nothing to a metropolis in around a year game world time. Not that bad if magic is used in the construction. For the times to be super realistic you would want longer node progression times, but that might get in the way of fun game play. Still these numbers don't look awful to me.
Edit: Also with that math a day night cycle would be 84mins. Not sure how I would feel about a 42 minute night.
This is my personal feedback, shared to help the game thrive in its niche.
And, again, that would make things feel very odd. How many years will go by in a 5 year period?
One month = 1 yr... so 60 years?
How many fictional years typically pass in 5 irl years of an MMORPG?
Yeah, I don't want to play a MMORPG where my character actually ages.
None, IMO.
In most MMOs you can still run old content as if it was current. So it is like time does and doesn't pass.
No matter how you slice this up. Something is not going to make sense.
This is my personal feedback, shared to help the game thrive in its niche.
While the developers may not actually do anything at all with it at launch, it is the kind of thing that can be built on as content is added to the game. Even if they didn't use the names of the gods, the develoeprs could throw together some names now, and someone could add in a story behind that in the future.
This is all a part of world building in regards to a world that is being constantly expanded upon as it is also being used.
As far as I am concerned, a calander is as base a part of believable world building. I mean, most of our days of the week are all named after various gods - Wednesday being named after Woden, Thursday being named after Thor etc.
It would be really weird if a game had a day of the week named after Tyr, Woden, Thor or Frigg (Tuesday through Friday), yet didn't have any reason for those names. Or if a day was named Saturday and the games world didn't have Saturn as a planet.
However, Sunday and monday are perfectly acceptable, being named after the sun and moon - I assume the games world will have one of each (though if the world has two or more moons, Monday may be a bit odd).
To me, this is one of those things that 99% of people can be completely ignorant of and it won't make a difference at all. However, there is that 1% of people that look in to things like this, and just having it there is enough - and this then gives developers in the future an interesting point to work off.
EQ? WoW?
In 15 years of WoW, how many years passed for Jaina Proudmoore?
Part of me does think it would be cool to have a date stamp included for world firsts, but...
Again, that starts to feel odd if we track monarchs...many monarchs may only reign for a year or reign for a few years then be defeated for one year, then regain the Castle for a few years, then lose the Castle for a couple of years.
Dancing in between a GW (Fantasy) and a Touchstone pictures (Nightmare before Christmas) DMCA strike.
That sir is the Hogfather
Yours truly could go either way, on it. The more lore and in-game references that exist, the better - but it would have to be ergonomic to the rest of the fittings of the game.