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[Suggestion] Naming Days after Gods, and Months after Historical Characters

TeylouneTeyloune Member, Phoenix Initiative, Hero of the People, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
edited December 2023 in General Discussion
Hello Everyfriend,

If a week on Verra also has 7 Days, we could name them after The Seven (Gods).

It would make sense for The Others (The Banished Gods) to not have their own days, because the common folk might have been taught from a young age that there are only The Seven.

The Months could be named after famous Historical Characters within Ashes of Creation.

If that is something that could be done within Ashes of Creation, I believe this could potencially contribute to making this a slightly more immersive experience, for those who care about this, as it makes sense from a roleplay standpoint, right?
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Comments

  • AsgerrAsgerr Member, Alpha Two
    I could certainly be cool, however I'm not entirely sure how much it will matter in the game.

    I don't mind if some NPCs want to drop a name of a date or month etc, but for us players, ultimately, if there is a siege on Saturday, we'll say Saturday regardless of everything else.
    Sig-ult-2.png
  • ViBunjaViBunja Member, Alpha Two
    It's unharmful to everyone else. This seems to be more fitting with the lore (intentions from Steven to separate it from reality) and excellent for roleplayers. Doesn't seem to have any harm in it and like Asgerr said, this won't stop people from saying stuff like attacking on Saturday. I fully support this.
  • SathragoSathrago Member, Alpha Two
    It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • ViBunjaViBunja Member, Alpha Two
    Sathrago wrote: »
    It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort.

    Imagine taking 1 year to make 7 names for the week, plus 12 names for months.
  • SathragoSathrago Member, Alpha Two
    ViBunja wrote: »
    Sathrago wrote: »
    It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort.

    Imagine taking 1 year to make 7 names for the week, plus 12 names for months.

    They have to program and integrate this into all parts of the game. the dialog, the calendars, anything that would use a date inside the game. You're asking a progammer to repeatedly try to remember if they are supposed to write Jerggenburngenday or furgensherggenday or yarkenfurkday. I am not saying it would take a year to do, hell maybe it would we dont know.

    All I know is that it would take longer for them to fumble around trying to fit it in than if they just used our calendar.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • ViBunjaViBunja Member, Alpha Two
    Sathrago wrote: »
    ViBunja wrote: »
    Sathrago wrote: »
    It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort.

    Imagine taking 1 year to make 7 names for the week, plus 12 names for months.

    They have to program and integrate this into all parts of the game. the dialog, the calendars, anything that would use a date inside the game. You're asking a progammer to repeatedly try to remember if they are supposed to write Jerggenburngenday or furgensherggenday or yarkenfurkday. I am not saying it would take a year to do, hell maybe it would we dont know.

    All I know is that it would take longer for them to fumble around trying to fit it in than if they just used our calendar.
    Imagine not adding a calendar to an MMO. LMAO imagine not knowing how programming works and try to explain how it works.

    You have values in programming to avoid this very problem and this is taught in like the first day of programming.
  • SathragoSathrago Member, Alpha Two
    ViBunja wrote: »
    Sathrago wrote: »
    ViBunja wrote: »
    Sathrago wrote: »
    It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort.

    Imagine taking 1 year to make 7 names for the week, plus 12 names for months.

    They have to program and integrate this into all parts of the game. the dialog, the calendars, anything that would use a date inside the game. You're asking a progammer to repeatedly try to remember if they are supposed to write Jerggenburngenday or furgensherggenday or yarkenfurkday. I am not saying it would take a year to do, hell maybe it would we dont know.

    All I know is that it would take longer for them to fumble around trying to fit it in than if they just used our calendar.
    Imagine not adding a calendar to an MMO. LMAO imagine not knowing how programming works and try to explain how it works.

    You have values in programming to avoid this very problem and this is taught in like the first day of programming.

    Well now you are just being spiteful because I said an opinion that didn't align perfectly with what you think. Chill out. Now I don't want it at all thanks for convincing me. Enjoy your Thursday.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    I like the OP's idea. The names of the corrupted gods might be used by the Tulnar, who have a three day week.
  • AntVictusAntVictus Member, Alpha One, Alpha Two, Early Alpha Two
    I don't really see a point to it to be honest. It works in Single player games like the TES series because there's a metric ton of lore around it, even down to basic things such as your star sign. Doesn't really work in ESO though, since it's not relevant to even the core of the game. Even FFXIV scrapped every idea they had with using something similar on their end.

    So, not really a needed thing.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Screw 7 day weeks. Lets just use nundinal cycles and yolo the winter.

    Senatus Populusque Romanus!
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited May 2021
    Sathrago wrote: »
    It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort.

    I'm not sure I agree, I think it is worth the effort to make a full calendar. Any IP that wants to be taken seriously as an actual world kind of needs to do this, imo.

    This is one if the things the EQ lore got right. They actually had at least two different calendars in game that different races used. One of them even had 10 day weeks, I believe it had 3 week months, 10 months in the year, and had a unit above the year that was four years long.

    People aren't going to use an in game calendar to organize events and such, because an in game day is far shorter than a real day. However, in game events and activities can be tied to the in game calendar quite easily - set the game up with days that last 6 real hours, then you can set an event to happen once a day in game time and it happens at the same 4 times a day for us. Maybe it's an NPC for a quest that is only available for one in game hour per in game day or something.

    Too me, it's worth doing because it doesnt take all that long to do, and can add a lot to a game if the content developers make use of it. This does mean it needs to be in place before the content developers start developing content, but that is about all it means.

    Even if the content developers dont make use of it, if the in game calendar shows real time/day as well as in game, it adds a little more for those that look for these things.
  • SathragoSathrago Member, Alpha Two
    edited May 2021
    Noaani wrote: »
    Sathrago wrote: »
    It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort.

    I'm not sure I agree, I think it is worth the effort to make a full calendar. Any IP that wants to be taken seriously as an actual world kind of needs to do this, imo.

    This is one if the things the EQ lore got right. They actually had at least two different calendars in game that different races used. One of them even had 10 day weeks, I believe it had 3 week months, 10 months in the year, and had a unit above the year that was four years long.

    People aren't going to use an in game calendar to organize events and such, because an in game day is far shorter than a real day. However, in game events and activities can be tied to the in game calendar quite easily - set the game up with days that last 6 real hours, then you can set an event to happen once a day in game time and it happens at the same 4 times a day for us. Maybe it's an NPC for a quest that is only available for one in game hour per in game day or something.

    Too me, it's worth doing because it doesnt take all that long to do, and can add a lot to a game if the content developers make use of it. This does mean it needs to be in place before the content developers start developing content, but that is about all it means.

    Even if the content developers dont make use of it, if the in game calendar shows real time/day as well as in game, it adds a little more for those that look for these things.

    Sure you can do all that, I wouldn't care if they did do it. My opinion here though is that I am not sure it's worth the hassle to do. Maybe it would be better to use that brain juice on something else as it will require some thought to plan all that out. Or do you just want them to copy-paste from other games?

    Another way to put it would be this: If they dig a shallow hole using only names then it means absolutely nothing. They will need to dig enough of a hole that it actually means something for players that tuesday is actually called bluesday because sir blue the royal knight of dancing faeries, died on a bluesday which used to be named fuesday because fuesandor the great was a king once and blah blah blah.

    Do you get what I am trying to convey here?
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • ViBunjaViBunja Member, Alpha Two
    Sathrago wrote: »
    ViBunja wrote: »
    Sathrago wrote: »
    ViBunja wrote: »
    Sathrago wrote: »
    It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort.

    Imagine taking 1 year to make 7 names for the week, plus 12 names for months.

    They have to program and integrate this into all parts of the game. the dialog, the calendars, anything that would use a date inside the game. You're asking a progammer to repeatedly try to remember if they are supposed to write Jerggenburngenday or furgensherggenday or yarkenfurkday. I am not saying it would take a year to do, hell maybe it would we dont know.

    All I know is that it would take longer for them to fumble around trying to fit it in than if they just used our calendar.
    Imagine not adding a calendar to an MMO. LMAO imagine not knowing how programming works and try to explain how it works.

    You have values in programming to avoid this very problem and this is taught in like the first day of programming.

    Well now you are just being spiteful because I said an opinion that didn't align perfectly with what you think. Chill out. Now I don't want it at all thanks for convincing me. Enjoy your Thursday.

    Well, chill out, you bring problems that don't exist and make it sound it's tedious to fix, when it's a simple mechanic to add. Calendars aren't hard to program at all. It's more like you are being spiteful at the idea of problems you don't know about.

    Here, learn how things work before complaining about them. You don't have rational concerns, you have irrational concerns.
  • ViBunjaViBunja Member, Alpha Two
    edited May 2021
    AntVictus wrote: »
    I don't really see a point to it to be honest. It works in Single player games like the TES series because there's a metric ton of lore around it, even down to basic things such as your star sign. Doesn't really work in ESO though, since it's not relevant to even the core of the game. Even FFXIV scrapped every idea they had with using something similar on their end.

    So, not really a needed thing.
    Or FF14, or GW2. They have their own calendars as well.

    Nope, they still use the calendar, it's part of the roleplay.
  • SathragoSathrago Member, Alpha Two
    edited May 2021
    ViBunja wrote: »
    Sathrago wrote: »
    ViBunja wrote: »
    Sathrago wrote: »
    ViBunja wrote: »
    Sathrago wrote: »
    It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort.

    Imagine taking 1 year to make 7 names for the week, plus 12 names for months.

    They have to program and integrate this into all parts of the game. the dialog, the calendars, anything that would use a date inside the game. You're asking a progammer to repeatedly try to remember if they are supposed to write Jerggenburngenday or furgensherggenday or yarkenfurkday. I am not saying it would take a year to do, hell maybe it would we dont know.

    All I know is that it would take longer for them to fumble around trying to fit it in than if they just used our calendar.
    Imagine not adding a calendar to an MMO. LMAO imagine not knowing how programming works and try to explain how it works.

    You have values in programming to avoid this very problem and this is taught in like the first day of programming.

    Well now you are just being spiteful because I said an opinion that didn't align perfectly with what you think. Chill out. Now I don't want it at all thanks for convincing me. Enjoy your Thursday.

    Well, chill out, you bring problems that don't exist and make it sound it's tedious to fix, when it's a simple mechanic to add. Calendars aren't hard to program at all. It's more like you are being spiteful at the idea of problems you don't know about.

    Here, learn how things work before complaining about them. You don't have rational concerns, you have irrational concerns.

    say hi to dgyz for me. you're not worth the time, just like this calendar business.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Sathrago wrote: »
    say hi to dgyz for me. you're not worth the time, just like this calendar business.

    The sentiment of this post right real really warms my heart.

    Sadly, I have to agree that having a calendar would be in the best interest of the game. Just because they have committed to seasons being in the game already. It makes the final product seem more well thought out.

    It doesn't take much brain juice to make a calendar that makes sense. You just take your seasons length (One week IRL). Then divide that by how many days you want in a season to get the day/night cycle length. Then start dividing that up into sets of weeks or months. You don't actually need both weeks and months. Harvest Moon and Stardew Valley for example. Playing with the numbers to see what feels right should not take that long. It really is like 10-20 minutes of napkin math.

    Then you just throw some cool sounding lore names on all that shit and call it a day. The RP cringe lords are happy, and the game appears to be more well thought out. Everyone wins.

    That is exactly what FFXI did and it worked there. Assholes out there with physical FFXI world clocks.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • SathragoSathrago Member, Alpha Two
    edited May 2021
    Vhaeyne wrote: »
    Sathrago wrote: »
    say hi to dgyz for me. you're not worth the time, just like this calendar business.

    The sentiment of this post right real really warms my heart.

    Sadly, I have to agree that having a calendar would be in the best interest of the game. Just because they have committed to seasons being in the game already. It makes the final product seem more well thought out.

    It doesn't take much brain juice to make a calendar that makes sense. You just take your seasons length (One week IRL). Then divide that by how many days you want in a season to get the day/night cycle length. Then start dividing that up into sets of weeks or months. You don't actually need both weeks and months. Harvest Moon and Stardew Valley for example. Playing with the numbers to see what feels right should not take that long. It really is like 10-20 minutes of napkin math.

    Then you just throw some cool sounding lore names on all that shit and call it a day. The RP cringe lords are happy, and the game appears to be more well thought out. Everyone wins.

    That is exactly what FFXI did and it worked there. Assholes out there with physical FFXI world clocks.

    Well it was my understanding that these people wanted it to matter. Meaning there would be lore behind the names instead of silly fantasy names slapped down in numerical orders that resemble a regular calendar. I agree that takes absolutely no time at all to do if that's what they want to do, but that's not the sentiment I am gleaming from the conversation.

    If they don't care then it shouldn't matter, if they do care then it will take some effort to properly implement and that feels like a waste of time to me. Like I said before it really does not matter if they do or do not do it. I just wouldn't be surprised if they decided it was not worth the time investment to make a proper one with lore, the bells, and whistles that all the RPers would want attached for it to actually mean something.

    Just to be clear I am fully aware that I am wasting time responding to this thread. If there was a better thread to talk in I would join it. I have time to waste.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Sathrago wrote: »

    Well it was my understanding that these people wanted it to matter. Meaning there would be lore behind the names instead of silly fantasy names slapped down in numerical orders that resemble a regular calendar. I agree that takes absolutely no time at all to do if that's what they want to do, but that's not the sentiment I am gleaming from the conversation.

    If they don't care then it shouldn't matter, if they do care then it will take some effort to properly implement and that feels like a waste of time to me. Like I said before it really does not matter if they do or do not do it. I just wouldn't be surprised if they decided it was not worth the time investment to make a proper one with lore, the bells, and whistles that all the RPers would want attached for it to actually mean something.

    Game designers slap the times together on a napkin. Hand that it over to the programmers to implement it. They were going to have to write some sort of day night cycle anyways. Then the writers who were going to write some shit I was never going to read, write some shit I am never going to read.

    None of it means anything at the end of the day to you and me because we wont read it.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • ViBunjaViBunja Member, Alpha Two
    Sathrago wrote: »
    ViBunja wrote: »
    Sathrago wrote: »
    ViBunja wrote: »
    Sathrago wrote: »
    ViBunja wrote: »
    Sathrago wrote: »
    It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort.

    Imagine taking 1 year to make 7 names for the week, plus 12 names for months.

    They have to program and integrate this into all parts of the game. the dialog, the calendars, anything that would use a date inside the game. You're asking a progammer to repeatedly try to remember if they are supposed to write Jerggenburngenday or furgensherggenday or yarkenfurkday. I am not saying it would take a year to do, hell maybe it would we dont know.

    All I know is that it would take longer for them to fumble around trying to fit it in than if they just used our calendar.
    Imagine not adding a calendar to an MMO. LMAO imagine not knowing how programming works and try to explain how it works.

    You have values in programming to avoid this very problem and this is taught in like the first day of programming.

    Well now you are just being spiteful because I said an opinion that didn't align perfectly with what you think. Chill out. Now I don't want it at all thanks for convincing me. Enjoy your Thursday.

    Well, chill out, you bring problems that don't exist and make it sound it's tedious to fix, when it's a simple mechanic to add. Calendars aren't hard to program at all. It's more like you are being spiteful at the idea of problems you don't know about.

    Here, learn how things work before complaining about them. You don't have rational concerns, you have irrational concerns.

    say hi to dgyz for me. you're not worth the time, just like this calendar business.

    Hon, you aren't worth anyone's time. If anything, I'd suggest to leave the conversation as it would lead to something better. You clearly don't know how programming works and you are making a bigger deal than it is. Just stop complaining about something you don't even know.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I think time is going to pass way too fast for named months and days to be useful.
    Also, towns and cities will be popping up way too fast for that to be measured by days and weeks.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    edited May 2021
    Dygz wrote: »
    I think time is going to pass way too fast for named months and days to be useful.
    Also, towns and cities will be popping up way too fast for that to be measured by days and weeks.

    That is a point I had not considered.

    Let me try some napkin math to see how much sense it could or could not make.

    Assuming one earth week is one verra season.
    Assuming 4 months per season, and 30 days per month. (120 days per season)
    168 hours in a earth week divided by 120 days. A Verra day would be 1.4 hours.

    Now lets look at node progression:
    Expedition(A few Hours)=a few days.
    Encampment(many hours)=many days.
    Village(A few days)=weeks
    Town(many days)=months
    City(a few weeks)=a few seasons
    Metro(many weeks)=a year, maybe less.

    My hypothetical example would have people building from nothing to a metropolis in around a year game world time. Not that bad if magic is used in the construction. For the times to be super realistic you would want longer node progression times, but that might get in the way of fun game play. Still these numbers don't look awful to me.

    Edit: Also with that math a day night cycle would be 84mins. Not sure how I would feel about a 42 minute night.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I think it would really only be meaningful if we're also tracking years.
    And, again, that would make things feel very odd. How many years will go by in a 5 year period?
    One month = 1 yr... so 60 years?
    How many fictional years typically pass in 5 irl years of an MMORPG?
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    I think it would really only be meaningful if we're also tracking years.
    And, again, that would make things feel very odd. How many years will go by in a 5 year period?
    One month = 1 yr... so 60 years?

    Yeah, I don't want to play a MMORPG where my character actually ages.
    Dygz wrote: »
    How many fictional years typically pass in 5 irl years of an MMORPG?

    None, IMO.
    In most MMOs you can still run old content as if it was current. So it is like time does and doesn't pass.

    No matter how you slice this up. Something is not going to make sense.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited May 2021
    Sathrago wrote: »
    Another way to put it would be this: If they dig a shallow hole using only names then it means absolutely nothing. They will need to dig enough of a hole that it actually means something for players that tuesday is actually called bluesday because sir blue the royal knight of dancing faeries, died on a bluesday which used to be named fuesday because fuesandor the great was a king once and blah blah blah.
    Since the OP's suggestion is the use the names of the seven gods, the bulk of the work for this is already being done.

    While the developers may not actually do anything at all with it at launch, it is the kind of thing that can be built on as content is added to the game. Even if they didn't use the names of the gods, the develoeprs could throw together some names now, and someone could add in a story behind that in the future.

    This is all a part of world building in regards to a world that is being constantly expanded upon as it is also being used.

    As far as I am concerned, a calander is as base a part of believable world building. I mean, most of our days of the week are all named after various gods - Wednesday being named after Woden, Thursday being named after Thor etc.

    It would be really weird if a game had a day of the week named after Tyr, Woden, Thor or Frigg (Tuesday through Friday), yet didn't have any reason for those names. Or if a day was named Saturday and the games world didn't have Saturn as a planet.

    However, Sunday and monday are perfectly acceptable, being named after the sun and moon - I assume the games world will have one of each (though if the world has two or more moons, Monday may be a bit odd).

    To me, this is one of those things that 99% of people can be completely ignorant of and it won't make a difference at all. However, there is that 1% of people that look in to things like this, and just having it there is enough - and this then gives developers in the future an interesting point to work off.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I meant in the sense of the overall story - each expansion story covers how many years?
    EQ? WoW?
    In 15 years of WoW, how many years passed for Jaina Proudmoore?


    Part of me does think it would be cool to have a date stamp included for world firsts, but...
    Again, that starts to feel odd if we track monarchs...many monarchs may only reign for a year or reign for a few years then be defeated for one year, then regain the Castle for a few years, then lose the Castle for a couple of years.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I call Nagashmas!

    HogfatherSQ.png
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • McMackMuckMcMackMuck Member
    edited May 2021
    @Nagash
    Dancing in between a GW (Fantasy) and a Touchstone pictures (Nightmare before Christmas) DMCA strike.
    Forum_Signature.png
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    McMackMuck wrote: »
    @Nagash
    Dancing in between a GW (Fantasy) and a Touchstone pictures (Nightmare before Christmas) DMCA strike.

    That sir is the Hogfather
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • For me, I really love this idea! But maybe we should be capable to turn it on or off for the calendar?
  • TyranthraxusTyranthraxus Member, Alpha Two
    This feels like it could be neat for lore, but as was pointed out earlier, it'd kind of be hard to fit, with how fast the seasons are planning to be changed, in AoC.

    Yours truly could go either way, on it. The more lore and in-game references that exist, the better - but it would have to be ergonomic to the rest of the fittings of the game.




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