Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Downsides: framerate drops, rubberbanding, clunky combat, difficulty controlling the camera.
Overall: very enjoyable, needs a lot of work, but definitely has the potential to become one of the "Greats" in the MMO industry.
My hats off to all of you for making a game for gamers. Graphics are amazing especially the beach and waves coming up on the shore. It is clear that the staff cares about the community. Shutting down the servers and quickly attacking the rubber banding was the right move. Toast deserves a vacation for I don't think she slept the entire weekend. Seemed she was always on line answering questions and giving advise. If I had to write a report on costumer service, I would use Toast as the standard.
As for the rest of the test, it was quite enjoyable. The world is just beautiful and the different biomes are magnificent. I've never been a part of an alpha before so I cannot say the whole "from previous experiences", but I'm enjoying the combat even at this simple version and I feel the future holds good things for this combat system. Basically everything at this stage feels amazing to me. I wonder if this is the best alpha experience that a girl could ask for!
Keep up the amazing work and looking forward to the next test!
Love,
Volga
Thanks for all your efforts. It’s hard to feel accomplished when all you are hearing for three days is all negatives and bug reports (for a reason, obviously that’s the point of alpha 1, but it can still make people feel unappreciated)
We appreciate the hell out of every single one of you over at the studio. Keep killin’ it and I can’t wait to enjoy the ride.
It was a pleasure to take part in this weekend's testing.
It has been quite some time since I've played a game that has given me that coveted feeling of adventure, discovery, and wonder...and the AoC pre-alpha test delivered! It was so cool to encounter other players and quest, kill mobs, or just explore together. This combined with the node system gives AoC a very unique, "living world" feeling that many other games have tried to pull off.
I am very exciting to see AoC progress further, and I will be happy to be there to help test along the way!
Great work & keep it up
All in all I'm looking forward and am very happy of the games state so far.
Keep up the good work and don't lose the momentum. Before you know it you will be opening that champers.
Positive: The world was very beautifully designed (mountains/volcano).
Most of the creatures were created with a lot of love.
The water had a natural look.
The houses and ruins were rich in detail and visually very appealing.
Armour was very detailed and appropriate for the respective class.
Negative: The world seemed like a game box and looked disorganised as far as life in it was concerned. (This may be due to the alpha or alpha island). This applies to creatures, bandits, living beings and nature itself.
When standing still in deeper water, you got the feeling that you were swimming on the surface.
The server ran quite well at the beginning, but later on I had to struggle with bigger problems.
-I often fell from different heights although I was supposed to be on the ground (caused by jumping from a mountain during the jump).
-monsters moved abnormally ( did not attack or got an increased range when attacking )
This is just my own opinion.
I had a ton of fun testing and I hope we gave you good feedback
best regards
T.
We follow the truth of the True gods, wherever she leads us
Your spirit is refreshing. It's nice to see authenticity in gaming again. Thank you to everyone contributing to this journey and allowing us to take part!
Creating worlds that immerse people is even harder.
All of you at Intrepid managed to do this, although your game is not even in it's real Alpha phase yet. The idea that formed Verra, the skill and talent of every member of the team making this idea a reality, the continuous hard and awesome work you all put into the project reflects on us when we log in and are excited to try out everything the game has, and will have in the future, or just walk under the trees, sunshine sparkling through the leaves, the river flowing beside us and we are simply in awe... feels like we really ARE in Verra.
Will there be hickups, bugs, or decisions not every player likes? Of course. Still - Verra is alive, Verra will grow, Verra will thrive and I think most of us simply cannot wait to spend our time there whenever we like.
Thank you, Intrepid!
The support team solved my problem with discord. And the marketing of AOC it´s wonderfull.
Keep the good way , the community will support the game.
That is not dead which can eternal lie. And with strange aeons even death may die.