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If there were a training room to measure DPS/HPS would you use it?
PotatoMasherAnnie
Member, Alpha One, Alpha Two, Early Alpha Two
There will be no meters or meter addons obviously, but if there were a place you could measure and practice the numbers you could pull (like a training room) would you use it?
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I wished all games had practice rooms.
The first thing I do when I log on to FFXIV is spend like 5 mins at the dummy to warm up.
So yes, I would use the hell out of it.
This is my personal feedback, shared to help the game thrive in its niche.
And everything I have seen from the game looks like it will focus more on these social aspects than on numbers anyway.
edit: this post is satire btw
Discrimination based on performance is rare outside of WoW - and is present in WoW due to how easy it is to replace players as opposed to how easy it is to get that performance information.
In all other games I have played with heavy combat tracker use, combat trackers are used by a very small minority that have a superior complex to further that complex (though these people are never heard from again as soon as someone deflates their self-agrandizing opinion of themselves by outperforming them).
These people would have this superior complex with or without a combat tracker, but a combat tracker is the only tool players have to deflate it. I am of the theory that this happened to Steven once, which is why he is against combat trackers. It is the only explination that really fits, knowing his gaming history.
Rather that being a tool for toxicity, the vast, vast majority of their use in all non-WoW games that I have played has been in persuit of improvement - whether that is self improvement or assisting others that want to improve on actually being able to do so.
That said, I wouldn't use or require the usage of a system like the OP is describing. I am only interested in real data, not clinical data.
After reading this I would probably also use a training room or a dummy to warm up. After two or three days off I can see this being really useful.
Hahaha, being "noaani'd" should totally become a recognised Ashes phrase.
Having training room or a training specific freehold, would be very useful to test new rotations and builds, or as you said, improving once performance and getting more comfortable with once class.
But most people come from WoW. So you bet that's going to happen, DPS meters also helped in the destruction of socializing, and just created the meta of kicking the person who can't DPS instead of talking and improving with their party/raid.
RETURN TO MONKE - reject modernity, embrace tradition. It is the only way. The way back.
If it weren't a significant population, Steven would not have the view he has...and the experienced devs would not agree with him.
I might use a training dummy - I might even use training dummies to coordinate and strategize with my day-to-day groupmates. DPS numbers would not be what we're looking at to form tactics and strategies.
(My experience with DPS meter toxicity is from NWO)
I like the RP of training dummies a lot if DPS meters aren't going to be a thing. I like the idea of using training dummies as they were intended. In wow I never touched a dummy because I knew what dps I was dropping in raid from the raid logging website and I could just practice my rotation out in the world with enemies that were more interesting. If there are no meters I think I would really get into having training dummies.
Just a side note it might be cool if guild halls could have their own training room. Possibly make it more advanced then just dummies like dummies on tracks that move around to simulate basic boss level mechanics. Guilds could meet up at the halls with noobies and take them through the ropes showing of mechanics and helping them practice their rotation. That and a designated guild sparing area would be awesome additions
If dps meters killed socializing, how come wow classic is so popular and a very social game?
I have never ever seen someone thinking that giving the true facts and the pure numbers in any situation was equal to less socializing. Just look at the science community, people or scientist talk very very much about the facts given to them and are very very social between each other.
What really killed socializing in games like wow is the group finder / raid finder. This meant that you no longer needed to find a group by talking to people, or forming a guild to do the raids. Now you could just start the game, jump into the group finder and kill bosses and getting personal loot, without talking to a single player.
Question, how would you talk to someone about "improving with their party" if you didn't have any facts to base your so called "knowledge" on?
She said "unsurprised", meaning she is not surprised
The only reason Steven has his opinion is because he probably got his ass handed to him, making him realize that he is a bad player. He didn't like the facts so he is trying to hide it
Why do I assume this? Look at the pvp clip of him and some devs. He is clicking his spells and his movements are soooo slow xD
He thought he was good, he then got the facts, couldn't handle the facts, got mad and toxic, blamed the dps meters.
And they do not agree with him, that is why they are adding the combat log.
So, they are going to focus more on the numbers than player choice in crafting a character when it comes to abilities.
And, once devs implement DPS meters as a feature, they begin to design encounters around the expectation of DPS meters being used.
There are people who have said that if Tank/Tank gives the highest DPS, that's what raiders will demand - even though the design is for any of the 8 classes to be viable main tanks for endgame content.
Because the goal is not simply to defeat the encounter(s), but to do so with maximum efficiency as dictated by the numbers.
"You think you're good, but I can show you by the numbers that you aren't as good as you think you are."
People who say other people don't want DPS meters because they are bad or because they can't handle the facts kind of support the argument of DPS meters being linked to toxicity.
Group finder and lack of player reputation is a big reason for toxic behaviour and kicking. If a player is perceived to be performing poorly, then there is no real consequence for kicking since they can be easily replaced with no effort and it won't go against you since nobody would know who you are. This still happens without DPS meters.
Another big issue is that encounters and classes are designed in such a way where the DPS value matters a lot. There are still other important values but they don't hold the significance of DPS.
A potential issue with this game is if groups decide to kick players because they could be easily replaced using a family summon.
Aren't we all sinners?
haha what is wrong with "You think you're good, but I can show you by the numbers that you aren't as good as you think you are."?
AND, some people care about being "uber efficient", and some care about RP. No play style is better than the other. Play with people you want to play with and do not discriminate people because the do not like the way you play the game.
Exactly.
A training dummy is just there to see what works in a convenient way without having to go out and try the same thing against monsters, it isn't going to cause 'every guild to be elitist', kill socialization or to only care about min maxing. The person on the training dummy is usually just some average kid trying his best to figure out new spec. There are some really wild fears being created around here over something pretty small.
edit: like whatever you think (like or don't like) about raid parsing, a training dummy really shouldn't be wrenched into that conversation.