Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I think the issue is if there is a DPS meter associated with the Combat Dummy when there isnt one in the rest of the game.
sure but it should be a non-issue. unless people are arguing that *any* combat information will ruin the game via some sort of weird slippery slope?? There's a big difference between using a training dummy in conjunction with your combat log or in-game tool to test new specs in a safe controlled way away from monsters, and using dps parsers mid-raid to set goals for yourself on a attempt by attempt basis and actively call out mechanics for your team. Its like... night and day.
Actually, what created that was the fact that if you kicked someone from a group or raid, you could replace that player in an instant, and were likely to never see that player again.
Basically, what caused that behavior, what caused the toxicity in WoW, was the LFG/LFR system.
You take away a group leaders ability to replace a person, you make it so that they know they will have to see that person again, and all of a sudden you make it so that group leader doesn't really have the option of booting that player, even if they are under-performing.
If a game is going to treat players as replaceable parts, players can't be surprised when other players treat them as such as well.
I would play the heck out of that!
And, even then, it's rock, paper, scissors. Group balance rather than individual/solo balance.
If one guild wants to show off to another, the only thing that is valid to do so are mobs that have been killed, and the time it takes to kill those mobs. Other data is used as a means to that end, not as a means to show off in and of itself.
The fact that you STILL don't understand this is a testiment to how little attention you are paying to the discussion on these forums in regards to objective data in general, despite your insistance on spreading your uninformed opinion all over the place like some sort of airbourn pollutant.
My 2 cents if it matters - GhosttLG Twitch
I've been there, done that - and if I can I just avoid it by running only with guild then that is what I do. Of course if the content is super easy and I can literally solo carry everyone to the endboss then I dont have a problem with that if I get out of that run what I went in there for.
― Plato