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Verbal NDA lifted - Discussion thread

AsgerrAsgerr Member, Alpha Two
As Steven just announced he released testers from their verbal NDA (still no images)

Feel free to post your verbal descriptions of things and general impressions of the core systems
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Comments

  • TyranthraxusTyranthraxus Member, Alpha Two
    IT'S A TRAP!


  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Great game. The core is there! I had a blast all weekend.

    Played mage and cleric. I flagged a lot AOE farming.
    Spear is the best!
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • AsgerrAsgerr Member, Alpha Two
    Vhaeyne wrote: »
    Great game. The core is there! I had a blast all weekend.

    Played mage and cleric. I flagged a lot AOE farming.
    Spear is the best!

    Please tell me more about the SPEAR!!

    As a wannabe Dragoon I need to know how it plays
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  • ShoelidShoelid Member, Alpha One, Alpha Two, Early Alpha Two
    Vhaeyne wrote: »
    Great game. The core is there! I had a blast all weekend.

    Played mage and cleric. I flagged a lot AOE farming.
    Spear is the best!

    I agree! Had tons of fun. The core is definitely there. I can see their vision and I'm excited.
    I played cleric and tank, also tons of AOE farming, but didn't PvP as much as I would have liked.
    Spear is the best!
  • SathragoSathrago Member, Alpha Two
    Bro yall speaking my language with this spear business.

    Can you explain how weapons function? Like are they just auto attackers or can you skill it up and use more abilities in addition to your class kit?
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    edited May 2021
    Asgerr wrote: »

    Please tell me more about the SPEAR!!

    As a wannabe Dragoon I need to know how it plays

    Spear is a beat stick with a few feet of range and a wide arc so far. Reminds me of lineage 2 spear, but you click to swing instead of auto attack. That is about it so far. I tried all of the weapons on my cleric and I liked spear the most.

    No crazy dragoon stuff yet. It just felt good to pick up whatever weapon I want and try it in a game again.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • ShoelidShoelid Member, Alpha One, Alpha Two, Early Alpha Two
    Sathrago wrote: »
    Bro yall speaking my language with this spear business.

    Can you explain how weapons function? Like are they just auto attackers or can you skill it up and use more abilities in addition to your class kit?

    As of now they're just stat-stick auto attackers. The only 'skill ups' present this weekend were for class abilities.
  • TheHiddenDaggerInnTheHiddenDaggerInn Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Great to be able to talk about this now, the game is visually beautiful and as stated above many core elements are in and functioning, this weekend our guild [Stormborn] Leveled up a node too village and got to, buy different mounts. Water mount is awesome btw. The classes have been the same for a bit as they're were focused previously on getting the networking taken care of, which they have done a wonderful job of and have exceeded my expectations.

    Overall was a awesome testing experience this past weekend, and previously we've a great group of testers that care about this project very deeply and are very excited to share it with the public.
  • Quite interested on people's experience in this May test!
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    Aren't we all sinners?
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2021
    @Vhaeyne (Typo: Tired = Tried)

    Weapons are press Q each time for basic attack, rather than auto-attack.
    We had three skill trees for attack:
    Passive | Active | Weapon

    Only the Active skill tree was available. That has the Archetype abilities.
    The other two skill trees are work in progress and were disabled.
    I am curious to see if the Weapon skill tree changes based on the weapon that's equipped.
  • neuroguyneuroguy Member, Alpha Two
    @Santanico Cool! Can you tell us a bit about how the world 'felt'? Was the minimap/world map detailed? Did the leveling of the node really feel like the area around it changed (in terms of mobs etc?) were you excited to see the ramifications of the node lvling up in the world? Or was the focus more the node (village/town) itself?? Ahhh I can't wait for alpha2 where I can test too.
  • TheHiddenDaggerInnTheHiddenDaggerInn Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    neuroguy wrote: »
    @Santanico Cool! Can you tell us a bit about how the world 'felt'? Was the minimap/world map detailed? Did the leveling of the node really feel like the area around it changed (in terms of mobs etc?) were you excited to see the ramifications of the node lvling up in the world? Or was the focus more the node (village/town) itself?? Ahhh I can't wait for alpha2 where I can test too.

    The world feels great, they're on a Alpha 1 map that is basically 1/5 I think of the size the world will actually be, that being said it still takes some time to get to 1 end of the map to the other. They've some teleporters to make it easier at some locations.

    The Node leveling was very exicitng, seeing nothing, and then going to where you can sell some of your essences and materials, to when you finanally pop it and go to village, and then caravan merchant, Freehold housing, Alchemy merchant, stable master all appear. There was many mounts you could by some for 80g, most were 550g for the good ones.

    You need a freehold to become a citizen which cost 1500g, we had 4 people who were citizens and we had a Mayoral vote and everyone voted for themself so I believe it then randomly chose him. To my knowledge he had the ability to constuct some buildings which required stone, lumber and so on.

    Our carvan system was having some issues Steven had already mentioned so we will try that another day, but seeing a Mayor was super cool. Very excited to see the future upgrades.

  • SathragoSathrago Member, Alpha Two
    How far along is the crafting? Which artisans are available?
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I don't like the mini-map. I also don't like the main map.
    But, it's early days, so those should both improve.

    Right now, the mini-map is mostly cluttered with mobs. There are icons on the mini-map intended to show flagged quest targets but they are too difficult to see in the sea of mob markers and distance is misleading - like you kinda see the edge of a quest target marker at the edge of the mini-map - which kinda gives an idea of direction (when it doesn't disappear for some reason), but you have no clue of distance. And opening the main map generally had no associated marker to cross-check.
    Again, I expect that will improve significantly by Beta.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    I couldnt test this time around.
    Was there dual wielding?
  • hirohiro Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Asgerr wrote: »
    Vhaeyne wrote: »
    Great game. The core is there! I had a blast all weekend.

    Played mage and cleric. I flagged a lot AOE farming.
    Spear is the best!

    Please tell me more about the SPEAR!!

    As a wannabe Dragoon I need to know how it plays

    Nice Love FFXIV Players! Hope you enjoy this new world when the NDA is lifted.
  • hirohiro Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Here is a question guys, Is there a way to turn down battle effects of other yet and see if it effects performance? How did you all feel about the performance in general?
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I couldn't test this time around.
    Was there dual wielding?
    I think there was no dual wielding.
    No Rangers or Rogues, so, I'm not surprised.
    Also, Alpha, so very basic combat.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    hiro wrote: »
    Here is a question guys, Is there a way to turn down battle effects of other yet and see if it effects performance? How did you all feel about the performance in general?
    Battle effects seemed fairly low key for Cleric and Tank.
    Other than rubberbanding in crowded areas, I think performance was generally OK.
  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Hmm what to say....

    The thing that stood out to me the most is the node progression and the dynamic world that is already present. Nodes can be levelled up to level 3 and the world does visually change from it, with new roads and bridges appearing once the nodes are levelled.

    Yes the system is still in its infancy right now but the core concept is there and it's great.
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  • chiefbirdchiefbird Member, Alpha Two
    Ive always longed for an mmo to have spears, now you have my attention, was it just spears or could there be a shield added on. I suppose im asking too early but one can hope
  • ShoelidShoelid Member, Alpha One, Alpha Two, Early Alpha Two
    chiefbird wrote: »
    Ive always longed for an mmo to have spears, now you have my attention, was it just spears or could there be a shield added on. I suppose im asking too early but one can hope

    There were no shields in the game this weekend, so realistically your guess is as good as mine. Would be super cool though! I've always been a fan of shield builds too.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Shoelid wrote: »
    There were no shields in the game this weekend, so realistically your guess is as good as mine. Would be super cool though! I've always been a fan of shield builds too.

    I kept going back and forth in the weapons, and armor selections in Winstead hoping to see a shield myself.
    The game said I was a cleric, but I was sure as hell trying to build myself to be a paladin.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • halbarzhalbarz Member
    How many nodes did you have to upgrade in A1? :)
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    halbarz wrote: »
    How many nodes did you have to upgrade in A1? :)

    I think there was 6ish nodes on the map. I was able to stay in one and see it advance to a town. Over the weekend I seen some other nodes progress. I actually toured the map on both Saturday and Sunday on my mount, and did notice progress in the nodes I was not helping in.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • halbarzhalbarz Member
    Vhaeyne wrote: »
    halbarz wrote: »
    How many nodes did you have to upgrade in A1? :)

    I think there was 6ish nodes on the map. I was able to stay in one and see it advance to a town. Over the weekend I seen some other nodes progress. I actually toured the map on both Saturday and Sunday on my mount, and did notice progress in the nodes I was not helping in.

    Awesome.

    As a follow-up question, did you see any specific benefits to upgrading certain nodes? I ask because I am curious how nodes will be balanced so that not every node at the sea will be maxed out and the inland ones wouldn't be considered.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    halbarz wrote: »

    Awesome.

    As a follow-up question, did you see any specific benefits to upgrading certain nodes? I ask because I am curious how nodes will be balanced so that not every node at the sea will be maxed out and the inland ones wouldn't be considered.

    I did take the time to look for any differences in the nodes. I was specifically looking at vendor selection. I did not notice anything there I was mostly focused on plate though. The quests were similar between nodes, but different. There was just so much I wanted to do it was hard to take stock of everything.

    I could have easily spent a week testing every little thing in the starting area, but sadly the servers were only up during the day. Maybe that is a good thing though because I got a lot of sleep this weekend. Something I was not expecting. The feels when you use sleep to time warp...
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • DiamahtDiamaht Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Between work I was only able to get in about 3 or 4 hours but the game looked and felt great. The art, music and environment were just as good live as they are in the videos so that was nice to see.

    It would be hard for me to talk about combat since it was obvious the system was not in place for this test. One thing I did enjoy was the feel of character movement. It did not feel floaty, your character felt like it had real weight. That was another worry I had and it was assuaged.

    I was skeptical about character collision being active in this game, but it actually seemed to add a realistic feel to large groups.

    So far, so good. The game looks like it is taking shape to be exactly what was advertised. Now we just need to see, then break, then fix, then shatter, then repair the combat and crafting systems.
  • SathragoSathrago Member, Alpha Two
    Vhaeyne wrote: »
    The feels when you use sleep to time warp...

    https://youtu.be/lTO5vhRFCv0
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • RageconRagecon Member, Alpha One, Alpha Two, Early Alpha Two
    Diamaht wrote: »
    Between work I was only able to get in about 3 or 4 hours but the game looked and felt great. The art, music and environment were just as good live as they are in the videos so that was nice to see.

    It would be hard for me to talk about combat since it was obvious the system was not in place for this test. One thing I did enjoy was the feel of character movement. It did not feel floaty, your character felt like it had real weight. That was another worry I had and it was assuaged.

    I was skeptical about character collision being active in this game, but it actually seemed to add a realistic feel to large groups.

    So far, so good. The game looks like it is taking shape to be exactly what was advertised. Now we just need to see, then break, then fix, then shatter, then repair the combat and crafting systems.

    Wonder what systems they will have to keep large toxic groups from surrounding a player so they can’t move anywhere 🤔
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