Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I have no interest in signing a plaque.
I'd rather get a cosmetic or a pet/trophy to display at my Freehold. But, I'd also like something more interesting to be there than an empty building/marker with a signable plaque.
I would allow it if you had to walk through a giga gauntlet of traps that only .001% of the player base could complete.
You get one attempt a day... and it costs a small ship worth of gold to even try it...
It would have to be insane to get something good from walking. Some hardcore walking...
This is my personal feedback, shared to help the game thrive in its niche.
We should have unlockable cosmetics however! Sword in stone could be a cosmetic when you claim it... or perhaps when you find a runeblade encased in ice? Cosmetic!
This game is not wow. So don't make it feel like wow. Exploring can reward us with cosmetics but not gear. Nah uh!
Through exploration is not enough by far. This would become a Youtube FAQ in 3 min, and people would flood to these locations, and the " legendary " Sword could just as well be from Aliexpress.
Modern day questlines are 8 out of 10 times, walk from A to B and tadaaa = Reward all with " Epic Legendary Rareness of unheard uncommonness doohickey "
Anything that even closes in to a classification as " rare " and above should include a massive investment from the player. Massive investment as in, if you want this....you really really put in the effort. When people hear the word " rare " basically none connect that to it´s rarity, but instead either what the damage would be, or what it can sell for.
When you discover this boss, you get a choice: You can gather up your friends or your guild, and take it down yourselves. Whatever special drops it has are only for you and your group. If you don't have one, or you're looking for more prestige, find a large guild to offer the information to (for a cut of the profit, of course). You might even be able to start a bidding war, if you're the particularly industrious sort.
You can become known as the person who found something everyone wants -- and as the key to getting it -- or you can take it for yourself and your friends, and let your power grow. The choice is yours. But once that boss is defeated, who knows when -- or where -- it will ever spawn again. Maybe it will take months. Maybe, once it's defeated 10 or 12 times, it will never spawn again. Different bosses will have different conditions, and different quality of drops. But there's one thing you can be sure of: There's always a reason to go explore the world.
I'd love to point out, once again, that I did mention that item would be unique, not an item you get through any achievement by finding the place, not like WoW mounts. I'm talking about unique items per server. There can only be one player with this skin, only one item with this skin per server. And as for the skin, someone said instead of the item itself, they suggested applying a cosmetic to weapons, armor, mounts, freeholds, etc.
As for the means to obtain them, someone did say a puzzle would be great to obtain this. Rather than focusing on combat, people need to focus on solving a puzzle, so more of a reward for being smart and clever.
As for the number of items / server, fully agree
And for the means to get it, something time consuming i would vote for. Thinking back to the Jedi Trials in SWG in it´s original pace...but that´s just me.
Although for explorations, I would see titles as a better reward. Perhaps said titles can open new quests with certain social organisations (thieves' guild, scribes etc) which could then net you a legendary item through combat content.
Why doesn't it work in an MMO? Say you figure it out, the clues, follow it, are on a roll, spend hours reading through lore, to find the location. And when you get there, it's gone. Feels bad.
Not if it is a one stop shop, if you're taking something like 'youre the first person to make it to the top of this mountain congrats here is a shield...' then no
but something you have to research and travel all over for chasing treasure maps and clues to find the resting place of a long lost sword... I could be down.
As long as the effort matches the reward.
Easy have the item "still be there" but when you touch it it crumbles... But under it you find the blueprints or something
Becoming a Jedi back in the game, could take the better part of a year real time. That, is dedication and rewarding enough for a legendary item IMO.