Greetings, glorious testers!
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
In the future, a few years after the release, do you plan to open new servers for new players or do you plan to have ingame "catch up mechanics" ?
An example of this would be if you engaged a hard world boss, and you would slowly gain corruption while fighting it. Since corruption reduces stats such as health and damage, increases drop rate of gear the more corruption you have it would incentivize PvPers to attempt to gank the players attempting the boss (corruptionless death won't do that since people won't be bringing gatherables to raids), while it would incentivize the players attempting the boss to bring some PvPers along for defence. It would be a race against time for the PvErs since if the defending PvPers were wiped, they would be easily overrun due to having corruption – especially if it was towards the end of the encounter – building tension as the fight dragged on.
In other words, if a single server has a concurrent player base of 10,000 - 15,000 players and a total of 50,000 players. Will there be enough housing at the endgame for each and every player to have citizenship?
ᚺᛖᚨᚱᚦ ᛟᚠᚦᛖ ᛊᚺᚨᛞᛟᚹ ᛁᛗᛁᚱ
Thank You. Love your team's passion.
Thank you.
Any thoughts of a reincarnation system to allow further character development ? ie ; complete a life of Ranger , reincarnate as a wizard carrying over some past life bonus from the past life .. dungeons and dragons online has done an exceptional job of extending character development with this system.
Will players receive any kind of memento by which to remember any of the mounts that can die or expire (i.e. a small statue or a taxidermied version for our houses) ?
New question:
Roughly speaking, what % of the map is susceptible to seasonal changes? What % of the underrealm?
Thanks!
There seems to be a huge disconnect from what players imagined and what has been created thus far and I feel a lot of that comes from not knowing exactly what it is you guys want the combat to look like.
https://ashesofcreation.wiki/Animal_husbandry#Breeding_mechanics
There is a compendium of acceptable parameters for breeding, which isn't going to be known until players discover it. This discovery may be different for different players.
Animal husbandry involves a tree of its own that players get to discover via what pairings they choose... That's going to be a pretty fun aspect of creating rare mounts that haven't been seen in the world. – Steven Sharif
Genetic lines are based on the type of mount or creature that has been captured or tamed.
The genetic system will involve trial and error to determine what yields or combinations are possible. This will incorporate an element of RNG.
Each of these animals have a unique ID. There's going to be essentially this husbandry chart that takes into account potential combinations between animals that you have. So there's gonna be a little bit of obviously trial and error as players begin to explore this genetic system to determine what yields are possible; and those yields are obviously going to have an element of RNG to them as well. So you know you may pick up on a more dominant genetic trait within the pairing, or you may have a much smaller chance to unlock a specific breed of species; and then those chances obviously get augmented by your advancement within the Animal Husbandry profession. So a person who's more experienced in pairing of certain animals, and even the specific types of pairings, will increase their likelihood- their RNG chances of essentially birthing a unique mount; and being able then to sell those on an open auction. They can also be applied as certificates toward the construction of particular caravans as well. – Steven Sharif
https://ashesofcreation.wiki/Artisan_tools
Tools will have durability and tool lifespans.
The game has currently no box cost (the Buy the game part) and is currently set to have a Subscription fee of 15 dollars/euros per month.
The store is not currently supposed to be in-game, and will only sell cosmetics. No P2W
The democratic vote for all types of nodes was only in for the sake of ease in the Alpha test
Thanks for reading my question