Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Then there’s boss camping and the worse thing that it opens up exploitable paths for people not even playing for PvE flag but just screwing you 20 ways come Sunday with no penalty. I sometimes would just like to log in, get a small guild group or friends group or just random people to go on a quest.. You could Even work in dailies and such as “Go to X dungeon and on the final floor there’s a troll god, get his two Lightning Controller Ring, one for me and one for you and I’ll give you a sword recipe to forge the Lightning Dragon Sword.”
Just things like that to add verity to the runs and quest.
Just going to offer up my own personal insight to this topic. Take it as you will.
My gut speculation is that the 20% instanced dungeons is "As needed for story". I imagine that this means that the instanced dungeons would be pretty easy.
I offer to reasons why you may not want instanced dungeons at all in a game like Ashes.
1: It takes people out of the focus of the game, which is an open world focused on Risk vs Reward.
2: Hardcore instanced content requires that skills and gear are tuned and balanced around that content. Since the majority of the game takes place in the open world, you would want skills and gear to be balanced with open world content as the priority.
I say this not to shit on the idea of hardcore instanced content. I love that stuff in other games, but it is not something I think many expect from Ashes. I hope this prospective is helpful in some way.
This is my personal feedback, shared to help the game thrive in its niche.
I don't see any reasons why we can't have team-members-only portal instances AND open world instances (obviously the open world ones will have the best rewards).