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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
It's also been discussed that many large gaming communities (many have been around for years) will just put officers in charge of smaller guilds if the perks outweigh those of larger guilds.
Why?
One of the best parts of AoC is that it's not made by a company like Blizzard that wants to force players to play in a specific way. If you're in a node that is dominated by one mega guild then that should encourage you to find solutions to dethrone them.
The fact that other players are going to make for the best "raid bosses" will lead to some amazing moments and is why MMOs have so much potential for unique gaming.
I will outright leave if Intrepid starts putting rubber and rails in their sandbox.
Many people will not want detherone anyone, they just become citizens of strong node and strong community. Because it is most effective way. For example why i need other node if already have node with good blacksmith nearby, or why i need other node without dragon and dungeon?
If you don't like the way your world/server has developed then get like minded players together and change it.
That is why AoC is going to rock the world! We are free to build our worlds and, since we are all so different, that will lead to endless conflict and drama of all sorts, thus making AoC the best.
Of course, if that is too hard a world for you, maybe you and I can play checkers sometime?
I mean if that's the case then a mega guild will have little effect on that as people are already going to rally around the Node. Steven has said that the goal is to design the game to encourage Node identity and progression over that of a guild.
If someone can manage and run a community of dozens if not hundreds of guilds all at once, without in fighting and betrayals: let them do so.
There is no moral right for your fear of said community controlling a lot of what happens, to dictate their inability to do so.
If you're against them, play the game. Cause conflict. Play the spy and sabotage them. Turn friend against friend. Offer them money to serve you instead of their diluted idea of a master.
Because Castles give significant perks to the King and the in-game guild ruling the Castle.
If I'm the Monarch of a Castle, why am I going to listen to some other person trying to tell me what's best for my guild?
There will be plenty of reasons to siege and dethrone Monarchs and Mayors.
There are 9 races and only 5 Metros.
If the 5 Metros are Dünir, Niküa, Empyrean, Tulnar and Vaelune, my Vek is going to want to destroy at least one of those Metros in the hopes that I can eventually have access to Metro-level Vek quests, gear and mounts.
So decentives are important to keep people interested. It was a big reason why Lineage 2 died off in the end. People just stopped being interested in massive 1000 on 1000 combat. A lot of the outdated parts of the game also contributed to this, but that was a main reason. Since it left out smaller groups of players from these massive guilds. The smaller groups stopped caring to fill in the filler spots and max battles stopped occurring.
Another problem with leaving discord in the game is that the guild limit will not matter. They would just have the maximum limit to have full benefit and then start a new guild. Repeat that until their full guild from other games are in. Then make artificial alliances where they are technically not allied, but will pretend as if they are.
It's a lot different than forcing people to start their connections a new. A lot of the systems the game is being designed around work a lot better when you make new connections in this game without bringing a army from a previous MMO over. It's easier to manage it if it's just like a bunch of half party sized groups joining together. Not when groups enough to make raids are joining together though.
U.S. East
Then the rest of us can kick the remnants out of power and fight over it all ourselves.
U.S. East
Seems like we should test how well those work before we assume they won't work.
It is hard task. I don't know how will we test it.
I agree that when the mega guild which cannot be stopped has ruled the area for a while and have world bosses and dungeons on farm for a couple months, the guild will start to lose many players who are bored. I expect there to be a discord server for each server, so people can keep up to date on current events. So using that, it will be much easier for the rest of the server to team up against the mega guild.
That is funny, because I remember Steven saying the exact opposite. He has said that he is ok with large guilds and he wants the players to team up and work against them.
"What traditionally happens in a non-faction-based game where politics drive player interaction... Over time you have betrayals in the mafia guild and they splinter off into two groups and join the other side or it's like weird things that can occur in that regard. So I think that's the important way that will solve itself. I don't think the developer necessarily has to step in there and say no, let's railroad this politics or let's hand hold this aspect. I think that any time you have a bully, you're going to have a counter bully and that's something that we try to encourage as part of the politics process.
One of the things that I think will naturally combat the the risk that comes with one mega corp or one mega guild owning the server so-to-speak and killing off competition is that Ashes is constantly changing. So the way that nodes spawn and despawn and can be destroyed; and the castles exist to exert pressure; and these world events pop up. It's a massive world and it's constantly changing. Those two things naturally combat the opportunity for mega guilds to claw control over a particular server."
---Steven Sharif
Ok will be five Mafia guilds who will control the server, because can be only five Metropolises. resourse: https://ashesofcreation.wiki/Metropolis,
and it is boring too. I think we need 8 or 10 Metropolises. It dicide
problem, maybe.
You have insufficient evidence to support what you think.
Lineage 2 and Bdo is my proofs=) There was same guilds and they control all.
There intersting opinion https://www.youtube.com/watch?v=qR6YpGRNC_I&t=63s
Not sure what the problem is here?
I don't think there's a problem, certainly nothing that needs to be addressed by the devs. That said, there are guilds where these mechanics will be little more than speedbumps. We will have some realms where the Metros, Castles, and more are dominated by a handful of mega communities...Anyone w/ Eve experience shouldn't be surprised about that
I just don't think it'll be an uber-widespread problem across the entire game
They don't know how to sew seeds of discord and learn how to utilize spies properly. That's the problem.