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What about several guilds of one community?

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Comments

  • MaezrielMaezriel Member, Alpha One, Alpha Two, Early Alpha Two
    ForlornFly wrote: »
    I know a lot of people have brought it up, but the game is going to give incentives for a guild to be small. I doubt any actual limit is going to be put in place however, because the devs want to game to be player driven. They want the politics that come from players having as much freedom as they can reasonably give.

    It's also been discussed that many large gaming communities (many have been around for years) will just put officers in charge of smaller guilds if the perks outweigh those of larger guilds.
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    If I said something that you disagree w/ feel free to say so here.
  • BekengizerBekengizer Member
    edited June 2021
    And other truble, with several guilds of one community is they can just give castle for other guild in this community without fight, and it is very boring thing, I think need just moderate it with moderators. For example ban for a week or month for all guilds of one community.
  • MaezrielMaezriel Member, Alpha One, Alpha Two, Early Alpha Two
    Bekengizer wrote: »
    And other truble, with several guilds of one community is they can just give castle for other guild in this community without fight, and it is very boring thing, I think need just moderate it with moderators. For example ban for a week or month for all guilds of one community.

    Why?

    One of the best parts of AoC is that it's not made by a company like Blizzard that wants to force players to play in a specific way. If you're in a node that is dominated by one mega guild then that should encourage you to find solutions to dethrone them.

    The fact that other players are going to make for the best "raid bosses" will lead to some amazing moments and is why MMOs have so much potential for unique gaming.

    I will outright leave if Intrepid starts putting rubber and rails in their sandbox.
    ZeFuP1X.png
    If I said something that you disagree w/ feel free to say so here.
  • BekengizerBekengizer Member
    edited June 2021
    Maezriel wrote: »
    Bekengizer wrote: »
    And other truble, with several guilds of one community is they can just give castle for other guild in this community without fight, and it is very boring thing, I think need just moderate it with moderators. For example ban for a week or month for all guilds of one community.

    Why?

    One of the best parts of AoC is that it's not made by a company like Blizzard that wants to force players to play in a specific way. If you're in a node that is dominated by one mega guild then that should encourage you to find solutions to dethrone them.

    The fact that other players are going to make for the best "raid bosses" will lead to some amazing moments and is why MMOs have so much potential for unique gaming.

    I will outright leave if Intrepid starts putting rubber and rails in their sandbox.

    Many people will not want detherone anyone, they just become citizens of strong node and strong community. Because it is most effective way. For example why i need other node if already have node with good blacksmith nearby, or why i need other node without dragon and dungeon?
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    We, the players, make the world we will live in.

    If you don't like the way your world/server has developed then get like minded players together and change it.

    That is why AoC is going to rock the world! We are free to build our worlds and, since we are all so different, that will lead to endless conflict and drama of all sorts, thus making AoC the best.

    Of course, if that is too hard a world for you, maybe you and I can play checkers sometime?
  • MaezrielMaezriel Member, Alpha One, Alpha Two, Early Alpha Two
    Bekengizer wrote: »
    Maezriel wrote: »
    Bekengizer wrote: »
    And other truble, with several guilds of one community is they can just give castle for other guild in this community without fight, and it is very boring thing, I think need just moderate it with moderators. For example ban for a week or month for all guilds of one community.

    Why?

    One of the best parts of AoC is that it's not made by a company like Blizzard that wants to force players to play in a specific way. If you're in a node that is dominated by one mega guild then that should encourage you to find solutions to dethrone them.

    The fact that other players are going to make for the best "raid bosses" will lead to some amazing moments and is why MMOs have so much potential for unique gaming.

    I will outright leave if Intrepid starts putting rubber and rails in their sandbox.

    Many people will not want detherone anyone, they just become citizens of strong node and strong community. Because it is most effective way. For example why i need other node if already have node with good blacksmith nearby, or why i need other node without dragon and dungeon?

    I mean if that's the case then a mega guild will have little effect on that as people are already going to rally around the Node. Steven has said that the goal is to design the game to encourage Node identity and progression over that of a guild.
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    If I said something that you disagree w/ feel free to say so here.
  • AsgerrAsgerr Member, Alpha Two
    I think we had similar discussions in the past. Here's my take:

    If someone can manage and run a community of dozens if not hundreds of guilds all at once, without in fighting and betrayals: let them do so.

    There is no moral right for your fear of said community controlling a lot of what happens, to dictate their inability to do so.

    If you're against them, play the game. Cause conflict. Play the spy and sabotage them. Turn friend against friend. Offer them money to serve you instead of their diluted idea of a master.
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  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited June 2021
    Bekengizer wrote: »
    And other truble, with several guilds of one community is they can just give castle for other guild in this community without fight, and it is very boring thing, I think need just moderate it with moderators. For example ban for a week or month for all guilds of one community.
    I think it's going to be a challenge to just hand over a Castle to an allied guild. For one thing, there is no guarantee that the meta-guild will win any particular siege... and...even if they did... those in the sub-guild are likely going to want to reap the advantages of the Castle for their sub-guild rather than for the meta-guild.
    Because Castles give significant perks to the King and the in-game guild ruling the Castle.

    If I'm the Monarch of a Castle, why am I going to listen to some other person trying to tell me what's best for my guild?

    There will be plenty of reasons to siege and dethrone Monarchs and Mayors.
    There are 9 races and only 5 Metros.
    If the 5 Metros are Dünir, Niküa, Empyrean, Tulnar and Vaelune, my Vek is going to want to destroy at least one of those Metros in the hopes that I can eventually have access to Metro-level Vek quests, gear and mounts.
  • Still want there to be decentives for 1 mega guild to control an entire section of the map by themselves. It really will make the game boring and completely stupid if it ever devolves to the point of 1 organization of some sort controls all of the key nodes on the map. People would likely not have the man power or the reason to oppose them if people just stop caring.

    So decentives are important to keep people interested. It was a big reason why Lineage 2 died off in the end. People just stopped being interested in massive 1000 on 1000 combat. A lot of the outdated parts of the game also contributed to this, but that was a main reason. Since it left out smaller groups of players from these massive guilds. The smaller groups stopped caring to fill in the filler spots and max battles stopped occurring.

    Another problem with leaving discord in the game is that the guild limit will not matter. They would just have the maximum limit to have full benefit and then start a new guild. Repeat that until their full guild from other games are in. Then make artificial alliances where they are technically not allied, but will pretend as if they are.

    It's a lot different than forcing people to start their connections a new. A lot of the systems the game is being designed around work a lot better when you make new connections in this game without bringing a army from a previous MMO over. It's easier to manage it if it's just like a bunch of half party sized groups joining together. Not when groups enough to make raids are joining together though.
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    U.S. East
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    If a mega guild controls everything, I agree it will be boring. It will also be boring for many in the mega guild, right? They will drift off to other games or servers or maybe get a girlfriend or a puppy. Anyway, the mega guildies will drift off, thus weakening the mega guild.

    Then the rest of us can kick the remnants out of power and fight over it all ourselves.
  • Mega guilds are not known to actually quit games until the game is dead. So it would be luck if they quit because of the boredom their own actions caused.
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    U.S. East
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Steven already has measures designed to disallow mega-guilds from controlling an entire section of the map.
    Seems like we should test how well those work before we assume they won't work.
  • BekengizerBekengizer Member
    edited June 2021
    Dygz wrote: »
    Steven already has measures designed to disallow mega-guilds from controlling an entire section of the map.
    Seems like we should test how well those work before we assume they won't work.

    It is hard task. I don't know how will we test it.
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    @Bekengizer I think that the testing will consist of playing the game for a while and see how it all works out. Betas will give us some information about this, but we will really need to get into the game for a year or two and see what happens, I think.
  • McShaveMcShave Member, Alpha Two, Early Alpha Two
    edited June 2021
    tautau wrote: »
    If a mega guild controls everything, I agree it will be boring. It will also be boring for many in the mega guild, right? They will drift off to other games or servers or maybe get a girlfriend or a puppy. Anyway, the mega guildies will drift off, thus weakening the mega guild.

    Then the rest of us can kick the remnants out of power and fight over it all ourselves.

    I agree that when the mega guild which cannot be stopped has ruled the area for a while and have world bosses and dungeons on farm for a couple months, the guild will start to lose many players who are bored. I expect there to be a discord server for each server, so people can keep up to date on current events. So using that, it will be much easier for the rest of the server to team up against the mega guild.
    Dygz wrote: »
    Steven already has measures designed to disallow mega-guilds from controlling an entire section of the map.
    Seems like we should test how well those work before we assume they won't work.

    That is funny, because I remember Steven saying the exact opposite. He has said that he is ok with large guilds and he wants the players to team up and work against them.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I didn't say Steven said he is against large guilds:

    "What traditionally happens in a non-faction-based game where politics drive player interaction... Over time you have betrayals in the mafia guild and they splinter off into two groups and join the other side or it's like weird things that can occur in that regard. So I think that's the important way that will solve itself. I don't think the developer necessarily has to step in there and say no, let's railroad this politics or let's hand hold this aspect. I think that any time you have a bully, you're going to have a counter bully and that's something that we try to encourage as part of the politics process.

    One of the things that I think will naturally combat the the risk that comes with one mega corp or one mega guild owning the server so-to-speak and killing off competition is that Ashes is constantly changing. So the way that nodes spawn and despawn and can be destroyed; and the castles exist to exert pressure; and these world events pop up. It's a massive world and it's constantly changing. Those two things naturally combat the opportunity for mega guilds to claw control over a particular server."

    ---Steven Sharif
  • BekengizerBekengizer Member
    edited June 2021
    Dygz wrote: »
    I didn't say Steven said he is against large guilds:

    "What traditionally happens in a non-faction-based game where politics drive player interaction... Over time you have betrayals in the mafia guild and they splinter off into two groups and join the other side or it's like weird things that can occur in that regard. So I think that's the important way that will solve itself. I don't think the developer necessarily has to step in there and say no, let's railroad this politics or let's hand hold this aspect. I think that any time you have a bully, you're going to have a counter bully and that's something that we try to encourage as part of the politics process.

    One of the things that I think will naturally combat the the risk that comes with one mega corp or one mega guild owning the server so-to-speak and killing off competition is that Ashes is constantly changing. So the way that nodes spawn and despawn and can be destroyed; and the castles exist to exert pressure; and these world events pop up. It's a massive world and it's constantly changing. Those two things naturally combat the opportunity for mega guilds to claw control over a particular server."

    ---Steven Sharif

    Ok will be five Mafia guilds who will control the server, because can be only five Metropolises. resourse: https://ashesofcreation.wiki/Metropolis,
    and it is boring too. I think we need 8 or 10 Metropolises. It dicide
    problem, maybe.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited June 2021
    No way for you to know until we are able to play so, for now, what you think is moot.
    You have insufficient evidence to support what you think.
  • BekengizerBekengizer Member
    edited June 2021
    Dygz wrote: »
    No way for you to know until we are able to play so, for now, what you think is moot.
    You have insufficient evidence to support what you think.

    Lineage 2 and Bdo is my proofs=) There was same guilds and they control all.
    There intersting opinion https://www.youtube.com/watch?v=qR6YpGRNC_I&t=63s
  • JahlonJahlon Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    3 guilds of 300 people is allowed. In fact 4 guilds of 300 people for a total of 1200 in one alliance is already part of the game.

    Not sure what the problem is here?
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    Make sure to check out Ashes 101
  • MaezrielMaezriel Member, Alpha One, Alpha Two, Early Alpha Two
    Jahlon wrote: »
    3 guilds of 300 people is allowed. In fact 4 guilds of 300 people for a total of 1200 in one alliance is already part of the game.

    Not sure what the problem is here?

    I don't think there's a problem, certainly nothing that needs to be addressed by the devs. That said, there are guilds where these mechanics will be little more than speedbumps. We will have some realms where the Metros, Castles, and more are dominated by a handful of mega communities...Anyone w/ Eve experience shouldn't be surprised about that

    I just don't think it'll be an uber-widespread problem across the entire game
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    If I said something that you disagree w/ feel free to say so here.
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Jahlon wrote: »
    3 guilds of 300 people is allowed. In fact 4 guilds of 300 people for a total of 1200 in one alliance is already part of the game.

    Not sure what the problem is here?

    They don't know how to sew seeds of discord and learn how to utilize spies properly. That's the problem.

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