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Be honest, what do you expect from AOC and how long are you willing to wait?

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Comments

  • Exiled KingExiled King Member, Alpha Two, Early Alpha Two
    been waiting almost 5 years....hopefully it releases soon......really need a new MMO game.
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  • RocketFarmerRocketFarmer Member, Alpha Two
    edited June 2021
    For when it releases, anyone have a pool going on for that?

    While Steven views it as a PVX game, I think most will refer it as a PVP MMO. That perspective might change if the content for PVE and the entire node system knocks it out of the park.

    Not a WoW killer. The game may, however, influence the development of other games if it is good enough.

    Hardcore players will keep playing indefinitely.

    How soon does the first wave of players move on to the next game? Again, depends on the content and how fast they burn through it. It’s a reason I think a game needs to figure out the replayability factor, and that may require quantum computers to generate more sophisticated AI and story elements on the fly that is unique to each character each time. Obviously not a today thing. So a good number of players will do as they always do. Hop from one new game to the next until the newness wears off. I don’t think that’s Intrepid’s market. That said, nodes may be the closest thing the game has to providing “new” content that changes over time.

    If the crafting system is better than most, and the annoyance of PVP doesn’t run them off, the players who are into that should have plenty to do.

    For me, given the early state of the game plus a history of developers promising something just too good to be true or flat out failure to deliver, I am in wait and see mode. Nothing personal, it’s just the nature of this industry.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    While Steven views it as a PVX game, I think most will refer it as a PVP MMO.

    This is what I have been saying for a while.

    Any content in which the outcome is mostly determined by who wins PvP, is PvP content.

    The flag in capture the flag does not count as PvE, nor does an open world encounter.

    So far, I have seen nothing at all in Ashes that makes me think the term PvX is anything more than marketing - there is no actual meaning behind it.

    The way this game used to be talked about (by Intrepid) was that the PvP existed as a catalyst for change of the PvE content. This change is both in terms of the content as a whole via the node system, but also on a smaller scale where the results of PvE can change hands via PvP.

    The thing with this as a game foundation is that it requires the PvE to be of high quality. If PvP exists as a catalyst of change to PvE, if the PvE isnt worth it, then the catalyst to change it isnt worth it either.

    What we have right now is open world content that will be bested by whoever's wins at PvP, the rewards of that content will be claimed by whoever's wins at PvP, and the content itself will be determined by whoever's wins at PvP.

    This is not a PvX game. Even without any real definition of what a PvX game is, this is not it unless L2, Archeage, Darkfall, Wildstar, EVE, BDO and Albion are also PvX games.

    In other words, Ashes is just another game that exists so that PvP can exist, so that more PvP can exist, so that more PvP can exist.

    This is why I have no doubt that with what we know of the game so far, it will endure the same fate as every other MMO that existed so that PvP could exist, so that more PvP could exist, so that more PvP could exist.

    This is a shame.

    Even though I spent years playing Archeage and enjoying myself there, I wanted more from Ashes.
  • WarthWarth Member, Alpha Two
    The closer this ends up to a fantasy mmo version of eve, the happier i am with the result.

    Willing to wait? Forever as i'm not waiting for it. No point wasting a second thought until close to release
  • ElocEloc Member
    If we look at the game from a marketing perspective you can draw a better and smarter conclusion to when they SHOULD launch. Final Fantasy 14 is set to release its final expansion Endwalker this fall. That gives that game about 15-18 months from launch till the presumable end of the road. WoW suffers from a complete lack of enthusiasm from development. Understandable as i dont think they were thinking the game had 20 years of run time in it. It is time for WoW to end, to give blizzard a new start at a new game with new development talent with enthusiasm and commitment to put out something that isnt repetative vomit. WoW is being chocked for every penny by Activision and they know the game is dying and they are just fleecing every penny they can out of it on the way down. New World looks to be a flash in the pan game, big pretty sparkles at launch to crickets in 2 months.

    2025 - 2026 launch would be a disaster for this game. Hype is at a peak right now and the longer you wait the more stale the community will be. Why even have an alpha\beta 4 years before release? that just makes no sense from a development perspective. All we have told them so far is that combat needs major reform before it can be fun. And it needs to be fun. Good combat is the absolute core of the game as thats what we the players will spend most of our time doing and will be the lynch pin of success. A beta should happen 3-6 months prior to a release to find hard bugs not crowdsource dev ideas.

    This game needs to try hard for a 4th quarter 2022 release. even if it lacks some content it would buy them the 6 months they would need to get a hardy patch out in time to keep people playing. I doubt that will hit that mark but they need to hit the summer 2023 launch table. That is prime time to convert all the players leaving the other major MMO's

    I see a 2023 launch, in order to effectively hit the power vacuum that is in place
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Now, while my thoughts are somewhat documented above, I do feel I have to say...
    Eloc wrote: »
    2025 - 2026 launch would be a disaster for this game.

    Not as much of a disaster as launching an incomplete/buggy game.

    Ashes is better off being released without the same level of hype (even though that can be generated later) than it is releasing and becoming the next No Mans Sky.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    We still have to officially hit Alpha One.
  • VenessaVenessa Member, Alpha Two
    I'm willing to wait long enough - that being 2024(ish), I agree a lot with what @roost said. They explained the issues and implications of a long development time extremely well. I'm all for being patient and giving the time the team needs, after all it gives me more time to get myself into a comfortable position where I can balance work and studies with gaming! But taking too long will definitely kill the hype and bring more negativity towards the game.

    As for what I expect? Not much, and not too little either. I expect them to implement everything they are promising, and continue developing to the high standard they're setting for themselves, and doing so with consistent care. I also really enjoy PvP (despite not being the best at it), so I allow myself to be a little more hopeful that the combat will be something that will allow me to immerse myself in PvP. In line with their action/tab target hybrid combat aim, I'm hoping it'll have some similarities to BnS, and just feel smooth y'know. I want that feeling of truly enjoying PvP again.

    Overall, I'm just expecting this game to be something I can use all my free time on :) I miss playing MMOs.
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  • ConradConrad Member, Alpha One, Alpha Two, Early Alpha Two
    Saedu wrote: »
    Zeshio wrote: »
    I really don't get this thing about anyone saying AoC is a WoW killer. I feel like you're saying that just to put some grand statement out there, because it's certainly not on Reddit, and I haven't really seen it here either except for the occasional super excited person.

    The truth is we're all just waiting for that next great (or good) MMO that will pull us in. There's an obvious waiting game to this as games get developed, and people will continue to wait until they find what they want. Simple as that.

    I don't think anyone is saying it's a WoW killer. Steven has explicitly stated that is not his objective. However, WoW is ripe for significant attrition and it would be wise for IS to capitalize on this by introducing a "new" type of dynamic open world focused MMO to these players. This game needs to appeal to both the current base as well as new to truly succeed. It's too ambitious of a project to not require attracting a large user base to keep it funded long term.

    Regardless, it needs to be good/fun and it needs to move the MMO ecosystem fundamentally forward by taking the best elements from past MMOs and adding new innovative/fun experiences. If it cannot do this within about 2 years it will probably be as @Noaani is predicting. I think it has potential to achieve this goal if the quality is there, the node/siege systems turn out to be as exciting as they look, and the game isn't too punishing/grindy (I don't think there are enough players out there who enjoy the highly punishing grind games. It doesn't need to be as soft as casual WoW either... The risk/reward needs to be balanced and moving character progression forward at a good pace).

    This game cannot just be Lineage 3 (or another super hardcore/PvP only MMO) or it won't survive more than a few years. It cannot be just nostalgia. It needs to be innovative.

    Oh, and the class name "Tank" needs to change to something like "Warrior" or "Guardian" (tank/tank can be renamed to something like "Eternal Guardian"). The augments + gear need to be strong/meaningful enough with tradeoffs that allows a single character to change roles and be fully viable (or to be a hybrid between two roles, but master of neither if augments are only partially applied). This greatly enhances the long term playability of a character, which is increasingly important the more time it takes to level up a character.

    Should be called Warden. 100% fits and sounds epic
  • SeloSelo Member
    I hope that AoC will stay true to what they said and go back to the mmorpgs of old and doesnt turn into another fortnite AC BR
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  • VentharienVentharien Member, Alpha One, Alpha Two, Early Alpha Two
    I expect a fun open world envirnment that i can watch develop and change around me. I'll wait as long as it takes to release in a polished state. Not like i'm in a hurry for anything.
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    No expectations here, just a few hopes.

    Agree with making sure of a polished product before launch, but don`t mind if that is at the compromise of some minor changes to scope.

    There is a hope that scope increases over time regardless, and I see that as a draw for future regardless of what they launch with.

    AoC-Lite by around 2023 vs AoC-Fully by 2025 or beyond.


  • truelyyytruelyyy Member, Alpha One, Alpha Two, Early Alpha Two
    edited June 2021
    My concerns are around certain scope creeps but I think Steven has realised the excitement around the game won't last forever, also the money they have to spend! and where the game currently is in production is being ramped up so I hope the game is released by 2023 sometime which is a reasonable timeframe. Also I believe the game has it's core foundations made so huge delays like they had with certain background programming issues hopefully shouldn't happen again. There are certain things I personally think are just not worth the time investment such as underwater fights, just keep it to regular fights on ships for example.

    Also I saw comments about ashes releasing in 2026, I think this would be a major issue because their funding would have dried up if it takes that long. They are not amazon game studios and have an infinite amount of funding. It's not inconceivable that the studio would have outgoings of $5mil+ per year with their ramped up staff numbers.
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