Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Action-based combat any worth ?

MyrmexMyrvagrMyrmexMyrvagr Member
edited June 2021 in General Discussion
Now I come from a very hardcore pvp type of background dating all the way back to darkfall and mortal online where player skill on reaction, maneuvering, movement and stat management in the heat of battle decided your outcome. You could last against several players by only pure skill awareness and understanding of weapon type management.

Action-based combat gives exactly that, only a friction of it we have seen so far in the apocalypse version, yet what if the combat system expands more on it. The game could drive to become the next best pvp game what me and my boyz would look immensely forward to, especially since fast paced combat was always our thing, instead of the tab targeting which takes away a big chunk of skillset.

So far I have read that action based combat will be more rewarded, perhaps bigger cc's? more dmg output? I guess these kinds of advantages could decide some outcomes in mid battles. We will see. Will it be any useful and good in Ashes of Creation while having tab targeting around? I have high hopes for it to become more skillbased than just having abilities spammed in the right time and have some proper pvp coming out.

These are just thoughts that hopefully will find following. As a former pvp veteran I am looking forward to some challenging and exciting battles.
Myrmex over and out.
«13

Comments

  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    The PvP will have a higher skill cap because of Bards and the short duration buffs Bards will have. We do not need full action combat to have a high skill cap. Even tab targeting needs skill in PvP. So far, the hybrid combat runs quite smoother with tab abilities enabled and tab targeting enabled when action combat is active. I think the current synergies between tab and action make for a better basis for combat.
    2a3b8ichz0pd.gif
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Ashes is a PvX game...and... the focus of PvP combat is objective-based combat.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Ashes is a PvX game...and... the focus of PvP combat is objective-based combat.

    Or just killing for fun...
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • MaezrielMaezriel Member, Alpha One, Alpha Two, Early Alpha Two
    Depends. Whereas action combat might be a bit more visceral I think Tab would be a better choice in Ashes do to the desire for the mega-large PvP fights.
    ZeFuP1X.png
    If I said something that you disagree w/ feel free to say so here.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited June 2021
    Just killing for fun is not a focus of the game.

    Our game is designed for a PvX mentality. It is a lot of both worlds. And what we just described in the Node system as a way to develop the world - the 2nd pillar being Meaningful Conflict is our catalyst for change.
    So if a world has Nodes that are starting to get developed, and citizens start claiming areas and they have their Freeholds out in the realm and there ar Castles that have been taken and dungeons that lay claimed to...all those types of things... PvP in our game has meaning to it based on the systems it's involved with.

    So, when we have Castle sieges, when we have Node sieges, when we have Caravans, when we have battlegrounds and arenas, there's a purpose for that performance on the players' end in participating with those events. And it has real world effects.
    We're not creating a gankbox. We're not creating a murderbox.

    There is a flagging system that is in place that highly dis-incentivizes just outright murder.
    We, however, do want to see conflict erupt and we do want to see that conflict have a system to see out what the result will be.

    ---Steven

    (And, yes, I know you were not suggesting that killing for fun inherently equates with a murderbox.
    I'm just saying Ashes is not intended to be a hardcore PvP game.)
  • MaezrielMaezriel Member, Alpha One, Alpha Two, Early Alpha Two
    @Dygz you have a very specific view of what constitutes a hardcore PvP game

    If you come from something like Eve Online AoC probably won't be all that crazy...but the vast majority of MMO players that give the game a try will very likely consider it hardcore PvP b/c it's not just a background system and is instead intrinsically tied into nearly every aspect of the game.
    ZeFuP1X.png
    If I said something that you disagree w/ feel free to say so here.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    @Dygz

    I had a feeling my reply would get a rise out of you. :D
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • TalentsTalents Member, Intrepid Pack, Alpha Two
    edited June 2021
    Well Steven massively leans towards tab when it comes to what he enjoys. We know that if they can't get the hybrid system working in a fun way then they're just gonna go full tab with action templates (like aiming aoe's and stuff). I would also prefer a tab centric system like how ArcheAge did it.

    Aq2lrPF.png

    nI17Ea4.png
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited June 2021
    Maezriel wrote: »
    You have a very specific view of what constitutes a hardcore PvP game

    If you come from something like Eve Online AoC probably won't be all that crazy...but the vast majority of MMO players that give the game a try will very likely consider it hardcore PvP b/c it's not just a background system and is instead intrinsically tied into nearly every aspect of the game.
    I think Steven has a very specific view of what constitutes a hardcore PvP game.
    Having the focus of the PvP combat be objective-based and having Corruption... as well as the PvE elements... ramps down the hardcore PvP part quite a bit
    There is quite a bit of PvP. And quite a bit of PvE. Sure.
    And having no PvE servers makes it more PvP than lots of people would like. Yes.
    I think it's not going to be as hardcore PvP as EvE, which seems to be what Myrmex is expecting.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited June 2021
    Vhaeyne wrote: »
    @Dygz

    I had a feeling my reply would get a rise out of you. :D
    Well, a response for sure.
    You know me well!!!
    :smiley:

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Vhaeyne wrote: »
    @Dygz

    I had a feeling my reply would get a rise out of you. :D
    Well, a response for sure.
    You know me well!!!
    :smiley:

    Indeed. A ball is round.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • MaezrielMaezriel Member, Alpha One, Alpha Two, Early Alpha Two
    Talents wrote: »
    Well Steven massively leans towards tab when it comes to what he enjoys. We know that if they can't get the hybrid system working in a fun way then they're just gonna go full tab with action templates (like aiming aoe's and stuff). I would also prefer a tab centric system like how ArcheAge did it.

    Aq2lrPF.png

    Honestly I would prefer they just go to this now b/c w/ the desire for 250v250 (or 500v500) I just can't see how the servers won't be a literal dumpster fire if they had to handle Action Combat
    ZeFuP1X.png
    If I said something that you disagree w/ feel free to say so here.
  • ThexBlackxKnightThexBlackxKnight Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Having the focus of the PvP combat be objective-based and having Corruption.
    .

    Sure having objectives to fight over is fun but you do realize that pvp players will kill each other just because and they don't need any motivation or justification for it. Pvp players will fight just to fight anywhere they can. Someone might just come along while you are questing and kill you for no reason other then it was funny to do so. There is corruption , but there is nothing to stop a pvp guilds declaring wars on what they think are soft guilds of carebear players.
  • ZeshioZeshio Member
    Dygz wrote: »
    Maezriel wrote: »
    You have a very specific view of what constitutes a hardcore PvP game

    If you come from something like Eve Online AoC probably won't be all that crazy...but the vast majority of MMO players that give the game a try will very likely consider it hardcore PvP b/c it's not just a background system and is instead intrinsically tied into nearly every aspect of the game.
    I think Steven has a very specific view of what constitutes a hardcore PvP game.
    Having the focus of the PvP combat be objective-based and having Corruption... as well as the PvE elements... ramps down the hardcore PvP part quite a bit
    There is quite a bit of PvP. And quite a bit of PvE. Sure.
    And having no PvE servers makes it more PvP than lots of people would like. Yes.
    I think it's not going to be as hardcore PvP as EvE, which seems to be what Myrmex is expecting.

    I think there's a portion you're missing out of this- specifically that caravanning goods is going to be much more dangerous than moving goods in EvE online. Given with siege mechanics and node destruction, there's going to be plenty of opportunity and people looking to gank folks moving their goods away from danger. I agree that maybe PvP combat in general might not be as big of a deal given the corruption mechanic, but people forget the large economic incentives some guilds will have by 'killing for fun' - primarily against vulnerable caravans.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Zeshio wrote: »
    I think there's a portion you're missing out of this- specifically that caravanning goods is going to be much more dangerous than moving goods in EvE online. Given with siege mechanics and node destruction, there's going to be plenty of opportunity and people looking to gank folks moving their goods away from danger. I agree that maybe PvP combat in general might not be as big of a deal given the corruption mechanic, but people forget the large economic incentives some guilds will have by 'killing for fun' - primarily against vulnerable caravans.
    Caravans are a great point. But, I think Caravans are more structured and are planned as battlegrounds - systematically - than in EvE. Caravans are objective-based and more meaningful than just killing "for fun".
    So while Caravan battles may be more frequent than in EvE, they will be less hardcore.
    We shall see.

    I also think of full loot as hardcore PvP. Loss of some resources does not feel hardcore, to me.
    Also, hardcore PvP, to me, would not include a Corruption mechanic.

    Every time people mention Ashes being a PvP game around Steven, he tries to make it a point that Ashes is a PvX game.
  • MaezrielMaezriel Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Zeshio wrote: »
    I think there's a portion you're missing out of this- specifically that caravanning goods is going to be much more dangerous than moving goods in EvE online. Given with siege mechanics and node destruction, there's going to be plenty of opportunity and people looking to gank folks moving their goods away from danger. I agree that maybe PvP combat in general might not be as big of a deal given the corruption mechanic, but people forget the large economic incentives some guilds will have by 'killing for fun' - primarily against vulnerable caravans.
    Caravans are a great point. But, I think Caravans are more structured and are planned as battlegrounds - systematically - than in EvE. Caravans are objective-based and more meaningful than just killing "for fun".
    So while Caravan battles may be more frequent than in EvE, they will be less hardcore.
    We shall see.

    I also think of full loot as hardcore PvP. Loss of some resources does not feel hardcore, to me.
    Also, hardcore PvP, to me, would not include a Corruption mechanic.

    Every time people mention Ashes being a PvP game around Steven, he tries to make it a point that Ashes is a PvX game.

    Of course he does b/c stating the game is PvP focus will automatically deter a massive number of potential players.

    Is the game guaranteed to be a gank fest from the moment you start w/ no hope of ever hitting level cap? Probably not, but the moment someone hears PvP they flashback to some dick shutting down entire zones in WoW for literally no reason than being a troll.

    Fact is to the vast majority of people the game is a hardcore PvP one and that won't change unless Intrepid puts in PvE servers where literally everything is opt-in.
    ZeFuP1X.png
    If I said something that you disagree w/ feel free to say so here.
  • ThexBlackxKnightThexBlackxKnight Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    No pvp immunity makes it too hardcore for the majority of pve centric players. Most players playing this game over the long run will be those that like pvp. PVX is just a term being used to make the game look less bad to players that don't like pvp.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited June 2021
    Maezriel wrote: »
    Fact is to the vast majority of people the game is a hardcore PvP one and that won't change unless Intrepid puts in PvE servers where literally everything is opt-in.
    Except we still hear PvP regardless.
    The OP is wanting the action combat to be expanded so that to be the best PvP game his hardcore PvP buddies could ever want.
    And I'm just putting out the reminder that that's not the goal Steven has stated.
    If you still want to hope Ashes is the best hardcore PvP ever made in any case, that's OK by me.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited June 2021
    I dont think action combat takes higher skill than tab.

    Personally, the reason I want it in AoC is because I find action combat more immersive and modern. I get more pumped up when playing an action combat mmo in PvP and raidboss fighting.

    I do find action combat extremelly annoying when I want to progress my character, grind open world xp, or collect crafting materials from mobs.
    In L2 with it's tab combat, grouping up with friends and playing PvE for hours was a breeze. Very relaxing.

    However, if after A1 is completed and the basics are not looking good, I think AoC should focus on a polished tab target combat, with modern mobility features (gap closers/openers, pushbacks/pulls, invisibility, telekinesis spells etc).

    Combat is a part of mmorpgs.
    Character progress
    Group goals
    Wars and domination
    Market and items
    Visuals and world exploration

    Having tab target would not turn me off even tho I prefer action combat.

    Not all action combat mmos are good. For me ESO, was visually so ugly due to animation cancelling. Also the skills looked so unimpressive.
    Then you have bdo, which had immersive combat, but was a clusterf*** of over the top effects.

    Tera online did good action combat. The best I have seen. And AA did a good mix of action/tab, even though I was not too crazy for the magic giant hammers tied to all the "warrior" rotations.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Real talk, I am in love with the idea that you could choose AC moves over TT moves to incorporate the extra bit of risk vs reward into combat.

    So long as AC move feel good and are properly rewarded the two systems should be able to coexist quite well.

    My main worry is that you would see people only using AC moves in PvE because targets tend to be slower and more stationary if tanked well, and people would use TT in PvP more to have higher hit accuracy. Still, the idea that the player makes the choice on what moves they want to use is still more important to me than any predicted meta.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • TraxTrax Member, Alpha One, Alpha Two, Early Alpha Two
    Former Darkfall and mortal player also, very much hoping for a viable FPS style combat like we saw in APOC. We’ll see…
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited June 2021
    RPGs should not have FPS style combat.
    I wouldn't categorize APOC as FPS style combat though.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    MMORPGs should not have FPS style combat.

    Why not? Too fun?
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • ThexBlackxKnightThexBlackxKnight Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    RPGs should not have FPS style combat.
    .

    I don't know , works just find in Fallout 76 which has been much improved since its horrible start.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    LMFAO
    Okkaaaaaayyyy.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Vhaeyne wrote: »
    Why not? Too fun?
    Different genres of fun.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Vhaeyne wrote: »
    Why not? Too fun?
    Different genres of fun.

    Why can't we have both?

    When David Brevik first designed Diablo it was a turn-based RPG. Then his team convinced him to allow the turns to happen in real time, and they ended up creating one of the most successful RPG genres in gaming, the ARPG.

    To me saying things like: "FPS or AC style moves have no place in MMORPGs." Is the type of thinking that holds back innovation. I think we can all agree Ashes is trying to be innovative. So, why try to hold it back?
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited June 2021
    It's FPS v RPG.
    The more FPS and RPG becomes the more difficult it becomes to synergize abilities with your teammates.
    Which is a key aspect of RPGs.
    With an FPS, you really just need to blow shit up. And, that is where the focus on DPS comes into play - to the detriment of roleplaying.

    But, again, I don't categorize APOC combat as FPS moves.
    So, that really could just be "semantics".
    If the concept is APOC moves but is labeled FPS moves...sure, I'm OK with that.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    It's FPS v RPG.
    Why?
    Dygz wrote: »
    The more FPS and RPG becomes the more difficult it becomes to synergize abilities with your teammates.
    Which is a key aspect of RPGs.

    You say that as if team-based FPS games don't exist and are not a huge success.
    Coordinating with your team is key in any group-based FPS.
    Dygz wrote: »
    With an FPS, you really just need to blow shit up. And, that is where the focus on DPS comes into play - to the detriment of roleplaying.

    That is not true and you know it. Strategy is crucial in FPS and AC games. Skill can only get you so far. Quick-thinking and good coordination are essential. Kind of like... MMORPGs.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Synergizing abilities in an RPG is different than coordinating with your team in an FPS.
    The coordination for an FPS is not the same as the coordination for an RPG.
    That's like saying because you have great coordination for a relay race, you will have great coordination with a basketball team.
Sign In or Register to comment.