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Action-based combat any worth ?

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Comments

  • ThexBlackxKnightThexBlackxKnight Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Comparison that a lot working on AoC have experience in would be Planetside 2. y.

    think the intensity of an FPS style of play would be interesting for an MMO RPG, especially 500 vs 500 battles. Some might find it too intense.

    As a player of planetside 2 I don't think fantasy mmorpg players that never played a fps game will be able to handle the sure intensity of large scale battles in that game where you need a lot of skill and knowledge just to stay alive longer then one minute in bigger battles. Although combat in the game like Chivalry in a mmorpg would be interesting.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Vhaeyne wrote: »
    The game is already like this when you use the Action Combat Mode.
    You are right we may be arguing about nomenclature here. I hope I have clarified things a bit.
    Trax wrote: "Former Darkfall and mortal player also, very much hoping for a viable FPS style combat like we saw in APOC. We’ll see…"
    I responded: "RPGs should not have FPS style combat. I wouldn't categorize APOC as FPS style combat though."
    And then, in your reply to me, you only quoted "RPGs should not have FPS style combat..." removing a key qualifier in my post.

    In a post shortly thereafter, I included a section at the end that said: "But, again, I don't categorize APOC combat as FPS moves. So, that really could just be 'semantics'. If the concept is APOC moves but is labeled FPS moves...sure, I'm OK with that."
    And then you argued with the first half of that post as if I never said the second half of the post.

    Sorry it took me so long to respond. I have been a little busy.

    Maybe it is semantics, but many video game terms do not have set definitions. If you are cool with the APOC style/the action controls we currently have then we are arguing about nothing.
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    This is my personal feedback, shared to help the game thrive in its niche.
  • If the combat system of For Honor could be adapted for ranged and support somehow I wouldn't mind at all if it became a thing in MMO. Works great for melee. Some abilities should stay on a tab targeting system or become passives, but the action combat feeling would be very immersive.
    Be bold. Be brave. Roll a Tulnar !
  • GrihmGrihm Member
    Generally speaking, the combat system should be created after the world, setting and overall feeling of the game. This especially since this is not simply a Moba match by match game... it´s an RPG.

    Also to this, it´s an advanced RPG with tactics, politics, titles, city structure, crafting etc etc... so every piece of the puzzle must fit with the other.

    From what i have seen from videos on fighting, it looks very fluid so far, tho a bit too fast and too clicky for my taste. Still, it looks very good in the broader sense of it all.

    If fighting goes too slow = Age of Conan, we end up with combos that can take several seconds each, and are horribly balanced, and you get a " win " class that everyone spams.

    If fighting goes too fast = Any game where the fight looks like a stroboscope had a seizure on LSD with particle effects and rainbow colors over the entire screen, and a lot of people would leave due to epilepsy risks or just massively disappointed in the system.

    Keeping it leveled, but aiming for following the ambiance and setting of the world.
  • PelverPelver Member, Alpha One, Alpha Two, Early Alpha Two
    yes totally!
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