Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
As a player of planetside 2 I don't think fantasy mmorpg players that never played a fps game will be able to handle the sure intensity of large scale battles in that game where you need a lot of skill and knowledge just to stay alive longer then one minute in bigger battles. Although combat in the game like Chivalry in a mmorpg would be interesting.
Sorry it took me so long to respond. I have been a little busy.
Maybe it is semantics, but many video game terms do not have set definitions. If you are cool with the APOC style/the action controls we currently have then we are arguing about nothing.
This is my personal feedback, shared to help the game thrive in its niche.
Also to this, it´s an advanced RPG with tactics, politics, titles, city structure, crafting etc etc... so every piece of the puzzle must fit with the other.
From what i have seen from videos on fighting, it looks very fluid so far, tho a bit too fast and too clicky for my taste. Still, it looks very good in the broader sense of it all.
If fighting goes too slow = Age of Conan, we end up with combos that can take several seconds each, and are horribly balanced, and you get a " win " class that everyone spams.
If fighting goes too fast = Any game where the fight looks like a stroboscope had a seizure on LSD with particle effects and rainbow colors over the entire screen, and a lot of people would leave due to epilepsy risks or just massively disappointed in the system.
Keeping it leveled, but aiming for following the ambiance and setting of the world.