akabear wrote: » Transportation If you want to go queue and transported between towns.. . perhaps someone could drive a caravan and effectively taxi you and a group of others to a nearby town as an in-game alternative to fast travel.. much akin to the ships in BDO or the L2. Could be active and just sit and wait in the caravan and/or just be afk.
Vhaeyne wrote: » "Having it, so the name plate is hidden when you are in bushes." Actually, now that I am thinking about it! If they could have it, so the nameplate is only visible when you can see the characters face outside of parties. That would open the door to making all of these shenanigans possible. Hiding in bushes, running close behind a caravan, loosing an enemy in the terrain... I don't know how possible it would be. I would want to explore all the downside, but I think having nameplates only visible when faces are visible could be an idea worth investigating.
Dygz wrote: » I definitely want to know the names of the other people with whom I am in combat even if I am not in the same group. In Ashes, I probably also want to know what Node they are from - probably more important than what Guild they are in if it's a Node Siege.
Enigmatic Sage wrote: » @akabear The prone and name tag stealth was one of my favourite features in New World during the closed beta and the short amount of time I played it. But regardless of it, the nameplate clutter becomes visual pollution especially in PvP. Even the icon above their names is too much especially with all the effects going off during combat. I'd much rather just the icon or smaller name plates. Perhaps something else. Most PvP'rs do not usually go around looking at the name plates of characters during a battle. With the goal for larger scale PvP, it doesn't seem necessary.
akabear wrote: » Enigmatic Sage wrote: » @akabear The prone and name tag stealth was one of my favourite features in New World during the closed beta and the short amount of time I played it. But regardless of it, the nameplate clutter becomes visual pollution especially in PvP. Even the icon above their names is too much especially with all the effects going off during combat. I'd much rather just the icon or smaller name plates. Perhaps something else. Most PvP'rs do not usually go around looking at the name plates of characters during a battle. With the goal for larger scale PvP, it doesn't seem necessary. In L2 pvp was heavily focussed on names and classes, the capacity to be able to identify known targets by who they were and their known roles/abilities became critical even in general pvp but also in sieges. The gear was very set for each level so that too was a tell before a name tag was visible. With Ashes, the population will be much higher, so I imagine apart from a select few and a few more in time, there is a likelihood that entering into pvp will be more of a game of chance as you will be less likely to know your advisories well. I agree with name plate clutter, some sieges that is all you see and not the players. Another feature NW had was an option to limit the number of name plates. I quite liked that, as quite frankly once there gets to X amount of people in view, it really does not appear necessary to know all names (well at least yet)