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New Ideia for the Caravan System!

Hi, from the content about the game I saw in the media I came up with an idea to make your caravan system more interactive.

How about creating a type of caravan that is of the bait type, where it can have traps, soldiers or just be empty. What you think about it?

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    NoaaniNoaani Member, Intrepid Pack
    Players can do this with the existing systems.

    They would place a single animal pelt in a caravan and run it, and then have players shadow the caravan to jump in and fight should it be attacked.

    NPC caravan defense should be minimal.
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    VhaeyneVhaeyne Member, Alpha One, Adventurer
    This idea lines up nicely with one of my prior suggestions.

    "Having it, so the name plate is hidden when you are in bushes."

    Actually, now that I am thinking about it!

    If they could have it, so the nameplate is only visible when you can see the characters face outside of parties. That would open the door to making all of these shenanigans possible.

    Hiding in bushes, running close behind a caravan, loosing an enemy in the terrain...

    I don't know how possible it would be. I would want to explore all the downside, but I think having nameplates only visible when faces are visible could be an idea worth investigating.

    Also, @Sir Splinter, Noaani is right. He described exactly how I would run decoy or ambush with existing game mechanics. It is just hard to hide currently with name plates always visible sticking out above what you are standing behind.

    TVMenSP.png
    If I had more time, I would write a shorter post.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    Caravans can already have hired NPC mercenaries.
    We will have to learn more details about what kinds of physical protections we can add when we craft a Caravan, the minimum percentage of storage and how many Caravan runs we can have near the same time frame.
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    akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One
    I also saw briefly through other social media the Ashes team ask what other functions a caravan might have. So rather than start a new thread, perhaps this one is closest / recent.

    Thoughts for other / additional uses are as

    Transportation
    If you want to go queue and transported between towns.. . perhaps someone could drive a caravan and effectively taxi you and a group of others to a nearby town as an in-game alternative to fast travel.. much akin to the ships in BDO or the L2. Could be active and just sit and wait in the caravan and/or just be afk.

    Dummy Caravans
    Send out decoy caravans

    Higher profile caravans
    perhaps a higher tier caravan can be sent between towns.. bigger bounty, bigger transport, higher defence.. etc.

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    NoaaniNoaani Member, Intrepid Pack
    akabear wrote: »

    Transportation
    If you want to go queue and transported between towns.. . perhaps someone could drive a caravan and effectively taxi you and a group of others to a nearby town as an in-game alternative to fast travel.. much akin to the ships in BDO or the L2. Could be active and just sit and wait in the caravan and/or just be afk.
    I hadn't considered this as an option for caravans - and honestly, I am doubtful it would happen.

    Caravans are already something of a target, if I am getting on some slow moving transport to take me to another part of the game world, I at least want to know I will get there.

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    edited August 2021
    @akabear higher tiered caravans above or with the mayoral?

    Was there not mention about them becoming armoured at one point?

    I understand from the wiki and previous discussions that the quest caravans are the "event" caravans which transport from town to town where you can select routes, potential upgrades and as @Dygz mentioned mercenaries.

    The event refers to them being a "attackers vs defenders". A PvP indicator appears that the quest caravans are on the move.

    Mayoral Caravans
    Quest Dirven Caravans
    Personal Caravans
    Naval Caravans
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    https://ashesofcreation.wiki/Caravans
    just in-case anyone including myself needs a refresher on caravans, haha
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    Vhaeyne wrote: »
    "Having it, so the name plate is hidden when you are in bushes."

    Actually, now that I am thinking about it!

    If they could have it, so the nameplate is only visible when you can see the characters face outside of parties. That would open the door to making all of these shenanigans possible.

    Hiding in bushes, running close behind a caravan, loosing an enemy in the terrain...

    I don't know how possible it would be. I would want to explore all the downside, but I think having nameplates only visible when faces are visible could be an idea worth investigating.

    Yeah, I really don't like the nameplate thing. Not only does it look hideous, but it removes part of the stealth aspect of the game. Even if it was just that the nameplates show up when you hover over the character for 2 seconds, that'd be something. But, constant nameplates is just ugly and makes the beautiful graphics just look cartoony.
    This link may help you: https://ashesofcreation.wiki/
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    akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One
    I think I read they were not considering prone.. but I would really like to see prone as part of a pvp component.. both for attacking and defence.. and when prone, tag only visible when much closer.
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    @akabear The prone and name tag stealth was one of my favourite features in New World during the closed beta and the short amount of time I played it.

    But regardless of it, the nameplate clutter becomes visual pollution especially in PvP. Even the icon above their names is too much especially with all the effects going off during combat.
    I'd much rather just the icon or smaller name plates. Perhaps something else. Most PvP'rs do not usually go around looking at the name plates of characters during a battle. With the goal for larger scale PvP, it doesn't seem necessary.

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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    I definitely want to know the names of the other people with whom I am in combat even if I am not in the same group.
    In Ashes, I probably also want to know what Node they are from - probably more important than what Guild they are in if it's a Node Siege.
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    edited August 2021
    Dygz wrote: »
    I definitely want to know the names of the other people with whom I am in combat even if I am not in the same group.
    In Ashes, I probably also want to know what Node they are from - probably more important than what Guild they are in if it's a Node Siege.

    the funny thing is the devs dont want more than two resource bars but they have no issue with having icons, names, guild names etc with ability effects going off across the screen all blending together, but two resource bars is where they draw the line.. lol

    There should be a way to limit the amount within proximity but what I have currently seen is just a slot machine of spells going off with alphabets and icons polluting the screen.

    Curious to what they decide to go with.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    It's Alpha One.
    I dunno what the final UI will look like for nameplates.
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    akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One
    @akabear The prone and name tag stealth was one of my favourite features in New World during the closed beta and the short amount of time I played it.

    But regardless of it, the nameplate clutter becomes visual pollution especially in PvP. Even the icon above their names is too much especially with all the effects going off during combat.
    I'd much rather just the icon or smaller name plates. Perhaps something else. Most PvP'rs do not usually go around looking at the name plates of characters during a battle. With the goal for larger scale PvP, it doesn't seem necessary.

    In L2 pvp was heavily focussed on names and classes, the capacity to be able to identify known targets by who they were and their known roles/abilities became critical even in general pvp but also in sieges.
    The gear was very set for each level so that too was a tell before a name tag was visible.

    With Ashes, the population will be much higher, so I imagine apart from a select few and a few more in time, there is a likelihood that entering into pvp will be more of a game of chance as you will be less likely to know your advisories well.

    I agree with name plate clutter, some sieges that is all you see and not the players.

    Another feature NW had was an option to limit the number of name plates. I quite liked that, as quite frankly once there gets to X amount of people in view, it really does not appear necessary to know all names (well at least yet)

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    akabear wrote: »
    @akabear The prone and name tag stealth was one of my favourite features in New World during the closed beta and the short amount of time I played it.

    But regardless of it, the nameplate clutter becomes visual pollution especially in PvP. Even the icon above their names is too much especially with all the effects going off during combat.
    I'd much rather just the icon or smaller name plates. Perhaps something else. Most PvP'rs do not usually go around looking at the name plates of characters during a battle. With the goal for larger scale PvP, it doesn't seem necessary.

    In L2 pvp was heavily focussed on names and classes, the capacity to be able to identify known targets by who they were and their known roles/abilities became critical even in general pvp but also in sieges.
    The gear was very set for each level so that too was a tell before a name tag was visible.

    With Ashes, the population will be much higher, so I imagine apart from a select few and a few more in time, there is a likelihood that entering into pvp will be more of a game of chance as you will be less likely to know your advisories well.

    I agree with name plate clutter, some sieges that is all you see and not the players.

    Another feature NW had was an option to limit the number of name plates. I quite liked that, as quite frankly once there gets to X amount of people in view, it really does not appear necessary to know all names (well at least yet)

    That's what I was thinking something along the lines of considering the goals for larger player volumes. With collision being a factor there is less stacking of the names but allows for more spread of those icons and letters. Even stacking like in wow was messy and quite ugly to look at it.
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