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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Weapon Size
angelicshiya
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I was reading a tweet by the Ashes account and they were talking about the new armor that has red fire in the chest; and someone under the tweet asked about the weapon and why does it look so small and if there is a standard size for weapons or if they can scale.
So my question to the intrepid team and general discussion what do you think about having enlarged weapons for melee fighters.
some examples that come to mind are the dynasty warrior characters and their array of different weapons and sizes.
So my question to the intrepid team and general discussion what do you think about having enlarged weapons for melee fighters.
some examples that come to mind are the dynasty warrior characters and their array of different weapons and sizes.
A wizard is never late, he arrives precisely when he means to.
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A wizard is never late, he arrives precisely when he means to.
If so, I think that would be a pretty substantial weapon for a person of that size.
I think it is just the camera angle making it look small. There is a fair amount of distance between his hands.
Also, I think weapon scale will just depend on the weapon type and the art/cosmetic you are using.
This is my personal feedback, shared to help the game thrive in its niche.
but maybe its just the camera angle as @Vhaeyne said it
i would like to see big weapons
Thanks, OP, for listing a whole pile of things for the developers to keep clear of in this game.
When I replied to OP, I could not see the images of examples they provided.
Seeing it now. I, have nothing against oversized weapons. In some settings they are a bit much. I don't think they would be improper in Ashes. We turn into a pile of Ashes when we die, so as far as I am concerned, anything goes.
It's no holds barred, Everything is subject to change, ect.
This is my personal feedback, shared to help the game thrive in its niche.
On the other hand, a hammer being as big as your torso looks just extremely ridicule to me, and can't help thinking what Freud would say about them, lol.
The axe and mace in the pictures above are perfect examples of what NOT to do.
Dwarf axes would just become standard for everyone if they are "bigger".
thats fine too cos that axe in the tweet looks like a toy
A wizard is never late, he arrives precisely when he means to.
What war hammers actually look like:
With that said, I much prefer the badassery of the first one. Without needing to go as big as that, oversizing weapons a little wouldn't be a problem for me. Otherwise all swords would look like boring letter openers on screen.
This is why when Steven says: "No oversized weapons", and we get weapons shown in the tweet. I don't know what to believe. The axe in that tweet seems pretty oversized to me.
The hammer and shield combo in the first picture you posted is badass in a fantasy context.
When I am in a museum looking at ancient weapons of war. They are all badass in a historical context.
Weapons are badass.
This is my personal feedback, shared to help the game thrive in its niche.
Thousands of years of combat we have a pretty good idea of what constitutes an effective weapon; they don't weight more than the wielder.
That's your weapon?! Have fun at the chiropractor's office twice a week for the rest of your life....
How many of your enemies are standing still for a full minute so you can balance that over your head into a striking position?
When going to the max, i would vote for a stop at around these.
It's important to remember, realism gets boring fast, but mixing realism and fantasy opens many gates.
LOL, While I agree that the old WH Fantasy had cooler lore, I tend to have more fun with the AOS rules.
That said, I always liked the concept of verisimilitude being the focus in fantasy. As you said, once you can suspend disbelief and agree that the bulky dwarfs make sense as a possible race. It is easy to buy into them being able to hold that larger weapon with their beefy arms.
This is my personal feedback, shared to help the game thrive in its niche.
However, i see " realism " in this case more on the topic of " does this seem reasonable " rather than " King Steve of old did in fact have this two handed throwing shield as proven by an archaeology find ".
Also, at some point, a weapon turns it´s own page. Goes from
1: a Weapon
2: a game weapon
3: a big fantasy weapon
4: JRPG
I hope to see the list end at step 2 max.
If any oversized ones need to be in the game, polearms, halberds etc would work.
Anyway difference in opinion, I don't need them to be gargantuan, just normal to plus size.
A wizard is never late, he arrives precisely when he means to.
Dual wield was never really a thing seriously done. A lot of games use that and that is more ridiculous than using Final Fantasy 7 weapons. xD
I wouldn't take a big stance on it unless you are going to severely limit transmog. Since transmog is going to make certain parts of the game regarding how weapons look feel stupid anyway.
Regarding weapons I would put effort into making all weapon models in the game look good. It's only important that better weapons look more cool, but that doesn't have to be done by making lower level weapons all look stupid as well. xD
U.S. East
A small framed woman with a two-handed sword, probably a Claymore.
A dwarf with a hammer.
I'd say these proportions are good. However If realism is of concern, the axe from the tweet would break upon impact. The point where it is attached is far too thin and definitely weak.