Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Actually you can semi do that. Pathfinder actually has pretty realistic rules for that, as in you lose like... 5ft of movement in heavy armour I believe? That's pretty accurate.
Eh.... as far as I know, a claymore was usually wieldable only by men because of strength differences so a lot of realism is instantly thrown out of the window (not saying women can't wield it, but it is biologically factual that men are stronger) so tbh, no point dwelling into realistic proportions....
Just gotta make sure Titan Grip is fighter main only if it ever comes 🤣
Well, one could surely do some running, but armor is not light. A short sleeve chainmail as an example is between 11 and 14 KG ( 24 to 30 pounds ) and that´s just one piece. Just walking in that a few hours, and your shoulders feel like that are down on your hips.
Sure, this will be a game, and all things have it´s limits in how far they are to be taken, but i always feel that i miss some sort of weight distribution and effect when armored.
That is false, please do some research about armour before saying this sort of thing. Armour, is specifically made to balance its weight around the whole body. Chainmail for example is mostly held on to you by a huge belt which focuses the weight in your waist area, making the weight more equally distributed. In battles, ppl need to be ready to fight for hours at end.
Well, that´s nice in text, but a chainmail is not being held in place by a belt for long if you do running or fighting. Neither do any piece of armor to be honest, due to it being a shell on your body, 9 times out of 10 not molded after you.
I claim this because i have worn armor, made armor pieces, used chainmail, made chainmail, am friends with fighters in both medieval style as Viking age, so i am not just pulling this out of thin air.
Anyone can claim anything. And yes, while belt won't hold on for weeks, even during battle it can last a long time, otherwise its made poorly. And well, if its made poorly that's a different story altogether
I have no reason to lie bud. This topic is one very close to my own heart, and one i hope they get as right as possible. I saw the latest dev stream, and in the start they speak of a real importance for realism and how the devs appreciated the feedback to work from. Bacons team specifically are on point in this. A game can look amazing, and fall on any number of elements, just as it can look horrible, and gain on these same elements.
Weapon size, armor size, a decent body armor / weapon ratio....it all combines into something that will either look good, or feel very off.
I don´t think the devs are looking for realism in terms of actual historical measurements, but rather, something that makes a realistic amount of sense. We know it´s a game, and we know you do not run 500 meters full sprint in a plate armor and then fight for 10 min straight.... but we do still want said armor and weapons, and even fighting style to look " realistic ".
It´s a tricky collection of issues, but i think they are very much on the right track.
The ridiculously-oversized weapon style for Asian MMOs does not fit the aesthetic of Ashes, and the creator of the game has declared it won't have them.
/thread
Um.... How *exactly* are you so certain that those 110lbs toons aren't *SO* into working out at the gym 5 days a week that they don't have the developed muscular systems to wield those 300lbs weapons?
GOSH!
How strong are AOC characters? Are we really limited by real life human strength?
I don't want my greatsword to be 2x the size of my character but I don't want it to be the size of your usual real life sword neither.
This is a fair sentiment. As someone who usually makes a toon as tall as they can be, something slightly bigger than proportionate feels about right, for high-fantasy. It still shouldn't weigh an unreasonable amount. Here's an IRL greatsword:
According to the caption I found with it, this was a "zweihander" sword that belonged to a mideval pirate-lord named Grutte Pier (1480-1520). It'd be on the biggest end of weapons IRL, but pretty reasonable for fantasy settings. As someone who tried Kendo and Iai for a short period of time, yours truly can attest to the fact that swords don't weigh as much as you'd think before having one. Anime, however, really goes straight to overkill.
At the end of the day, a healthy in-between medium should really be the goal. AoC will feature a lot of magics and probably fantasy metals (i.e. lighter than titanium), but it'd really be immersion-killing to see a blade as thick as a character's torso being swung around.
In game dev, weapon size scaling is typically done on height - but perhaps along the lines of what you're expressing, maybe races should have a weapon "thickness" scale by race, as well.