Dreoh wrote: » Ah so just a typical memory leak issue I thought you were saying ghost enemies were having some critical bug like aggroing from miles away or something lmao
Wandering Mist wrote: » Dreoh wrote: » Ah so just a typical memory leak issue I thought you were saying ghost enemies were having some critical bug like aggroing from miles away or something lmao It's not a memory leak per se, more a flaw in how unreal engine handles certain objects. It works fine for single player games but not so well in an mmorpg where players are killing hundreds of mobs a minute.