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July Alpha One Testing Info & FAQ

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  • LieutenantToastLieutenantToast Member, Alpha One, Alpha Two, Early Alpha Two
    bloodnguts wrote: »
    Found a floating land on the side of road that the horse just stopped on, cant upload screen dump. Just north-west of Na'ala node where the road splits

    This is covered under the "Environment" section of our Known Issues list here, namely "The road floats slightly above the terrain in various areas."
    palabana wrote: »
    Where is the US-West (Lyneth) server located? AWS allocates two locations for US West which are California (us-west-1) and Oregon (us-west-2).

    AFAIK we haven't specifically shared the exact location of our US-West servers at this time!
    Bearkills wrote: »
    Will the servers be unlocked today to patch for tomorrow?

    Servers have typically been unlocking a few hours in advance of the test window, depending on when the latest update is available to you all! We keep you posted at the top of this thread and on Discord on when servers unlock for downloading!
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  • AOCCrafterAOCCrafter Member, Alpha One, Alpha Two, Early Alpha Two
    This will be my first chance to get in and help test the game, I am stoked :) 👍
    “There’s absolutely no limit to what plain ordinary working people can accomplish, if they are given the opportunity, encouragement and incentive to do their best”.
    -Mr. Sam Walton
  • Chuck ZittoChuck Zitto Member, Alpha One, Alpha Two, Early Alpha Two
    Logged in checked out the new split body combat. It felt way better than how it did before.
  • LieutenantToastLieutenantToast Member, Alpha One, Alpha Two, Early Alpha Two
    Greetings, glorious testers - a slight update has been made to our testing schedule! Servers are now scheduled to come offline for the end of this phase of Alpha One testing on Sunday, August 15 at 6PM Pacific, rather than on Friday as previously shared.

    Happy testing!
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  • LieutenantToastLieutenantToast Member, Alpha One, Alpha Two, Early Alpha Two
    Servers are now offline for maintenance until Thursday, August 12 at 11AM Pacific!

    Our previous patch notes for our most recent updates and hotfixes can be found below.

    August 6 Hotfix
    • 1H Maces can now be used in split-body mode
    • Siege attacker and defender nameplates should now function properly
    • Siege players should no longer be stuck in action mode
    • Selecting/hovering on quests on the map will no longer remove your character's location indicator
    • The Winstead Ferrymaster to Na'ala will no longer teleport you to the portal spawn point
    • NPCs will now show up in the northwestern part of the map
    • Players should no longer enter a state of perpetual slowness

    August 5 Update

    Split Body A/B Testing Added
    We encourage and welcome discussions regarding split-body and root motion! To toggle split-body vs root-motion, press ","
    Enabled the following weapons for A/B Testing:
    • Spears
    • Staffs
    • 2H Swords
    • 2H Axes
    • 1H Swords

    Abilities
    • Prevented refunding and purchasing of skills during combat
    • Devotion should now always hit
    • Fixed projectiles to home in on targets rather than orbit the target
    • Fixed many tank abilities that were not generating any threat
    • Prismatic beam will no longer increase target movement speed
    • Fixed a number of tank ability cooldowns being shared
    • Clarified some tooltip text
    • Castigation cooldown increased from 15 to 18
    • Fixed Javelin and Onslaught to not lock players for a significant amount of time

    Travel
    • Teleporter to the Wyrmling boss has been fixed
    • Ferryman teleport landing radius increased and spacing adjusted
    • Pyroclastic Wyrm escape teleporter added, so players are no longer trapped for an eternity (I was just following the Apparition...)

    Environment
    • Fixed foliage sometimes appearing black in the shadows
    • Fixed environmental mountains
    • Fixed waterfall draw distance issues
    • Fixed a bug with the ocean causing popping appearances
    • Fixed a bug with ocean animations on player spawn in
    • Ocean updated
    • Tropical trees and plants updated
    • Updated underwater visuals for river near the portal spawn area
    • Fixed lighting bug in the Pyroclastic Wyrm room when players teleport in
    • Various foliage fixes
    • Environment optimizations
    • Fixed floating mayor desks and cart clipping issues
    • Removed legacy service building plot signs from some nodes
    • Fixed shadow casting bug while transitioning into spooky dungeons
    • Several visible world seams fixed
    • Pirate Cove lighting adjustments

    NPCs
    • Replaced some old NPCs with newly-designed NPCs
    • Removed unwanted EXP reward from bird people
    • Bosses and large NPCs are now immune to CCs/pulls
    • Bosses now have high accuracy
    • Spawning/death and hit reaction animations modified for Animated Armor
    • Adjusted corpse looting lifetimes
    • Fixed Blacksmith construction manager spelling error
    • Removed flame gladiator patrol
    • Fixed Tidebreaker double spawns
    • Fixed Elder Dragon death animations playing multiple times
    • Sladeborne NPCs can now be killed
    • FIsherman's name is now Fisherman, and he will now no longer be underwater (to think like the fish, you must be the fish...)
    • Lava Bear Den Mothers updated, now includes extra lava 🔥
    • Fix for bears repeating death animations
    • Death animation transitions for spider demons
    • Jermaine can now be killed (time for vengeance...)
    • Forest Dragon buffed and adjusted
    • Flangler nameplates hidden until provoked
    • General movement speed increased
    • Hermit NPC no longer spawns friends :(
    • Dead Body NPCs now have arms and hair
    • Quickfeet questline can now be completed
    • Elder Dragon of the Forest speed and kit mechanics tweaked
    • Increased leash range on Elder Dragon of the Forest
    • Elder Ice Dragon damage increased and curse ability fixed
    • Adolescent Ice Dragon spawn rate decreased and behaviors modified
    • Elder Flame Dragon damage increased and added missing fire breath ability
    • Fixed pathing for NPCs in the Dwarven Fishing Village
    • Pyroclastic Wyrm movement fixes and flying fixes
    • Pyroclastic Wyrm equipment drops added
    • Added NPC idle animation randomizer to stop synchronous idle animations
    • Rock Monster adjusted and bugs fixed
    • EXP multiplier of elites reduced from 8x to 3x
    • Fixed Brood Queen hit reactions
    • Pyroclastic Wyrm dungeon population edited
    • Adjusted boss respawn timers for Alpha One; maximum respawn is capped at 1 hour +/- 15 minutes
    • Some boss respawn timers adjusted to 10 minutes
    • Increased the damage of elite NPCs and adjusted some of their behaviors
    • Adjusted populations to prevent NPCs from wandering into nodes
    • Fixed infinite spawns for Yolga and Alora
    • Fixed Fellbeak Macaw hit reactions
    • Terrorbird added - this is a bird which also is very terrifying, therefore it is a terrorbird which includes feathers, because it is a bird

    Reliquary Dungeon
    • Removed some spooky spiders
    • Added teleporter at the end of the dungeon

    Quests
    • Atlas errand locked behind moving to objectives and providing correct answers
    • Darian Laurent quest completion and dialogue fixes
    • Scholar Rhea's dialogue updated, quests slightly modified
    • Crafting and charcoal crafting tutorial quests rebalanced
    • Nerfed Flame Sieve quest item damage and healing
    • Added level requirements to some reward accessories and quest items
    • Removed some sources of excessive EXP
    • Jescha NPC bonuses can no longer be infinitely stacked
    • Where Art Thou quest adjustments
    • Crashing Through quest adjustments
    • Removed shared party credit for quests with interactables
    • Xandelv reward items now have options for tanks

    Guilds & Group Play
    • Guild invite widget typo fixed
    • Guild names can now include spaces
    • Fixed bugs with inviting/leaving guilds
    • Group XP bonuses and penalties tuned

    Nodes
    • Fixed node housing prices
    • Fix for some players being unable to purchase a house

    Mounts
    • Fixes for mounts spawning in the air and for being launched while dismounting
    • Fixes for sprint after mounting or dismounting
    • Sprint state added to Tidebreaker mount
    • Changed movement stats and prices
    • Added new icons and descriptions
    • Added abilities to land mounts (only sprint variations for now)
    • Mounted players can now be tab targeted

    Miscellaneous
    • Fixed doors not opening on some occasions
    • Fixed falling through the world on login
    • Potential fix for falling through the world post-login
    • Improved player interactions while mounted
    • Crafting now consumes schematics
    • Added keybind functionalities for sprint
    • Fix for floating harvestables
    • Targeting improvements for dead players
    • Added potion cooldown time in item descriptions
    • Fixed dodge movement for observers
    • FPS can now be limited between 24-240
    • Significant performance updates for nameplates and minimap

    Effects
    • Fixes for wand projectile effects incorrectly doubling
    • Removed wand projectile extra sparks
    • Reduced the underwater blur effect
    • Fixed particles from some lingering zone effects and beams not being cleaned up
    • Audio FX for dodging
    • Updated Prismatic Beam effects
    • Fiery materials will now no longer turn purple
    • Fixed replaying death animations for NPCs with loot

    UI
    • Player level added to targeting UI
    • Join/leave party/raid messages moved to above the hotbar
    • Black raid frame should not persist after leaving a raid group
    • Fixed black background for most recent raid member
    • Siege callouts modified
    • Fixed crafting UI bug
    • Added GM nameplates and coloring
    • Guild nameplate fixes
    • Updated breathing while underwater
    • Quest and Chat will no longer automatically close if manually opened
    • UI representation for gravestone loot locations

    Camera
    • Camera rotation issue fixed

    PvP
    • PVP flagging while casting or after doing damage disabled
    • Players now become flagged after casting offensive projectiles
    • Adjusted the corruption reduction on NPC kill amount
    • Fixed a bug with players becoming incorrectly corrupted after killing with DOT effects
    • Fixed some bugs with heavy desync issues relating to movement and ability usage

    Sieges
    • Fixed a bug with ballista crate spawning
    • Fixed a bug with players entering action mode upon exiting ballistae
    • Fixed a bug where players would be stuck sitting if they end the siege while sitting in a trebuchet
    • Fixed players being able to declare guild wars during an active siege match
    • Plant draw distances adjusted
    • Sieges are no longer delayed by 24 hours after server restart
    • Fixed typo in siege signup dialogue
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  • LieutenantToastLieutenantToast Member, Alpha One, Alpha Two, Early Alpha Two
    edited August 2021
    Thank you to all who joined in throughout this recent Alpha One testing!!! <3 the original thread has been updated now that servers are offline, so please remember to share your feedback with us!
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