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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Feedback Thread - Alpha One Testing
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Comments
It also had the effect of making every weapon far more homogenous then before. In the previous system, the set animations and movements had to be grown accustomed to, making you effectively learn your favored weapon. Once you got the hang of it, you could use the motion of attacks or leaps as both an avoidance or gap closer. Each weapon felt different. In the newer system, The only difference between the weapons was the reach and their tempo of attacks. It did not feel any different when i wielded a two handed axe compared to when switched to a greatsword, which is a shame, as it felt very nice for the various weapons to have their own personalities.
In the previous system, because an attack committed me to a animation, I found myself being far more aware of mobs attack patterns and timings, especially during the larger boss battles, as I'd need to quickly move out of an aoe or ground effect. In the split animation, since even mid swing I could begin to retreat and move, I no longer had to pay as much attention to the fight or whatever moves I happened to be using, which made the fights feel far less engaging.
Lastly, and most likely the easiest fixed, the split animation itself just was not nearly as visually satisfying. The odd hip movement, the same old feeling as the last time a similar system was tried of floaty light attacks, making it feel and look more like my character is swinging a pool noodle, and not a metal weapon, especially when it was in the two handed category. Obviously, these two points could be quickly fixed by new animations meant to smooth out the system, but i think they still have to be mentioned.
All in all, I feel like a refinement of the previous system, with it's set animations, to address the very valid complaints against it; overshooting the targets, or flying past them on the left or right, being caught inside the monsters models and requiring a roll to get back into a position you can strike, to name a few, would be a better direction than circling back to the split animation system.
The only disappointment I had in the game however was the performance of the game. I had to run the game on the lowest settings just to make it playable and it looked/felt terrible. I had seen others play it on stream and theirs seemed fine and beautiful so not sure what was wrong but it was like that for me every time and I was running it on my gaming PC that runs most other modern games well. My FPS was about 10-30 most of the time so I didn't actually play that much because it made me feel a bit nauseated to play.
load times were non-noticeable
server stability was decent(random stutters)
animations on mage didn't feel terrible, though spell effects left a decent amount to be desired.
thank you for your time!
My client crashed usually several times during downloading. I could not find any permanent fixes, but crashing was reduced when I didn't do anything else on my computer. I believe the issue lies with the available bandwith since I was using 4G-wireless mobile network, which phones use. I have no clue where the server for downloads were, but distance and wireless network did not work well together.
Client performance
In-game the client was working fine.
Server performance
I'm not sure if it is client/server based, but mobs spawned only when I was practically on them. This caused some deaths, because I took a lot of damage before seeing mobs on the screen.
-Monsters are not visible when riding fast, only if you stop and then stand in it.
Combat seems ok so far. I tried the split body combat and it felt way way better than the forced forward old style of swings. The dodge feels very meh. The blink on the mage feels good because you can get in and out of combat better but the other two classes just feel very slow moving around and if you get targeted your basically dead.
Things I am hoping for in the future. Orcs that look like real orcs and not green skinny humans. Sport Fishing that is pretty much identical to how archeage did it. Combat in the water for my pirating of peoples fish. Open ocean being open pvp no corruption everywhere on the ocean.
Go TEAM! We are counting on you! Not much out here for good mmo's
oh and daily log in stuff is a good thing. Do not listen to the nah sayers. Its an mmo for goodness sake, you are supposed to live in game
Very straight forward and doing great for alpha. No issues.
Client performance:
Was able to run the game without issue.
Server performance:
Can rubberband at times and back track me a bit, especially during peak player counts of course. Other wise, the servers are handling the game very well. Never disconnected me or lagged to the point of annoyance or made it unplayable.