Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Feedback Thread - Alpha One Testing
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Comments
The only disappointment I had in the game however was the performance of the game. I had to run the game on the lowest settings just to make it playable and it looked/felt terrible. I had seen others play it on stream and theirs seemed fine and beautiful so not sure what was wrong but it was like that for me every time and I was running it on my gaming PC that runs most other modern games well. My FPS was about 10-30 most of the time so I didn't actually play that much because it made me feel a bit nauseated to play.
load times were non-noticeable
server stability was decent(random stutters)
animations on mage didn't feel terrible, though spell effects left a decent amount to be desired.
thank you for your time!
My client crashed usually several times during downloading. I could not find any permanent fixes, but crashing was reduced when I didn't do anything else on my computer. I believe the issue lies with the available bandwith since I was using 4G-wireless mobile network, which phones use. I have no clue where the server for downloads were, but distance and wireless network did not work well together.
Client performance
In-game the client was working fine.
Server performance
I'm not sure if it is client/server based, but mobs spawned only when I was practically on them. This caused some deaths, because I took a lot of damage before seeing mobs on the screen.
-Monsters are not visible when riding fast, only if you stop and then stand in it.
Combat seems ok so far. I tried the split body combat and it felt way way better than the forced forward old style of swings. The dodge feels very meh. The blink on the mage feels good because you can get in and out of combat better but the other two classes just feel very slow moving around and if you get targeted your basically dead.
Things I am hoping for in the future. Orcs that look like real orcs and not green skinny humans. Sport Fishing that is pretty much identical to how archeage did it. Combat in the water for my pirating of peoples fish. Open ocean being open pvp no corruption everywhere on the ocean.
Go TEAM! We are counting on you! Not much out here for good mmo's
oh and daily log in stuff is a good thing. Do not listen to the nah sayers. Its an mmo for goodness sake, you are supposed to live in game
Very straight forward and doing great for alpha. No issues.
Client performance:
Was able to run the game without issue.
Server performance:
Can rubberband at times and back track me a bit, especially during peak player counts of course. Other wise, the servers are handling the game very well. Never disconnected me or lagged to the point of annoyance or made it unplayable.